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Messages - slex

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61
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: March 23, 2016, 07:06:22 pm »
'Loop selection of edges/faces with shift or similar' would be great.+1

'Screen-space rotate bones' can already be done with trackball, applying that also to the mouse buttons would badly reduce the mobility of the bones.-1 updated after advice from raxx +1 , now I had to update again- when bones of the hand are rotated it is much easier to use LMB/MMB/RMB than selecting each bone and moving it with the orb, it is better to leave it the way it works now.

'Axis-Restricted Bone Creation' sounds good.+1

I would add a request for 'possibility of linking the bone/s rotation and position with the target in scene'

62
General Anim8or Forum / Re: In Over My Head
« on: March 21, 2016, 09:36:31 pm »
your .an8 file is bad, import .obj again. apply texture in point editor on selected faces. edit pictures in some external photo program to match the colour and shape you want. good luck.

63
nemyax
 Try with updating directX version, it won't do any harm. https://www.microsoft.com/en-us/download/details.aspx?id=17431


64
Ongoing Anim8or Development / Re: Topo Tool
« on: March 20, 2016, 09:24:10 pm »
Sluggs-  see if Comodo antivirus is sandboxing Anim8or and if you have enough ram memory. On my comp it didn't make problems.

65
Thank you Claude, that's helpful indeed, at least I won't be trying to find the way to change to change those colors anymore :)

66
  After modeling the mesh I want to apply the bones to it in figure mode. So I add one bone to the root, assign the mesh to that bone and build the skeleton following the mesh.
   Well, everything goes OK until I start to paint weights so the bones influence different parts of body, colour of the bone to which I imported the mesh repeats and makes it impossible to paint those parts of the mesh.
 Is there any way to change the colour of the bone/s?

67
Very good, interesting animation

68
Can anybody please tell me how to put back 'Parameters' pop-up window to the left upper part of the workspace like it was in version 1222 and older?
 Now I often have to move it aside and up because it covers the object or it's too long and partially below the screen

69
Thanks mr.Steve for the figure, it's very interesting to explore the script. It was quite a shock when I saw those bones linked to a target because that was the next question that I thought to ask relating to 'eye rotating' issue. I don't want to be rude but scene mode in Anim8or would be greatly improved if that script could be implemented and used on gui in some next development built, so the bone/s could be controlled with the target directly- the same way as the object,camera or light can.
 Meanwhile, I'll try to replicate and modify the script :), it's interesting that the target cannot be manually rotated and changing its position or size doesn't affect the object, it only 'responds' to manual key change ???

 regards

70
Thanks. I forgot to try search button first ???

71
I hope this is the right topic to post this question.
 Can anybody tell me how to link two bones together, so when I rotate one bone so does the other automatically? I need that for the eyes of the object.

72
kreator: Thank you very much, hiding the trackball works great- I didn't know that option.
   
Locking the bones only locks the selected bone towards the parent bone, I was wondering is there any way to lock some bone towards the workspace?
 

73
If the project is saved and reopened it also makes difference, gets a bit faster.

74
Is it possible to hide those 3 (red,blue and green) rings that appear while rotating bones, so it would be possible to use fast selection without accidentally making unwanted movements of some bones?
Can some bones be locked on their positions in space (x,y,z)?- so if we move the whole skeleton few millimeters those bones and its attached parts of the body remain in their locked position in the world while the rest of the body stretches=morphs.

thanks in advance.

75
I guess that the speed of the workspace and render depends on many different factors, and it is obvious that different computers give various effects. If I knock down the polygons on the hands, eyes and head then it wont look smooth and that's not acceptable. Slowed down wireframe mode is the thing that is very strange, it shouldn't be so slow, but I guess that here is the main issue weak integrated graphics card.

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