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Messages - jwalt

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16
hi Jwalt,

 Looks interesting.
Quote
I need to figure out the transitional element here,
Getting the gif animation onto the surface was labor intensive.
Wondering how you did this so far?


I generated a fly around of the model in Bryce and saved the images (around 44) as bmps. I then went back and forth between object and scene, changing the texture on the cube I was using to display the image, and then taking the shot. Worked, but is prone to making mistakes. I think I've done as much as I'm going to do with it:



I goofed on the fist, and wound up with a southpaw.






17
Finished Works and Works in Progress / If Myst had just been released...
« on: February 04, 2015, 07:06:59 am »
I need to figure out the transitional element here, but this is what I have at the moment:



Bryce render for the fly-around of a gas-station modeled in Anim8or. The render above is from Anim8or. Getting the gif animation onto the surface was labor intensive. Wish there were an easier way, but don't think there is.


18
General Anim8or Forum / Re: Where can I start?
« on: December 21, 2014, 11:20:09 pm »

These are not questions to answer, but show the complexities that a Newbie has to face.

Back to my question, How do I apply light blue to every face with only one Materials "Apply" mouse click.
I tried it with the simple box, same results, Some time it works and some time not!!


THANK YOU!



Sorry for the jpg image.

1 Select object point edit
2 Select  face select
3 Select drag select and draw a box around the cube (selects all faces)
4 Set up the color material you want and Apply

Selecting individual faces for a single application of material requires left click select for initial surface, followed by right clicks for additional selections. If you make a mistake, alt-right click will deselect the last selection. Note if you are using some of the later builds, it may well work differently.

19
Finished Works and Works in Progress / Re: Judge Judy... Well, maybe not
« on: December 21, 2014, 09:30:40 pm »

 Last post, cow invited to dinner, is....so funny.


Decided to make that Christmas Dinner



I should, probably, have extruded the white faces to simulate the fur trim, but I didn't want to sink any more time into this one.  ;-)

Ho, ho, ho... Merry Christmas, folks!

20
Finished Works and Works in Progress / Re: Judge Judy... Well, maybe not
« on: December 21, 2014, 02:30:47 pm »
Oh man, jwalt, I know in the past I've told you I like your art style... Keep this stuff coming!

Thank you. I do get discouraged from time to time. Not Judge Judy related, but here's something:



The cow got invited to lunch, it appears.

21
Finished Works and Works in Progress / Re: Judge Judy... Well, maybe not
« on: December 19, 2014, 10:01:09 pm »

 You might know some unemployed band members.
 

Had someone floating around, so I decided to put him to work:


22
Finished Works and Works in Progress / Re: Judge Judy... Well, maybe not
« on: December 19, 2014, 06:43:55 pm »
Lol. Judge Judy. Nice one  jwalt
 Court room drama...Cow in court lol.
 Hows your lip syncing?. If you wanted some practice, a court room could be the place.....

 If you're, at the moment, just wanting to make a scene......i haven't seen judge judy for years....then i guess by watching an episode or 2 you'll see other things that need adding. (they have camera-men in the courtroom?)
 

I had not planned on lip synching anything, but it is worth a thought. You did motivate me to add a state-of-the-art camera to the scene:



Now, I need someone to operate the camera.    ;-)


23
Finished Works and Works in Progress / Judge Judy... Well, maybe not
« on: December 19, 2014, 11:48:21 am »
Started tinkering around with this:



Not sure where it goes from here.

24
Out of curiosity, I just downloaded, unzipped, and launched 1115. I've not been grabbing the latest and the greatest, but thought I'd take a look and provide feedback on the not opening problem. It does seem to open and run on my system: Win7 Home Premium (SP1), with ATI Radeon HD 4300/4500 series video). Made no changes to compatibility mode, since it opened with the default setting.

25
Finished Works and Works in Progress / The band
« on: October 02, 2014, 09:20:08 am »
Working on this.



Hard to get the motions to look realistic. Then again, with a cow on drums, and a mouse on the synthesizer, what would realistic look like?

26
General Anim8or Forum / Re: Manual change of Weight Brush color.
« on: September 20, 2014, 08:37:29 am »

That is so sad.The problem I have is that I have 2 bones,which wont influence my model between two upper leg bones and lower torso bone,that have the same red color...  :o

I might be totally wrong, but in my experience, the colors are more of an aid to us than to the program. Just make sure you have the right red bone selected, and the vertex should get assigned to the correct group. You might also try the envelopes, although I prefer weight painting.

27
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 14, 2014, 08:00:05 pm »

 Textured or untextured, it shouldn't matter.


I subdivided (smoothed), and now see what you are talking about. I hadn't noticed this before.

28
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 14, 2014, 07:10:11 pm »
Maybe you should upload one so one of us can take a look. I can't imagine a sphere made on yours looks fine but not on ours.

I hadn't realized you folks were talking about textured spheres, so my comment is worthless. I'll have to pay more attention. Probably has something to do with those pesky triangles near the poles.  ;-)

29
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 14, 2014, 09:13:38 am »
Got me curious enough to take a look, and the default sphere seems fine on my system. Just a passing comment.

30
I've seen this, too. I hadn't paid enough attention to when it happens, so I can't back up MvGulik's comments. It reappears if I "pull it down." I also seem to lose the first slot material, off and on, when grouping or adding things to the model. It reverts back to the default material. Then I have to reapply to the faces.

Neither of these seem consistent failures. I'll try and note when/if they happen again.

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