Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - polyGon_tError

Pages: 1 [2] 3
16
ASL Scripts / Re: Mesh2A8s Export Script
« on: January 02, 2014, 07:39:31 am »
Difference of 'Raxx' - 'Mesh2An8' and 'Llyr Carter' - 'Cr8plugin' for general user.

 Mesh2An8 :
 * simple, easy, small Output.
 * work with 'Scale' tool.
 * output Data is easy to RegExp to use it for making true Parametric Mesh.
 * single Mesh, Default Material, no Texture Output.
 * Material and Texture can't be changed(currently).

/* add this code before defining Material to make it user changeable */
if($<Object Name>.LookupMaterial("<Material Name>") == NULL){
 ... define Material here ...
}

 Cr8plugin :
 * little complex, big, not easy to RegExp.
 * work with 'Non-Uniform Scale' tool.
 * Multiple-Mesh/Shape (Output will be Single) with Multi/Sub Material, Multi-Texture Support.
 * Work with old Version (V.95) as well.
 * keep user Setting of Material and Texture after changed.

* Note (12.01.14): added the Round Cube (Mesh is from 'lppena' modified for better Subdivision), now it is parametric. updated the Book as well (see above).


17
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 26, 2013, 02:27:28 pm »
well, allow me to make you all little happy,

getting some info/data from you all i made a 'Book' live, now can be opened with page's as well.

don't forget to reply how it is.

*Note : Update (01.01.14) - 3 Material (now editable) + Normal fix, please download again and replace previous, thanks.

18
General Anim8or Forum / Re: merge points
« on: December 26, 2013, 01:03:53 pm »
OK, i updated my Tool Pack then.

tomasball and other: i added an inter-active tool 'MergeFix', to use it ...
* disable 'Back' Button
* select a Point (press a) you wish to snap with, now run it.
* now select any other, they will be Snapping with First one.
* to stop use Group select (press d) to select Snapped.
* apply Merge Point (press L), no setting change will be needed just press 'Enter'.
* if you don't used any other Script recently, press 'alt+c+1' to run it again.

now 'SnapAvg' will keep selection when finished. to get it use above link, thanks.

19
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 23, 2013, 01:48:51 pm »
good Script Raxx, but i have another Script that Do it.

i found it at:"http://homepage.ntlworld.com/w.watson3"
made by 'Llyr Carter' (he is not a Member of this Forum but of them.).
for V.95 (made around 2006-07), was popular then.
if you add it to Script Database, please add this one as well, thanks.

* i am posting it with respect to both of your work and contribution.

20
ASL Scripts / Re: Script Request Thread
« on: December 23, 2013, 12:25:45 pm »
well, OK, no problem, thanks...

but Selecting a Single Face-Line/Strip may not work with it, it better work with FacePattern.
remember to disable 'Back Button' during this Script use or not to Select in Multiple Mesh.
* this is 'Selective' Version of the Original one.

21
ASL Scripts / Re: ASL Scripts Database
« on: December 21, 2013, 02:44:57 pm »
Raxx: i wish following Script to be listed here ( and a Link to my Post if possible ):

Description - Name of the Script.
* Alternate Face Select (Selective)   -AlterFace_Ex.a8s
* Group Point/Vertex Slide (interactive)   -GroupSlide.a8s
* Split a Point/Vertex   -SplitPoint.a8s
* Merge Edge together   -EdgeMerge.a8s
* Stabilize/Smooth Seam/Edge-Line/Joint/Loop   -StabilizeSeam.a8s
* turn Mesh into Rhombic Form   -RhombicForm.a8s
* turn Mesh into Grille/Lattice-like Form (auto)   -FormGrille_Ex.a8s
* find Edge Ring Around Selection   -EdgeRing.a8s
* find Face By Edge   -EdgeFace.a8s
* Snap Point/Vertex by Average   -SnapAvg.a8s
* find Edge loop around Selection   -EdgeBorder_Ex.a8s
* find Edge Loop around Face Group   -FaceBorder.a8s
* Swap two Object Location/Rotation   -SwapObject.a8s

*recently NickE posted his 'Boolean Mesh' Script in 'Feature Request Thread', it is working great, please add it as well, thank you.

22
i updated, added some with Texture support (Esp. 'SplitPoint'). please download and replace older, thank you.

23
ASL Scripts / Re: Script Request Thread
« on: December 21, 2013, 01:40:26 pm »
captaindrewi: i updated my ToolSet again,  check for 'AlterFaceEx' it should do exactly what you asked before(Selective), and can work where 'PatternFace' may show wrong Selection(not error, it is not completed for now).
* you written my forum_name compressed, why?.

Miatpi: you may try 'SplitPoint', for Crack/Shatter like effect see the attached image, try and reply if like it or not. 'Splitpoint' support Texture/Material as well.

