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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - BladeMan.EXE

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ASL Scripts / Help with loading scripts
« on: March 26, 2015, 02:56:41 am »
Whenever I try to load a script, it always gives me an error message.

Usually something like this.

error on line 23: undefined identifier 'attribute'
error on line 23: ';' expected
23 lines 2 errors

Finished Works and Works in Progress / Re: Glass Cross
« on: March 25, 2015, 06:06:12 pm »
Looks awesome.

Update: I tried redoing the eyes. And head because it looked wrinkled.

Doesn't really look that different, but at the same time looks a lot better... ;D ???

I also smoothed out the cheekbones.

EDIT: Might still need a few more adjustments... It may looks fine from the front, but when I tried turning it, boom. Derp face. Should be able to fix it, though.

@captaindrewi: What does anti alias do? I tried switching it on, but nothing happened.

 finger on it...

He looks like a puppet somehow.

Thanks. I forgot about the convert to subdivided function.


What about the face problem?

I think I figured out what's going on with the morph targets. I tried importing a whole figure from an an8 file, and it still had the morph targets for the face. I tried importing an object from a 3ds file, and nothing. The object must loose it's morph targets when you export it as a 3ds file. Simple to work around.

And for the movie, I was actually talking about a whole fan made movie. Maybe series if it gets too long. Gonna use Windows Live Movie Maker to put it together, which I already have experience using for lego stop motion.

For the audio, I also have Audacity. Currently working on a MMBN Medley.

General Anim8or Forum / Few questions about Anim8or and my account.
« on: March 22, 2015, 09:38:26 pm »
New here, BTW.  :)

For Anim8or...

1. When I'm making a 3d model of a face, and I try to make morph targets for different facial expressions, I always get a few squares around the mouth that look like they're in a completely different lighting or like they're made of a different material. The only way I can find to fix it is to just move surrounding points around until it looks normal. Wat do?

2. How do I import objects/figures without losing their morph targets?

3. If I were making a movie with this software, would it be better to save it as one project titled Mega Man Battle Network, or separate it into different files? Lan Hikari, MegaMan.EXE, Scilab, etc. It seems like a project file for the whole movie would take way too long to load.

As for my account... Why do I have a one letter limit for my signature? ???

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