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Messages - polyGon_tError

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16
if you have some Low-Poly Model ( in any known 3D Format ).
you may post it here and we will make a Live/Parametric Mesh for you ... simple!!!

here are some info for it - follow for better output:
1. Mesh will be Low-Poly / Optimized.
2. make it at the Center of World with Standard Scale.
3. make it clear how it will act on User Input / Parameter.

17
ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: January 25, 2014, 01:41:30 pm »
Command Script can't work with Sub-Division, so it will not be possible - model4me

18
ASL Scripts / Re: One way to group objects in hiearchal form
« on: January 19, 2014, 08:18:15 am »
lppena

i thought you are trying to figure it how the Exporter working and why is the 'Frame' related warning is there - so i replied. since it is edited by Raxx ( he is better in case of Export Script ), so if he don't reply i will try it then (adding Group Mesh Export to XSI Format).

19
ASL Scripts / Re: multi point slider
« on: January 19, 2014, 07:55:28 am »
rellik420

i added a Tool that can Slide Group of Point/Vertex, check here (it is Interactive):
 http://www.anim8or.com/smf/index.php/topic,4616.0.html

* you asked about (i think) Slide Along Edge Loop, it is possible but little tough. if it worth then reply and allow me so time!...

20
ASL Scripts / some Info about the Modification
« on: January 16, 2014, 08:26:55 am »
lppena - i am not sure if you found any solution, so here is what i think.

you have one Error and one Coding Mistake.

Error :
the Hierarchical Structure of XSI file is wrong. you missed a '}' in closing 'Frame', and make a Duplicate Definition which is caused by moving wrong Block of Code in wrong place.

Coding Mistake:
the Export Script have three part for working with Exporting Object.

1. this part of Code make sure you are not using Group directly. in ASL you can only Export/Use Mesh Data. this part simply 'Pop' all Group Member to an Array.
Code: [Select]
if ($shape.GetKind() == SHAPE_KIND_GROUP) {
        $shape.GetShapes($childShapes);
       
while ($childShapes.size > 0) {
         $shapes.push($childShapes.pop());
/* Fix - Do nothing here */
         }
}
so you are not required to do anything within this 'While' Loop.

2. this part filter any thing that can't be used.
Code: [Select]
else if ($shape.GetKind() == SHAPE_KIND_PATH || $shape.GetKind() == SHAPE_KIND_MODIFIER ||
$shape.GetKind() == SHAPE_KIND_TEXT){
        /* No 3D Mesh to Output. */
           }
...Nothing to do here as well.

3. this is where you do all thing for Exporting. you Process the Mesh Data for the desired Export Format (in this case it is XSI).

*Note: the Output is Functional/Working/Loading - Reason is 3D-Explore (and other few the like Software) is not Written to work Strictly and it's Internal File Parser usually work with Understandable Broken File Structure.

now correct the Code yourself (in case it is not solved) and tell me what you get, thanks.

21
no reply!!!

22
ASL Scripts / Re: Mesh2A8s Export Script
« on: January 02, 2014, 07:39:31 am »
Difference of 'Raxx' - 'Mesh2An8' and 'Llyr Carter' - 'Cr8plugin' for general user.

 Mesh2An8 :
 * simple, easy, small Output.
 * work with 'Scale' tool.
 * output Data is easy to RegExp to use it for making true Parametric Mesh.
 * single Mesh, Default Material, no Texture Output.
 * Material and Texture can't be changed(currently).

/* add this code before defining Material to make it user changeable */
if($<Object Name>.LookupMaterial("<Material Name>") == NULL){
 ... define Material here ...
}

 Cr8plugin :
 * little complex, big, not easy to RegExp.
 * work with 'Non-Uniform Scale' tool.
 * Multiple-Mesh/Shape (Output will be Single) with Multi/Sub Material, Multi-Texture Support.
 * Work with old Version (V.95) as well.
 * keep user Setting of Material and Texture after changed.

