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General Anim8or Forum / Re: Blenderize me, but why?
« on: August 28, 2014, 02:16:21 pm »
The only reason I use it at all is so I can work with models created in Blender by co-collaborators, and I usually pull them out and work in Carrara or Anim8or anyway. On the other hand, while I do 99% of my modelling in Anim8or, it is not able to provide the standard of work I require for my current projects which include physics, particle effects, animated textures and full 1080HD 24fps animations, often running over 300-400 frames per animation with 15-20 such animations per project.
My advice to you jwalt, would be to consider what you want from a system now, and what your future plans are. If Anim8or provides the tools you need to bring your imaginings to life through 3D modelling and animation, then there's no need to overcomplicate matters. Not that Anim8or is as limited as you might have been led to believe; it has more than enough functionality to challenge all but the most demanding of CGI artists (you could argue that Anim8or would actually be more challenging, since it has fewer out-of-the-box shortcuts and requires some actual artistry to get the best out of it). On the other hand, if you intend to continue down the CGI path, aiming perhaps at doing it professionally or even as part of a collaborative project, it might be a good idea to persist with Blender as the things this will teach you could turn out to be invaluable... and it's free to download.
Ultimately, neither system will suffice on their own IMO and spending $ on LightWave, Maya, 3DSMax or even Carrara is probably worthwhile, but both are useful tools in your CGI arsenal.
I recently bought Carrara (on sale). One reason was the promise that it could work with the DAZ Studio figures. It sure doesn't seem to work with the DAZ figures in my case. I'm curiouse, Ensoniqs, if the DAZ models behave in your installation?
I'd recently given F8ce a try and was hopeful that it might help. F8ce comes close to what I needed/wanted. I can make a fairly decent human body in Anim8or, but my faces never, ever come out right.