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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - nemyax

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Ongoing Anim8or Development / Re: IK tool
« on: September 20, 2016, 07:32:51 am »
I'm not exactly sure what will work best yet.
Pole vector?

Ongoing Anim8or Development / Re: IK tool
« on: September 19, 2016, 03:33:36 pm »
When you move an IK chain, keys are created, but not selected.
If I'm getting Steve's idea right, these keys are a temporary solution anyway (or at least only a secondary solution). When animating with IK, you generally set keys on the target, not on the chain members. In the final version, to change the motion, you only have to reposition the target, and the chain will still follow it wherever it goes, without being keyed.

General Anim8or Forum / Re: The forum keeps eating my post?
« on: September 14, 2016, 12:04:31 pm »
It's supposed to work, and people post videos regularly. Example:,5087.msg40197.html#msg40197
Might be a temporary issue.

General Anim8or Forum / Re: Layers?
« on: September 13, 2016, 11:54:42 am »
So you can name the layers?
No. And you can't put an object on multiple layers either.

Actually that reminds me, I want to download the help file!

General Anim8or Forum / Re: Hello! New user with a 'hello' and a question!
« on: September 13, 2016, 06:39:29 am »
I just finally said "okay, enough" to a stint with another one, from a fairly well-known company, whose developers seem to place more importance on "doing everything differently", than on creating an intuitive and approachable app. Not going to name which, 'cause I don't want this to be a "this vs. that" type of post.
Hash Inc.?

General Anim8or Forum / Re: Disable "Roll" from Arc Rotate?
« on: September 13, 2016, 06:34:48 am »
Nope, roll can't be disabled; you have to keep the cursor inside the circle. I also wish you could turn it off. I screw up the view all the time because of that.
Tip: When you realise you're rolling, you can still cancel it by dragging the cursor outside the Anim8or window and releasing the button. This works for all modal mouse operations.

Anim8or v0.98 Discussion Forum / Re: Wrong texture mapping after point edits
« on: September 07, 2016, 12:50:00 pm »
Use the topo knife instead. It will add details and handle the UVs correctly.

Ongoing Anim8or Development / Re: IK tool
« on: September 05, 2016, 11:38:46 pm »
I'll be adding different solvers once the overall interface is more or less final.
Wouldn't a single generic solver for non-spline IK be better? One that would support a pole vector, stiffness settings, rotation limits, axis locks, etc.?

Ongoing Anim8or Development / Re: IK tool
« on: September 05, 2016, 07:52:18 pm »
Without limits you can get some strange
I find that currently you can't even use IK unless you set up some limits.

different IK solvers
Do you mean regular IK and spline IK?

In build 1247, the Edit Bone tool works as intended in ortho views, but not in perspective views (has no effect on length in perspective).

General Anim8or Forum / Re: How Do I Realign My Object
« on: September 04, 2016, 09:46:02 am »
You can realign the axes of your object by combining it with another object.
  • Create a new object (say, a cube) with the default orientation.
  • Select your object and add the new object to the selection.
  • Click Build | Join Solids.
  • Remove any unnecessary geometry.

Here's a previously reported problem that I didn't find in the list:
In multi-viewport layouts, the Perspective view can't be used in some viewports. Arc-rotating these viewports changes the caption from "Perspective" to "UserN", keeps the perspective projection and disables Alt+MMB dollying. There's only one fully-functional Perspective viewport per layout.

Ah, OK. Is there a full public list of known issues in Anim8or?

Bug: Anim8or hangs if you try to use the main menu while a looping sequence is playing.

The click-drag-on-a-bone-to-follow-the-cursor rotation was changed in build 1203 and then build 1235 introduced an error that makes that do weird things when there are a lot of nested rotations.
I've just checked, and the dragging feature is absent from 1203. In 1201, you can still sort of do it, but only in ortho views.

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