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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - nemyax

Pages: 1 ... 13 14 [15]
The topic title is still for build 1086.

Ongoing Anim8or Development / Re: General UI and Workflow Suggestions
« on: April 08, 2014, 12:14:01 pm »
May I suggest a rework of modelling transformations?
Consider the following concept:
  • All three subobject types are transformable, not just associated vertices. This is important for normal-based transforms. Currently, you can't even rotate a face.
  • The following transforms are available for all subobject types: move (X/Y/Z, XY/XZ/YZ, normal, normal planar), rotate (X/Y/Z, normal, view), scale (uniform, X/Y/Z, XY/XZ/YZ, normal, normal radial). Some of these are currently not available.
  • For each contiguous selected "island", use the centroid as the transformation centre. Whenever this behaviour is not desirable, convert your selection to vertices, and the centroid of the entire selection is used. Currently, transforms use only the object centre.
  • Unlike centroids, the normals of all selected elements remain independent, and positions of shared vertices adjust during transforms.
  • Some hotkeys are mapped to axis constraints. For example, F1F5 for X, Y, Z, Normal, Radial/Planar Normal.
  • The transform centre and vector can be customised. (However, this is likely to require widgets, which can rub some users the wrong way.) Not an essential feature, but extremely useful.
I apologise if these notes are incoherent, but the ideas in them are not in the least abstract, and they all have real easy-to-demonstrate implementations. I'm prepared to explain each point in detail if you're interested.

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: November 28, 2013, 01:32:01 pm »
+1 for IK.
Tier 2, figure editor:
  • Freely move joints (where bones are connected)
  • Make it possible to edit the bone roll without affecting child bones

General Anim8or Forum / Re: Anim8or v0.98 is ready!
« on: November 28, 2013, 12:27:30 pm »
There's already the ctrl+R shortcut. Why inventing something new
Because Ctrl+R is a toggle. A toggle is not the best choice for a navigation tool.

General Anim8or Forum / Re: Anim8or v0.98 is ready!
« on: November 25, 2013, 03:40:32 pm »
How would you feel about making Shift temporarily turn on selection mode while you hold it down during transform operations? You've already implemented similar behaviour for Ctrl (the paint-selection mode in 0.98), and the other modifier keys are still free.
Likewise, holding down Alt could work well for arc rotate.

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