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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - lynn22

Pages: 1 2 [3] 4 5 ... 40
31
Finished Works and Works in Progress / Re: Teapot Render...
« on: November 27, 2010, 11:24:07 pm »
You might want to review the proportions of your objects to each other.
If you put a cooking pot next to your teapot it will be so small that it will hardly hold a potato ;)

That and some more texturing and it's starting to look good.

32
Finished Works and Works in Progress / Head tutorial
« on: November 19, 2010, 10:58:17 am »
This is the head I modeled to write a tutorial on how to build a head in Anim8or, obviously ;)

The plants and the render is Vue

Also, don't miss The David M. E. Award Anim8or Competition with $$$$ prizes !


33
Finished Works and Works in Progress / Re: Happy Halloween
« on: November 02, 2010, 06:54:03 pm »
Thank you both, much appreciated :)

CoriDavis, the orbs (rendered in Vue) are actual lights but you can achieve the same result with some post-processing of your Anim8or render. I wrote a tutorial about it, though more general and not specifically for orbs ;)
Post-processing tutorial

34
Finished Works and Works in Progress / Happy Halloween
« on: October 31, 2010, 02:59:40 pm »
While the living are having their Halloween party at the mansion, the spirits are having a ball in the graveyard.

Everything modeled and textured in Anim8or including the ground but not the tree. Rendered in Vue.

35
Great modeling and texturing work, I love his face, seems like he can't get enough of his food :)

You should consider entering The David M. E. Award competition.

36
General Anim8or Forum / Re: tWEAK v0.1b - Anim8or Radial Menu and ToolKit
« on: October 25, 2010, 10:20:02 am »
Just BRILLIANT !!

I gave it a run through on Win XP and Anim8or v.97c and it works flawlessly though I still have to get the hang of the new knife tool, just give me another moment ;D

Thank you Raxx for this wonderful add-on.

I also had a look at Autohotkey and will download it in a moment, I have some ideas of use for myself (totally unrelated to Anim8or)

37
Then you will have to backup one step.
Save the file (A) that you want to import under a new name and clean out everything that you don't want to import in the other file (B), then import.
You may have to delete all previous imports which show missing objects in file (B) first before importing the cleaned up file, or start file (B) from scratch.

38
Yes, clean up your file.
First make a backup in case something goes wrong.
Then in Scene mode, wireframe, any view where you see everything, click on each item in the list left of the timeline and if nothing is highlighted in your scene > Edit > delete element.

39
General Anim8or Forum / Re: Box Modelling?
« on: October 14, 2010, 09:37:41 pm »
If you are going to box model a head then you use just one box and not three.
If you look at your third picture, how do you plan to join these boxes into a head ??

40
When you open the an8 file in a text editor it is right at the top of the file, here are the first few lines :

header {
  version { "0.97d beta" }
  build { "2008.09.21" }
}
environment {
  grid { 1 10 50 50 }
  lighting {
    intensity { 1 }
    ambientintensity { 0.60000 }
  }
  framerate { 24 }
  film {
    size { 400 300 }
    ratio { 4 3 }
  }
  image {
    size { 800 600 }
  }

You are right, the file saves the static image render size but does not seem to save the animation render size.
However, if you change film {  size { 400 300 to ex. 800 600
anim8or recognizes the new size after you saved the file in a text editor.

41
General Anim8or Forum / Re: need help skinning
« on: September 18, 2010, 04:44:49 pm »
I'm not quite sure but you could try to export your figure together with its object to a new an8 file.
In that new file give the object color and markings using different material names and import the file into the original file again as a new figure. See if it works, if it does this test could save you a lot of time.

42
Hi Novocas, I think we might be on a different wavelength here ;)

What I mean is that when you render an image/scene for the fist time and you set your image size and then save your anim8or file, the image size is saved with the file so if you want to render again the next day  the size will still be there.

Or did you mean when starting a new file ? Then the render size is always 400x300.

43
Anim8or v0.97d now also saves the render size of the movie in your file ;)

44
Finished Works and Works in Progress / Re: Chain Reaction revised
« on: September 14, 2010, 08:35:43 pm »
Thank you Kreator but only if in return you PM me your email where I can send you a little something, via Paypal, in appreciation.  8)

45
General Anim8or Forum / Re: About spam
« on: September 14, 2010, 08:31:16 pm »
Cori, if they couldn't list their site they would not complete the registration.
It's a bot and it looks for particular words in a registration form to match with the info it carries to complete the form.

Also, another give away that it's a bot is the dumb, most often totally unrelated, forum post that it makes.

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