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Messages - neodelito

Pages: 1 ... 3 4 [5] 6 7 ... 17
61
HI last day i make this low poly model textured 256x256 for [href=http://forum.thegamecreators.com/?m=forum_view&t=111037&b=8&p=2]Ultimate Apocalipse, One god RTS Game Engine made in DBPro.[/href]

is hard make a texture so small..

Made in Anim8or
Texture 256x256 power of 2 in anim8or
animated 20 frames in milkshape
500 polys


62
Finished Works and Works in Progress / Re: final boss for DB compo
« on: July 25, 2010, 01:38:40 am »
hi ranko, thanks.. i use only anim8or for model and unwrap textures (plane and cylindrical)

63
Finished Works and Works in Progress / Re: final boss for DB compo
« on: July 06, 2010, 06:38:52 pm »
use milkshape and direct x (JT) Bone and skin plugin exporter..

64
Finished Works and Works in Progress / Re: final boss for DB compo
« on: July 03, 2010, 03:16:49 pm »
:O)  thanks.. they you can find more renders all make in anim8or..

65
Finished Works and Works in Progress / Re: final boss for DB compo
« on: July 01, 2010, 07:50:48 pm »
3D Master - Forest Giant

by Neodelito

"Jack and Jill went up the hill, but never came down! Well, if they ran into this guy they wouldn't. Great bad ass boss, Good job" Ref. The Gamescreators July Newsletter
LINK: http://www.thegamecreators.com/pages/newsletters/newsletter_issue_90.html






66
Finished Works and Works in Progress / Re: final boss for DB compo
« on: June 26, 2010, 09:08:37 pm »
90% processed 10% alias touch for final render... if you look in the 1rst post model looks like painted.. is the texture efx, i try to use texture paint for add false spot lights, and black bmo for efx like thunders, fire, glow etx... i no use decals.. you can use transparent png in db or black background bmp files to add custom shadows like the scene..

in this pick you can see black boxs, there is the glow efx in the final render (art render)
Here yo can see hoe add light spot or glow in anim8or..
youtube.com/watch?v=8e06PbV5H9I[/youtube]]http://www.

67
Finished Works and Works in Progress / Re: final boss for DB compo
« on: June 24, 2010, 12:47:34 am »
Las Shot

69
Finished Works and Works in Progress / Re: final boss for DB compo
« on: June 15, 2010, 07:51:33 pm »
testing scene in anim8or.. no lights no efx... just simply mesh and plain textures..
youtube.com/watch?v=HRIbryHOhyc[/youtube]]http://www.

70
Finished Works and Works in Progress / Re: sculptris
« on: June 14, 2010, 05:02:57 am »
hi mp3D i use "the poly reduction tool" and don`t like results, but is a Goooood software.. i try to use more time and post..
i try to import one model (made in anim8or and export to obj) and no god news.. meshlab is a very god option i try...
salut..

71
Finished Works and Works in Progress / Re: final boss for DB compo
« on: June 13, 2010, 07:56:28 am »
Model textured an now rigged in milkshape and animation ready for fpsc..

72
Finished Works and Works in Progress / Re: sculptris
« on: June 13, 2010, 05:52:46 am »
nice gui, but only problem i have is the polycount.. is so big..
but is free and have a nice future..
(waiting for develop)

73
Finished Works and Works in Progress / Re: final boss for DB compo
« on: June 11, 2010, 11:21:57 pm »
now testing lights an materials

74
Finished Works and Works in Progress / final boss for DB compo
« on: June 08, 2010, 04:14:28 pm »
Hi i Enter to final boss compo.. for that i use anim8or for model, texture and compose.. (usual)
still in wip mode..


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