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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - odp04y

Pages: 1 [2] 3 4 ... 7
16
General Anim8or Forum / Re: black textures
« on: July 12, 2010, 07:56:14 am »
Change the GUI settings to display textures.

Otherwise render an image and the texture should be there.

17
General Anim8or Forum / Re: Weight influences on a subdivision
« on: May 28, 2010, 05:00:03 pm »
Thanks, I've also found you need to click another bone after making a change to make it happen.

18
General Anim8or Forum / Weight influences on a subdivision
« on: May 28, 2010, 04:26:03 pm »
I'm sure this has been asked before but I can't find any topic anywhere on this subject.

Is it possible to use weight influences on a subdivision? Every time I try, I'll paint the weights in figure mode, go to sequence mode move a bone and the object will stay still.

Is there any work around?

19
you need to rotate your texture by 90 degrees so you get the UV grid

20
Finished Works and Works in Progress / Re: GrassTestRender
« on: March 23, 2010, 04:26:34 pm »
Wow, looks really nice.

Could you post a wireframe picture showing how many planes you used?

21
General Anim8or Forum / Re: How can I make a water splash in anim8or?
« on: March 20, 2010, 10:30:15 am »
You can use morphs to create quite a good splash. If you also want water droplets coming from the splash, you'll need to use separate objects.

22
ASL Scripts / Re: need help, don't understand!
« on: February 22, 2010, 04:46:35 pm »
You need to put your parametric scripts in a folder called scripts and the in the file=>configure set the directory of the scripts folder next to scripts.

23
Finished Works and Works in Progress / Re: An old building of mine
« on: February 21, 2010, 01:59:46 pm »
Wow, great work on creating a city so far.

24
General Anim8or Forum / Re: Internal server error
« on: February 21, 2010, 12:13:51 pm »
I've been having this every now and again for half a year now, I always thought it was my connection.

25
General Anim8or Forum / Re: Animating with textures
« on: December 30, 2009, 12:53:09 pm »
version 6 of terranim8or has the capability to create animated textures

26
General Anim8or Forum / Re: HELP!!!!!!!
« on: December 27, 2009, 07:11:44 pm »
To create new morph targets go to build=>morph targets=> new and enter a name for the morph target then make it by moving about the vertexes of your model.

To create a scene using the morphs import the object in scene mode then open the animation graph when the object is selected. You can then apply your morphs by doubleclicking the graph to add keys which you can then drag up to any value you want.

27
Wow, it has some great detailing at the back.

28
General Anim8or Forum / Re: Helpful Programs?
« on: December 24, 2009, 04:17:59 pm »
Wax - good for editing videos made in Anim8or and it's free.

29
Anim8or v0.98 Discussion Forum / Re: Video Rendering Problems
« on: December 23, 2009, 07:30:52 pm »
Which version did you switch to? and which were you using before?

30
General Anim8or Forum / Re: Making a person...
« on: December 20, 2009, 12:13:52 pm »
A tut is a tutorial.

There's some good one's on edgelooping in the forums, just search for it.

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