Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Trevor

Pages: [1]
1
Finished Works and Works in Progress / Diffuse Inter-Reflection Test
« on: October 23, 2017, 03:18:14 pm »
I was in the process of making a lighting tutorial for PerfectGold when I wanted some comparison shots from An8.
Ive mentioned in the past about ART needing Diffuse Inter-Reflection and ToneMapper but I simulated it with Glossyreflector.

My material settings are crazy
Ambient 0
Diffuse 20 + texture
Specular 0.95 + Texture
Roughness 0

Setting specular to 1 means diffuse doesn't work

Scene Lighting set to 1 for exterior, 4 for interior

Im quite sure these would be much better (not to mention easier to set up) if an8 suported it as a checkbox
Also note that Ambient Occlude is NOT on, AmbOcc is a simplified DIR.

The results

2
Ongoing Anim8or Development / Problem with Local Lights
« on: March 03, 2015, 12:34:26 pm »
well, they just dont give any light. Everything is black unless an infinit or spot light is added.

This is in raytracing mode, not scanline.

Oh... Odd... now Im testing its working again... ok... so, it must be the polycount that makes it fail.
Both previous times I tried I had high polycounts and they refused to light anything. I ckecked the face-oriantation but that didnt help.

OHHH! I found the bug.

Local Lights only work in camera mode.

Just going to test that in a new project by adding just 1 light.
Ok, definatly confirmed, local lights only work in camera, not ortho or perspective.

Trev

Pages: [1]