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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - jwalt

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General Anim8or Forum / Re: Skirts/robes
« on: June 27, 2014, 04:39:03 am »
I didn't antialias it, so your eyes are (were) okay. Thanks for those suggestions.

General Anim8or Forum / Skirts/robes
« on: June 27, 2014, 02:07:42 am »
I seem to be able to do skirts and robes, and they seem to work okay for walking.

But it sure doesn't work when you try to have them take a chair. Don't have an image handy, but think along the lines of those Carol Burnett sketches involving hoops skirts; all will be revealed when they sit down. Any guidance?

General Anim8or Forum / Re: Why different in wireframe?
« on: June 19, 2014, 07:32:31 pm »
Kind of figured it out. I had to darken the blue way down to get the renderer to light the scene the way I wanted. Here it is:

I ran this as 36 frames, and used 200ms timing per frame in the gif. Since none of my animations ever look right, any guidance on what I should have done here? Is it a matter of playing with the timing in Gimp, or is it needing more frames, or less movement? I'm kind of at a loss. Thanks! Still haven't turned the canoe right side around.

General Anim8or Forum / Why different in wireframe?
« on: June 19, 2014, 05:07:01 pm »
I bumble into some really stunning (to me, anyway) images in wireframe that look considerably different when rendered. I've been playing with this:

Take my word for it, the render doesn't look this good using any of the renderer options. I'm using one spot light and a fake light surface in the torch.

Is it simply a matter of darkening down the water, or is something different about wireframe that I can get the redered to do? I know it's my fault, but I'd love to get the scene to look like this, sans the wire. Oh, and I should mention the foliage on the hillock are Plantstudio. The pads and flowers upon them, are mine. And don't tell anybody, but I've got the canoe in there backwards. It'll be our little secret, until I get around to fixing it.

General Anim8or Forum / Re: Paddle/pedal question
« on: June 19, 2014, 02:42:29 pm »
Lot of helpful, interesting comments there, thanks! I did this one, below, using a bone off of the paddler's right hand. It seemed to make animating the free hand merely a matter of moving the shoulder, but that might just have been dumb luck in this case. And the paddle is simpler.

I guess I need to look at my weight painting, since I am flattening out the paddler's left shoulder, badly.

Got a request for flowers in the scene, so I made one. Not happly with the lilly pads; they look more like green oil slicks, but it's a start.

General Anim8or Forum / Paddle/pedal question
« on: June 09, 2014, 07:06:33 pm »

Got me wondering about the best way to handle things like the paddle, which is being operated by two hands, but can only attach to one bone (as far as I know). Something similar would apply to things like bicycle pedals. Any insights?

General Anim8or Forum / Re: My boat leaks...
« on: June 07, 2014, 05:54:45 pm »
Thanks for those answers. They helped.

General Anim8or Forum / My boat leaks...
« on: June 06, 2014, 06:35:12 pm »
I'm playing around with a couple of model boats I made in Anim8or. I'm using Bryce 7.1 to render the images. Since the boats always sit down "in" the water plane, I've always got water inside the hulls. I'm guessing I could Boolean out a roughly boat size hole, or, maybe bring in a modified plane for the boat to sit in. Open to suggestions? Also open to suggestions about how to handle the wakes, when they're in motion. Thanks!

Finished Works and Works in Progress / To bed
« on: June 06, 2014, 10:41:33 am »
I've been working on this, off and on. Nothing here is fully rigged, and my animation is too fast, but thought I'd share, anyway.

Ongoing Anim8or Development / Re: Initial CAD-style feature
« on: June 06, 2014, 10:29:59 am »
Thanks, Raxx. That was pretty obvious. Sorry I missed it.

General Anim8or Forum / Thanks, Ian
« on: June 06, 2014, 09:23:44 am »
Since I was posting a couple of things, I wanted to give Ian Ross a "thanks" for his wonderful tutorials. They were very helpful, and well worth their small cost. Appreciated!

Ongoing Anim8or Development / Re: Initial CAD-style feature
« on: June 06, 2014, 09:21:03 am »
May be side tracking the thread, since I have not played with the "ruler," but wondering if there is a way to "lock down" the background grid to keep it from resizing. Locking the grid down would give me a consistent size "reference" and help me keep things to scale. Sorry if this has been asked/answered or in the manual.

General Anim8or Forum / Re: Problem with posing a model
« on: June 06, 2014, 09:16:00 am »
What I've been doing, lately, is setting the x,y,z ranges, locking one axis down and then setting the value I want numerically in the popup screen. You can even set the locked down value this way. Something else to keep in mind, nothing happens until/unless the green "record" button is depressed. I'm probably not very clear, here, but it is working for me.

Anim8or v0.98 Discussion Forum / Re: Lower case "m"
« on: January 23, 2014, 08:18:51 pm »
Went to the forum and downloaded the fixed version from the link. It seems to work fine. I can now make 3D text with lower case m's that act properly. It was a most memorable moment for me. Most mornings my mail is made up mostly of missives from many communicative comrades, mainly moving of this land mass. It made me mighty merry to have a message meant for me from the man who is the main mover/manager of Anim8or. But it could have waited a while: m's still worked fine in the old version, the old version seems to work quite well with the new version, I doubt many have a pressing need for 3D text, and we hardly ever use m's, anyway.   ;-)  Thanks, Steve!

Anim8or v0.98 Discussion Forum / Lower case "m"
« on: January 17, 2014, 06:29:32 pm »
First, I'm delighted to see active development again! I'm a total failure with Blender, but Anim8or is a delight. I'm already in love with the "mirror bones" feature, and I've also explored the glass, just a little.

I had a reason to do some 3d text yesterday. I noted a problem with the lower case "m." It's not acting right for fill/extrusion. It seems a repeatable error (on my system), and I went back to the earlier version of the program to do what I wanted.

Just registered, today. Hope this hasn't already been mentioned. Steve, you should be feeling a lot of love these days.

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