Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dosser

Pages: 1 2 [3] 4 5 ... 7
31
Finished Works and Works in Progress / Re: just started a body
« on: August 05, 2008, 09:20:32 am »
I think the abs look great. Not sure how realistic they are: but they have the look to them. Perhaps because of the imperfections (looks a little lumpy), I think it actually improves the look: looks masculine and strong. The arms also look quite strong with the veins bulging out.

Overall, it does a great 'bag of walnuts', steroid abusing or President Schwarzenegger sort of look. Great job.

32
General Anim8or Forum / Re: trouble getting shell tool to work
« on: August 01, 2008, 04:45:12 pm »
Yeah, it's a problem with the model rather than how I'm using the shell tool. I managed to replicate the 'example' in the manual: of the sphere with a quarter cut out, then successfully shelled it.

Can someone take a look at it for me and see why it won't Shell?

33
General Anim8or Forum / trouble getting shell tool to work
« on: July 27, 2008, 05:18:23 am »
hey all,

How do you use the shell tool? I'm making a chariot, and have made the basic shape of the cart. Now I want to add thickness to the walls, and the connected extrude means I have to rebuild the back faces. I think shell is the right tool.

Anyway, I've read the manual and its description on how to actually make the shell doesn't really explain it :S Am I supposed to select the faces, then use the shell tool (in the same way as the extrude tools)? It doesn't seem to be working. I've attached a render of the model.

Thanks

34
General Anim8or Forum / Re: Getting a deleted face back?
« on: July 26, 2008, 06:25:41 am »
Draw the edges in with the edge connecting tool (if the edges aren't there of course), then select all edges bordering the cube and do edit -> fill holes (I think it's edit anyway). If fill holes doesn't work, you need more edges: draw a kind of mesh across the face with edges.

35
Finished Works and Works in Progress / Re: Heroes - Project
« on: July 26, 2008, 02:40:53 am »
yeah, those are simply amazing

How long did they take you to make?

36
Finished Works and Works in Progress / Re: starTrek lego
« on: July 26, 2008, 02:37:37 am »
Is stop-motion an option, using actual lego?

Either way: 55 mins is a long episode to get done in about a month.

37
General Anim8or Forum / Re: The terrific Polly game engine thread
« on: July 16, 2008, 12:03:02 pm »
As a programmer, I for one would rather see a good engine than one that is easy to use (eg more customisable). Perhaps you could make the tutorials and editors but release the source too, so that we can fiddle if we want. Obviously write a license to give you credit or what-not, but I think it would be far more useful with source.

But best of luck, I'm trying to write an OpenGL game engine to load Anim8or model files. I haven't even started yet and it already seems extremely complicated :D

38
hello all,
Here is my first attempt at modelling a 'human'. I intend to keep going, modelling a body (or, well, close enough to a body :D ). There is an attempt at edge looping, but it was then triangulated (for lithunwrap, and for easier conversion into a game engine).

Note: this is for a fantasy style: not intended to be a perfect medical reference ;)
It is also fairly low poly: only 180 points.

39
Finished Works and Works in Progress / Re: Doodles
« on: July 07, 2008, 03:47:04 am »
Nah, that's great. Don't forget B3dman: It's inspired by a pig. It already has a fat looking face (cheeks) and a chunky neck so I think the body is fine.

But really: this is amazing. Are you using reference images, or just making it up as you go along still?

40
Finished Works and Works in Progress / Re: Transformer revisted
« on: July 03, 2008, 02:33:15 pm »
yeah, I'd definitely be interested in trying a tutorial on this (or reading about it).

41
Finished Works and Works in Progress / Re: Transformer revisted
« on: July 02, 2008, 05:38:48 am »
very nice: how did you do the transformation itself?

A criticism: it looks very professional and all. However, it looks like the huge lens flare when it passes the sun covers up the major transformation. Perhaps that was intended, and it does look good, just that it would be nice to see the actual transformation take place.

42
General Anim8or Forum / Re: anim8or user
« on: June 26, 2008, 04:13:01 am »
Yeah, I'm 21 and never had any lessons on how to do 3D modelling.

I did a computer graphics subject at uni, but that was more about the programming side of things (OpenGL and C), rather than actual modelling. Honestly i only started 3D modelling because I wanted to create worlds running on my own 'engine' (game engine, renderer, whatever, just want to supplement my programming), then realised I had a lot of learning before my modelling was at that level.

43
Finished Works and Works in Progress / Re: Roger Rabbit.
« on: June 15, 2008, 05:22:49 am »
yeah, very nice :D

44
Finished Works and Works in Progress / Re: metrocop skinned model
« on: June 14, 2008, 02:10:02 am »
What do you mean by 'skinned'? I thought skinning was related to textures, but those models don't look textured :S

45
General Anim8or Forum / Re: Problems rendering
« on: June 11, 2008, 10:57:22 am »
Thanks, gave it a shot. not sure I did the best render, but all the stuff you told me worked :D

http://www.anim8or.com/smf/index.php?topic=867.0

Pages: 1 2 [3] 4 5 ... 7