Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Unobtainium

Pages: 1 [2]
16
Ongoing Anim8or Development / Re: Layers
« on: September 24, 2014, 08:36:12 pm »
Good stuff. Keep it up, Steve. :)

17
Ongoing Anim8or Development / Re: Initial CAD-style feature
« on: September 24, 2014, 08:32:08 pm »
I like the suggestion of showing line lengths & angles. The boolean scripts are nice to have by the way, albeit slow at times (no way around that with ASL I guess) and yeah, on more complex meshes problems tend to occur.

Personally I don't think the interface looks very cluttered in image you attached, however with a denser set of lines... I don't know. Perhaps, as said earlier, a CAD mode button is an ok solution to fit everyone's needs? (Just thinking "out loud" here.)

18
Ongoing Anim8or Development / Re: Initial CAD-style feature
« on: September 07, 2014, 05:16:00 pm »
Perhaps a "CAD mode" button is suitable if more CAD tools are implemented, that way the CAD tool buttons can be hidden when "CAD mode" is inactive?
Alternatively just throw the CAD tool buttons in a menu (tab?) like what's done for the Object/Edit and Object/Point edit buttons.

Here are a couple of CAD style tools that comes to mind:
- Measure volume & surface area (of entire model and of selected faces).
- Duplicate or repeat a model with array / matrix like functions (duplicate along splines & edges, duplicate over an X*Y area, duplicate over a face/surface).
- Proper working & fast boolean operators (maybe a tough nut?).

19
Thanks for these scripts, I'm sure they will be of great help!

20
General Anim8or Forum / Re: Stumps
« on: December 22, 2013, 10:34:42 pm »
Cool stuff. Keep doing this! :)

21
ASL Scripts / Re: PHUR v1.4
« on: July 09, 2013, 10:39:54 pm »
Thanks Raxx.
I will have a go at this with some technical stuff in mind that requires lots and lots of jagged or spiky meshes.

Now, if there was a way to know the surface area-to-volume- ratio of the model with PHUR (based on total surface area and bounding-volume), or perhaps several measures of ratios.
Such a feature would be really nice, IMO.

22
Anim8or v0.98 Discussion Forum / Re: v0.97e Pre-Beta
« on: July 09, 2013, 10:02:24 pm »
Really nice to see a new release.
Thanks Steve.

Pages: 1 [2]