* Note (12.01.14): added the Round Cube (Mesh is from 'lppena' modified for better Subdivision), now it is parametric. updated the Book as well (see above).


23
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 26, 2013, 02:27:28 pm »
well, allow me to make you all little happy,

getting some info/data from you all i made a 'Book' live, now can be opened with page's as well.

don't forget to reply how it is.

*Note : Update (01.01.14) - 3 Material (now editable) + Normal fix, please download again and replace previous, thanks.

24
General Anim8or Forum / Re: merge points
« on: December 26, 2013, 01:03:53 pm »
OK, i updated my Tool Pack then.

tomasball and other: i added an inter-active tool 'MergeFix', to use it ...
* disable 'Back' Button
* select a Point (press a) you wish to snap with, now run it.
* now select any other, they will be Snapping with First one.
* to stop use Group select (press d) to select Snapped.
* apply Merge Point (press L), no setting change will be needed just press 'Enter'.
* if you don't used any other Script recently, press 'alt+c+1' to run it again.

now 'SnapAvg' will keep selection when finished. to get it use above link, thanks.

25
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 23, 2013, 01:48:51 pm »
good Script Raxx, but i have another Script that Do it.

i found it at:"http://homepage.ntlworld.com/w.watson3"
made by 'Llyr Carter' (he is not a Member of this Forum but of them.).
for V.95 (made around 2006-07), was popular then.
if you add it to Script Database, please add this one as well, thanks.

* i am posting it with respect to both of your work and contribution.

26
ASL Scripts / Re: Script Request Thread
« on: December 23, 2013, 12:25:45 pm »
well, OK, no problem, thanks...

but Selecting a Single Face-Line/Strip may not work with it, it better work with FacePattern.
remember to disable 'Back Button' during this Script use or not to Select in Multiple Mesh.
* this is 'Selective' Version of the Original one.

27
ASL Scripts / Re: ASL Scripts Database
« on: December 21, 2013, 02:44:57 pm »
Raxx: i wish following Script to be listed here ( and a Link to my Post if possible ):

Description - Name of the Script.
* Alternate Face Select (Selective)   -AlterFace_Ex.a8s
* Group Point/Vertex Slide (interactive)   -GroupSlide.a8s
* Split a Point/Vertex   -SplitPoint.a8s
* Merge Edge together   -EdgeMerge.a8s
* Stabilize/Smooth Seam/Edge-Line/Joint/Loop   -StabilizeSeam.a8s
* turn Mesh into Rhombic Form   -RhombicForm.a8s
* turn Mesh into Grille/Lattice-like Form (auto)   -FormGrille_Ex.a8s
* find Edge Ring Around Selection   -EdgeRing.a8s
* find Face By Edge   -EdgeFace.a8s
* Snap Point/Vertex by Average   -SnapAvg.a8s
* find Edge loop around Selection   -EdgeBorder_Ex.a8s
* find Edge Loop around Face Group   -FaceBorder.a8s
* Swap two Object Location/Rotation   -SwapObject.a8s

*recently NickE posted his 'Boolean Mesh' Script in 'Feature Request Thread', it is working great, please add it as well, thank you.

28
i updated, added some with Texture support (Esp. 'SplitPoint'). please download and replace older, thank you.

29
ASL Scripts / Re: Script Request Thread
« on: December 21, 2013, 01:40:26 pm »
captaindrewi: i updated my ToolSet again,  check for 'AlterFaceEx' it should do exactly what you asked before(Selective), and can work where 'PatternFace' may show wrong Selection(not error, it is not completed for now).
* you written my forum_name compressed, why?.

Miatpi: you may try 'SplitPoint', for Crack/Shatter like effect see the attached image, try and reply if like it or not. 'Splitpoint' support Texture/Material as well.

* Claude also have a Splite Point Script, Search the Forum it also do it.

