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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Bman

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General Anim8or Forum / Re: .Bmp textures format question
« on: February 21, 2015, 04:01:43 am »
Thank Raxx for confirmation.   So that means for me I have to find another program or utility to change the textures back to 8-bit or 32-bit colors on the .3ds model.  Kinda defeats the purpose.  :-)     Is there a reason why Anim8tor only uses 24-bit colors within it's platform and not other color formats ?   Was it just an arbitrary decision or an optimal format when the code was written ?   Thanks.

General Anim8or Forum / .Bmp textures format question
« on: February 20, 2015, 07:09:26 pm »
Hi,  newbie here.  After creating my model in Anim8tor,  is there anyway I can apply standard   8-bit (256 colored)  *.bmp textures files to the faces of my model ?   Also can high resolution  32-bit colored .bmp files be used to texture models too ?    If  not,  is there any work arounds like  plug-ins or scripts that can be used ?     I plan on exporting my finished model into  .3ds  or  possibly  .obj  format.

My understanding from searching threads here  (and not listed in the manual)  is  that only  24-bit textured .bmp files can be imported and exported on applied models.    Is this a feature  Steve plans to  add to the program ?   Thanks.

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