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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - nemyax

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General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: May 10, 2017, 11:10:46 am »
Limiting the selectable component types (to vertices, edges, faces or combinations thereof) isn't working in the 1.0 betas. Faces are always highlighted whether or not the face button is active.

General Anim8or Forum / Re: Coding Anim8or
« on: May 03, 2017, 12:30:47 pm »
What's the current implementation of undo/redo like? And how would you improve it?

General Anim8or Forum / Re: Coding Anim8or
« on: May 02, 2017, 11:25:44 pm »
Are you planning any major rewrites after 1.0 or will it be bit by bit?

General Anim8or Forum / Re: Why do we love anim8or?
« on: May 02, 2017, 08:46:43 pm »
If I had one wish for Anim8or, that would be to move a vertex or control point along an edge.

Anim8or v1.0 Discussion Forum / Re: IK in additional cameras
« on: April 27, 2017, 11:15:22 am »
Don't you call them "epples" over there? =)

You should be using the topoknife instead. (But I'm not saying the bug doesn't need to be fixed.)

General Anim8or Forum / Re: Pixie3D
« on: April 19, 2017, 12:16:16 pm »
It's still a very rough and basic program, but it does some things nicely.

The interface and features in my software follows the industry standard
But you're only really making it look like 3ds max, aren't you. Saying that the industry has a standard for these things is a bit of a stretch.

ASL Scripts / Re: Undo support for scripts
« on: March 20, 2017, 01:55:53 pm »
Incidentally, which would be more work: a C API that supports Anim8or's native undo, or an undo-enabled script VM? =)

of course without the <>
Hey, I'm not that thick =)
This is a known issue with nVidia hardware. You're using AMD, so that explains it.

use the command lines
vblank_mode=0 wine <path to your exe>
Tried that too, same thing =(

I've also figured out a way to solve the display refresh issue with starting the application with vblank_mode='0'
Doesn't work for me (the Sync to VBlank check box is cleared in nvidia-settings). How did you get it to work?

I made this head modelling timelapse as a feature evaluation demo for the topo knife. It might help a little.

Ongoing Anim8or Development / Re: IK tool
« on: December 15, 2016, 12:24:51 pm »
Why do you hide the axis gizmo when the Lock Position option is on? It should remain available for precise positioning of the end effector.

Finished Works and Works in Progress / Re: Diversions
« on: December 07, 2016, 06:47:00 am »
Oops. This checkered world is too tiny for a boisterous youth like him.

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