* Claude also have a Splite Point Script, Search the Forum it also do it.

24
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: December 19, 2013, 08:52:59 am »
Happy New Year to all (in Advance). i have few thought and request for this post:

Raxx (please read them and give a reply to each point):
* i mean 'Simple Face Mapping' not 'UV Editor'. it is tough to Flatten entire Object Surface and to Layout it. i wished just Simple Face Mapping (Esp. of Diffuse Map, 2d Point/Vertex location for it upon Map Image, only of Selected Face). it is easy to implement.
* i don't mean to 'Assign Material per Vertex Level', it will be 'Vertex Color Map' (write it that way; if Steve see, he will know what i mean by it)(if used we can't use Image for Diffuse Map, it work as alternative). it allow Assigning a Color per Vertex and OpenGL Render it that way, allowing Exporting it with mesh (Esp.for 3ds) as well. it will be helpful to Calculate Vertex Weight (some time,  it is used for that reason) using it in A.S.L. for Advance Processing.
* i don't said to implement 'Sculpt Tool entirely' just the way 'Select Vertex + Right Click and Drag working now, except using like Bone Weight Brush Painting method. Select Vertex + Right Click and Drag(Moving +/- Normal Direction) is not working correctly always (- bug?).
* in selection set i don't wished to 'Hide Point'/Selection that is already suggested by Kreator, the rest of it is OK.
* i already wished to bring (as Request) from my post about A.S.L. here (opposite of what is said about A.S.L. there):
   http://www.anim8or.com/smf/index.php/topic,4634.0.html
that include Assignment and Increment Operator as well (that you added). do you wish me to put them here (it is a big post), taking an entire page. so make good judgement (be a good Moderator :)). bring them here worthy (and Vote if you like any).
* i think 4 Vote per User is not a good solution,  as the Request List is increasing and only few Member is participating (among thousand! (including spam, double account holder)). it will be worthy to allow us to Vote our way. you then Count on the Maximum it get. (beside, it is not a Forum of Blender or the like open source Program to decide what is going to be added by Time/Value Priority; what is wished Here are not Alternative to each other but each one is different - so let Steven decide it for us)
* any Request about A.S.L. should have a Equal chance, because it allow other to add new thing to Anim8or, i better suggest  - please separate the A.S.L. part from the rest. ask/invite Contributor/Coder (Esp. Kubajzz, Claude, NickE, Francesco(Magnet Tool), BOB_I_Ts(Object), ... ) to discuss them (and other User as well), Steve will know what/how we think it.
* i wish Group (Selection) Point Move/Rotate/Scale/Merge Based on Center of Selection as Default (it is mostly used), in place of 'Pivot Point' or World Center. please make Correction.
* assign each Request a Number/Letter, allow us to Vote by that Number/Letter, that save much space.

to all: some of us suggested Advanced feature that are Exclusive to Commercial Software, i hope we are not going to put Steve in any Legal/Law issue (we use them - he don't). as far i know Anim8or is mean to be Simple-Easy-Useful, most of it's user (Common/General) (not User like Kreator or Johnar, who know how to make thing possible) Love it for that reason. so Easy Implementable, Time Saving suggestion will get Priority. please Ask/Vote that way and be Happy.

Headwax: use the Search bar to find 'Magnet Tool's Set' (New Advanced, not old one) by Francesco, it do what you asking about Mesh-to-Mesh Warp (i think).

$imon: 'Grow Point Selection' is available by kubajzz, many Point/Vertex and Face related Selection (Simple/Advanced, they are safe to use) is also added by me here:
   http://www.anim8or.com/smf/index.php/topic,4616.0.html
* if you need anything New ask in the Script Request Post (by Raxx), you will get it.

kreator: i am having same kind of issue. when i set other Camera as Active in Viewport (in Key as well) then Render it, it is Rendered as User View (the View Change, having no Background) with Wrong way Lighting (having Noise esp. if ART is used, though it is not present if Default Camera used).

ronaldefarmer: i agree with you, even qualified one like 3DMax/Maya/Blender have the same issue. so i think it will stay that way in Anim8or and the rest the like! - Solution will be to Compute the Corner way Vertex Normal and De-placement Correctly, not tough but not easy though.

25
General Anim8or Forum / Re: merge points
« on: December 16, 2013, 01:58:43 pm »
you may use 'SnapAvg', it Snap all selected point at the Center of them (average).
if you need them that way, can be found here:
Advanced Modeling Tool-Set: http://www.anim8or.com/smf/index.php/topic,4616.0.html

*if your need is to snap to a definite point ask, then i will post a interactive tool with that function.
Claude: do you made any update to 'Snap2Point'? if, please post it then. i will not post if you have done it.

