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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - jdonzae

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31
Anim8or v0.98 Discussion Forum / graphic display bug?????
« on: February 04, 2009, 07:44:22 pm »
I know this issue has been addressed already but not in the context of my misfortune (i think i said that right). I'm running Vista on my lap-top and I'm always getting this rather frustrating blank/transparent workspace whenever i run an8. And the few times I get lucky, the work space is doubled (one in the top left, and one in the bottom right). the functions are on the bottom right and the things i try to do get shown in the top left workspace. I've tried playing with the settings, and that didn't work. Updating my graphics card didn't work. I've also tried it on a few other vista computers and got the same effect. Is there any other solution to this vista epidemic because all of the windows XP updates aren't available anymore on the microsoft website????

32
General Anim8or Forum / building interiors
« on: October 08, 2008, 03:55:55 am »
i personally despise indoor interior modeling  >:( . does anyone know where i can get futuristic interior (or any kind of interior) models. i'm on dial up and it takes forever (and a year) and i h8 wasting time.

33
General Anim8or Forum / Re: Multiple objects
« on: October 08, 2008, 03:43:08 am »
in terranim8or, in the fire (and explosion) creator, you can set which frame number each effect starts at. Just start one at the first frame then (depending on how long you made the explosion last) start the fire about 4/5ths towards the end of the explosion

34
Anim8or v0.98 Discussion Forum / Re: reference image import crash
« on: September 22, 2008, 11:14:39 pm »
never mind. my computer was just trippin.....

35
Anim8or v0.98 Discussion Forum / Re: Render Area Preview
« on: September 22, 2008, 10:28:36 pm »
Cant you just set the camera to do that instead by changing the focal point? I mean your way may seem more efficient, but if you had to re-render it how would you set the coordinates again?

36
Anim8or v0.98 Discussion Forum / reference image import crash
« on: September 22, 2008, 01:42:22 am »
self explanatory. The program closes itself out on An8 97d when i go to import a reference image. I've tried it on my other computer just to make sure. Oh, and whatever was done to the program it finally works on vista (even though i still hate the crappy OS).

37
General Anim8or Forum / Re: anim8tor on laptops
« on: August 16, 2008, 03:10:24 pm »
though i do have a lap top running on vista, it doesnt work as well on the lap top cpompared to the desktop because i puposely had the same hardware installed on both of mine. On the desktop, it works perfectly fine, but on the laptop, the error message saying "anim8or has stopped working" keeps coming up or an8 tweaks with the graphics to the point of "unworkability". In the end my laptop runs on XP Media Center

38
General Anim8or Forum / motion capture
« on: July 21, 2008, 03:15:02 am »
does anim8or support motion capture suits like the ones game animators use? it's kinda difficult manually putting in the movements and if i don't get it exactly how i want it, it'll take me another hour to get it right and it gets annoying. i just want to know

39
General Anim8or Forum / Re: Lightsaber blade
« on: July 08, 2008, 03:36:03 am »
would you be able to get the same effect using a plain old cylinder?

40
General Anim8or Forum / Re: High quality blur motion
« on: July 08, 2008, 03:32:00 am »
I dont know about wax, but i use adobe. If u dont have the $ for that, just use windows movie maker (it's not the best, but u can stack the same clip next to it and add a slow motion effect)

41
General Anim8or Forum / Re: special effects
« on: July 04, 2008, 05:23:34 pm »
scratch that, not mak, cooldude. But mak is cool 2

42
General Anim8or Forum / Re: special effects
« on: July 04, 2008, 05:21:16 pm »
thnx mak, but the link is good eneough.

43
General Anim8or Forum / special effects
« on: June 29, 2008, 03:49:49 am »
would anyone happen to have any renders (or gif anim8ions if ur feeling generous) of cartoonish effects such as fire, ice, electricity, wind or any other elements. I'm only 16 and i aint old enough to get my own account away from my mother (unfortunately), but i am making a game with them and i'll gladly put ur name in the credits or something of that nature.....  ;D ;D ;D

44
General Anim8or Forum / changing texture maps
« on: June 29, 2008, 03:43:16 am »
is it possible, in an8's current making to alter the texture during sequence or scene mode. for example (if i'm being lazy and do not want to model the eyes and use 2 pics instead (eyes open & eyes closed). would i be able to vary those in scene or sequence to be rendered? if not, will there be such a function? plus will there be a png texture format available soon? terranim8or works fine 4 fire but i have to match the flame txtr background with that of the scene. Not trying to sound impatient, just want 2 know..  ;D ??? ;D ???

45
Anim8or v0.98 Discussion Forum / error reports
« on: April 17, 2008, 09:53:04 am »
I have a windows XP desktop and a vista laptop. on the XP .97 ran fine for a few days and then after the 5 or 6 times i used it, an error report comes up whenever i try to start the program.on the vista side, the program runs once everytime i either boot my computer or whenever i take it out of hibernation, after that when i start the program,all i see is a white screen with the an8 commands and the toolbar showing. is there a solution to any of this?

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