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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Smirkyguy

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16
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: November 28, 2014, 10:33:32 pm »
+1 for the addition of normals mapping via texture, as it can be extremely hard to convert a normals map to a bump map.

17
ok, but I would still like a fix for having to maximize the window at the start of every session. I know it isn't a priority, but it would be greatly appreciated.

18
Two bugs to report in 1137

One, "Thick Lines" defaults to on, even if it was off in the previous session.

Two, the new point tool still selects points when set to lines only, and used with the Drag select tool.

Also, this is a long standing issue, but the "Remember Window Location" setting doesn't remember whether the window was maximized or not.

19
Ongoing Anim8or Development / Re: GLSL Shaders
« on: November 27, 2014, 04:41:14 pm »
Doh! Of course. I should have thought of that! I'll add it to the next build.
Thank you!!! :D :D :D :D :D

20
Ongoing Anim8or Development / Re: GLSL Shaders
« on: November 26, 2014, 02:32:31 pm »
Well, that's what I was afraid you would say... any chance you can make it so that we can set the default workspace renderer? having to change it to ARB fragment every time I open it can be a little annoying.

21
Ongoing Anim8or Development / Re: GLSL Shaders
« on: November 26, 2014, 12:14:31 am »
I don't know if any progress is being made, but there are still MASSIVE issues with GLSL shaders and Intel Graphics.

Dell Inspiron N5110, Windows 7 SP1, 64 bit, Intel HD Graphics 3000, Compatability mode set to Windows XP SP3, Latest drivers, Anim8or version 1124

I tested it with compatability mode turned off, did not fix the issue

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