26
ASL Scripts / Re: Script Request Thread
« on: December 16, 2013, 01:06:03 pm »
Hi every one, i am online again! happy new year to all of you...

to captaindrewi: well try Pattern-Face, it work locally but your Mesh should be regular in formation to work worthy, if i get some time i will do exactly what you wanted. i attached an image of a Model created using that Tool and 'EdgeRing' no Texture, no Face Selection by hand, only few Material and a Cylinder!

to rellik420: i am agreed with Raxx, MultiPoint-Slide not possible but Group-Sliding possible go to my post (here: http://www.anim8or.com/smf/index.php/topic,4616.0.html) take my PolyMesh Modeling tool set, search for GroupSlide it is interactive. see instruction to use it, thank you.

thank you lppena ,but remember to follow the instruction, to not to be unhappy :).

27
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 31, 2013, 03:14:11 pm »
thank you Raxx,
to make you clear about Spin-tool related request, i need some time because i am already on my way to implement this and made a simple tool called ReWind-polyGon tool with the same function.
thank you again to say that the dependency will not be there.
Raxx, i am giving +1 to any ASL related request for Command and Scene Scripting.

i have few more request:
* vertex-color paint like we do with bone-weight-brush.
* sculpt push/pull of vertex instead of the Move-Vertex-Along-Normal will be more worthy.
   ( also the same way like bone-weight-brush. )
* HDRI image output of ART-RayTracer.
* AVI and/or GIF animated image as map/texture.
* post-processing of render output by ASL ( it will be slow but possible ).
* attachable plugin system for anim8or, will be working by c++.
* easy access to Script collection, in it we press a key and select one from a list of script on screen.

i also wished getting user input by ASL in command script, this make it possible to build big complex script.

i am putting all as request for ASL from my this post ( about ASL ).
   ( it is up to you Raxx which will be here in this post. )
"Learning ASL: want to contribute? thing's might be helpfull to know about" :
   ( "http://www.anim8or.com/smf/index.php?topic=4634.0" )

i am giving +/-1 (again up to you to decide) for *'$imon' "Bridge-Edges" request:
1. Bridge Edges between two edge simply give us something like ribbon.
   correct request will be between two edge-line or edge-loop.
2. i have already posted the edge-merge tool with texture, material support.
   "Advanced Modeling Tool-Set ( now 24+ last Update: 28.05.2013 )" :
   ( "http://www.anim8or.com/smf/index.php?topic=4616.0" )
*$imon please don't mind, if you need that tool try this one then ask me. i will post what you wished also if any body ask for it ( at least give me a "PM" ), you are not required to wait for it. see the attached image.


28
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 28, 2013, 01:42:19 pm »
hi Raxx and every one, it is great that anim8or if finaly being updated.
though we already have few of it's capability from our coder by ASL, i have few wish and thought for it :

* the spin tool is good but it will be better if we can alter/redefine polygon inner triangle formation by vertex.
* undo option for ASL command script at least a back-up of last working shape/Mesh will be worthy.
* a simple texture mapper (simple window with image in back and selected face can be mapped there).
* position, rotation and scale helper will be great and worthy.
* non uniform scale and rotate face tool worked badly before(some time or mostly).
* group of vertex rotated by its average center will be worthy, moving face by vertex as well.
* selection group set (V/E/F) can be more helpful in modeling.
* user input for ASL at least yes/no, value input, slider value input will be great, accessing user interface data as well.

* anim8or was mostly compatible and portable before this release :
  i can run v97d in win98, 2000, xp, windows-live, 2003, from card/flash drive using 200mb xp installation in it.
  the dll dependency made v97e non-portable/compatible, as it require to install it before running. as far as i know simply putting the dll on the same folder usualy don't work.
  
  i have Celleron D processor, 256mb DDR1 RAM, VIA/S3G UniChrome Pro IGP Graphics support, privious worked well with it. i tested v97d in Pentium 3, 4, with older system as well, it also work using wine in Linux.

i am too poor to update my PC for win7/win8, sad to know anim8or is being updated for them, being less portable/compatible :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

29
General Anim8or Forum / Re: How do I round corners?
« on: May 28, 2013, 01:26:31 pm »
try this as well - see the attached image.
it will be better to know what kind of phone you are modeling, name it/give the model number/attach a picture/(or a render output if you don't wish to show us your file) at least/a web link; so that we may know what you wish to do and can help you worthfully.

30
ASL Scripts / Re: Script Request Thread
« on: May 28, 2013, 12:33:17 pm »
captaindrewi - check my post.
Advanced Modeling Tool-Set:"http://www.anim8or.com/smf/index.php?topic=4616.0"

you will find a tool named "AlterFace" to use it select a face and run it.
it work for face. vertex, edge are little more difficult because not every Mesh have regular, patterned formation. but if you need it badly give me a "PM",  i will try my best then.
thank you to ask for the tool.

Pages: 1 [2] 3