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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - joaodotneto

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Anim8or v0.98 Discussion Forum / Re: [Suggestion] Anim8or Command Line
« on: August 18, 2014, 06:07:57 pm »
Thanks for all replies.
I think I posted in the wrong forum, I thought here I would suggest an enhancement for a future release.
About the problem, well, I can solve in other ways, directly generating .obj files without Anim8or, i just think the file structure it more friendly for this type of process.

Thanks again.

Anim8or v0.98 Discussion Forum / Re: [Suggestion] Anim8or Command Line
« on: August 17, 2014, 10:48:17 pm »
Very basic this game, bit like Dungeonmaster, would like to be able to shoot or stab the ghoul that consistently appears.

Don`t know why you need a tool for making .objs as you can already do that with export as .obj though I tend to use the wavefront.obj plugin that is around as it will export the mtl file as well.( the built in .obj exporter sometimes does not do that sometimes!)

Just add the plugin to your scripts/plugin folder then re-run Anim8or you should find it in the exporter list when you go to save the model.
OK, thanks about the plugin, but my need is to complement my tool to create directy the .obj, because create the Anim8or file -> Export to .obj is more assertive, running Anim8or in background using parameters to achieve this.

PS: Sorry about my game is "very basic", i'm starting to make games in 2011.

Anim8or v0.98 Discussion Forum / [Suggestion] Anim8or Command Line
« on: August 17, 2014, 01:27:48 pm »
Hail my friends!
I'm a big fan of Anim8or (since 0.95 i think) and i use it in all my 3D game prototypes and projects. Check it out my first 3D game:

My biggest need in anim8or is automation. I make some tools to generate anim8or projects (awesome JSON code!) and my need is to export an animator Object to .obj type.


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