30
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: December 19, 2013, 08:52:59 am »
Happy New Year to all (in Advance). i have few thought and request for this post:

Raxx (please read them and give a reply to each point):
* i mean 'Simple Face Mapping' not 'UV Editor'. it is tough to Flatten entire Object Surface and to Layout it. i wished just Simple Face Mapping (Esp. of Diffuse Map, 2d Point/Vertex location for it upon Map Image, only of Selected Face). it is easy to implement.
* i don't mean to 'Assign Material per Vertex Level', it will be 'Vertex Color Map' (write it that way; if Steve see, he will know what i mean by it)(if used we can't use Image for Diffuse Map, it work as alternative). it allow Assigning a Color per Vertex and OpenGL Render it that way, allowing Exporting it with mesh (Esp.for 3ds) as well. it will be helpful to Calculate Vertex Weight (some time,  it is used for that reason) using it in A.S.L. for Advance Processing.
* i don't said to implement 'Sculpt Tool entirely' just the way 'Select Vertex + Right Click and Drag working now, except using like Bone Weight Brush Painting method. Select Vertex + Right Click and Drag(Moving +/- Normal Direction) is not working correctly always (- bug?).
* in selection set i don't wished to 'Hide Point'/Selection that is already suggested by Kreator, the rest of it is OK.
* i already wished to bring (as Request) from my post about A.S.L. here (opposite of what is said about A.S.L. there):
   http://www.anim8or.com/smf/index.php/topic,4634.0.html
that include Assignment and Increment Operator as well (that you added). do you wish me to put them here (it is a big post), taking an entire page. so make good judgement (be a good Moderator :)). bring them here worthy (and Vote if you like any).
* i think 4 Vote per User is not a good solution,  as the Request List is increasing and only few Member is participating (among thousand! (including spam, double account holder)). it will be worthy to allow us to Vote our way. you then Count on the Maximum it get. (beside, it is not a Forum of Blender or the like open source Program to decide what is going to be added by Time/Value Priority; what is wished Here are not Alternative to each other but each one is different - so let Steven decide it for us)
* any Request about A.S.L. should have a Equal chance, because it allow other to add new thing to Anim8or, i better suggest  - please separate the A.S.L. part from the rest. ask/invite Contributor/Coder (Esp. Kubajzz, Claude, NickE, Francesco(Magnet Tool), BOB_I_Ts(Object), ... ) to discuss them (and other User as well), Steve will know what/how we think it.
* i wish Group (Selection) Point Move/Rotate/Scale/Merge Based on Center of Selection as Default (it is mostly used), in place of 'Pivot Point' or World Center. please make Correction.
* assign each Request a Number/Letter, allow us to Vote by that Number/Letter, that save much space.

to all: some of us suggested Advanced feature that are Exclusive to Commercial Software, i hope we are not going to put Steve in any Legal/Law issue (we use them - he don't). as far i know Anim8or is mean to be Simple-Easy-Useful, most of it's user (Common/General) (not User like Kreator or Johnar, who know how to make thing possible) Love it for that reason. so Easy Implementable, Time Saving suggestion will get Priority. please Ask/Vote that way and be Happy.

Headwax: use the Search bar to find 'Magnet Tool's Set' (New Advanced, not old one) by Francesco, it do what you asking about Mesh-to-Mesh Warp (i think).

$imon: 'Grow Point Selection' is available by kubajzz, many Point/Vertex and Face related Selection (Simple/Advanced, they are safe to use) is also added by me here:
   http://www.anim8or.com/smf/index.php/topic,4616.0.html
* if you need anything New ask in the Script Request Post (by Raxx), you will get it.

kreator: i am having same kind of issue. when i set other Camera as Active in Viewport (in Key as well) then Render it, it is Rendered as User View (the View Change, having no Background) with Wrong way Lighting (having Noise esp. if ART is used, though it is not present if Default Camera used).

ronaldefarmer: i agree with you, even qualified one like 3DMax/Maya/Blender have the same issue. so i think it will stay that way in Anim8or and the rest the like! - Solution will be to Compute the Corner way Vertex Normal and De-placement Correctly, not tough but not easy though.

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