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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - nemyax

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Ongoing Anim8or Development / Re: Multi-Threaded Rendering
« on: July 09, 2018, 12:00:38 pm »
Edit | Rotate is disabled for component selections in this build. Is that intentional?

I don't think there is one. What do you want transferred?

General Anim8or Forum / Re: Discord Group?
« on: March 27, 2018, 08:45:52 am »
I remember when we had a short-lived Skype group a long time ago that eventually died.
The same will happen with the discord.

Ongoing Anim8or Development / Re: File Input add to ASL in Build 1321
« on: March 16, 2018, 11:59:01 am »
Will there be a binary scanner some day? And what about output?

ASL Scripts / Re: File Read Function(s)
« on: March 15, 2018, 01:45:54 pm »
Will ASL allow function definitions in the new prototype?

Point Editor: Implement Edit->Rotate->Rotate commands.
This is a very welcome improvement, thanks!
I hope move and scale are coming soon, too.

Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: October 17, 2017, 01:48:46 pm »
It's a neat addition to the original!
Yes, it's great as an addition, but not as a replacement. Steve, if you decide to keep it, how about retiring the camera tilt from arc rotate and making it available only in track ball mode?

the " Select Face Edges " command was removed, though it's still usable in Point Editor through its hotkey "t". Can you restore it ?
That's taken care of by the Extend Point Edge Face Selection option now.

Note that topo knife fills polygons automatically, unlike the tool Trevor shows. In fact, topo knife largely supersedes Add Edge and, partially, Cut.

What were they thinking when they wrote this thing?
They were probably thinking, "The scope and complexity of this thing are BLOODY HUGE! Will I ever get to fix the point rotations, I wonder?" =)

Switch to wireframe mode.

Rotation works properly in the latest build. Now, if only there were a way to specify a custom rotation and scaling pivot in point edit mode =)

It's possible. Use the topo knife tool (shortcut key: k) and hold down Ctrl to drop points. But in Anim8or you'll be better off using other methods.
See if this video helps:

Sorry, I meant non-uniform scale uses the wrong coordinate system (like rotate does), not that it rotates things.

Point Move works properly for all coordinate systems, including Object. But Point Rotate looks like it's using World coordinates when it should be using Object.
Yes, that's true. And non-uniform scale behaves like rotate.
By the way, why do you disallow scaling to zero and negative scaling? They come in very handy sometimes.

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