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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - kreator

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1081
General Anim8or Forum / Re: Ice Cube Material
« on: February 25, 2008, 06:44:44 pm »
Check out our essentials board and download Genetica There are some excellent Ice materials that you can use

http://animanon.xtreemhost.com/index.php?board=36.0

1082
Steve - It would be appreciated, if you could pin this to the top of the Board

1083
General Anim8or Forum / Re: Where/how i can...?
« on: January 30, 2008, 09:13:07 pm »
you might like to try Genetica for a lot of textures (its free!)

I cannot remember the site name off the top of my head but there is a link at our
site together with link to textures

http://animanon.xtreemhost.com/index.php?topic=39

You will also find loads of "essentials" that might be of interest!

1085
General Anim8or Forum / Re: where can i find a free uv mapper?
« on: January 28, 2008, 06:24:45 pm »
load in the obj ....go edit ...select all press / three times to reduce size.
now go edit...colour...colour by gruop
then again edit....select....select by group
u should now have selection for the meshes
select your first mesh ...  then drag from selection box up to middle of screen, u can press * on keypad to make bigger / smaller
once it looks good  go select...New Umap ....planar( or whatever) u might have to play with all the settings to get each mesh right...

repeat for all other meshes once you have done all the meshes go File...save model... ok the box then save the model like modelmapped.obj  so you know its a mapped model,
 then file...save texture map
save the map as something that relates to the model


now use the texture mapped file in gimp, photoshop etc ...
overlap each mesh by a couple of pixels otherwise u get white area on outline

reload into anim8or as obj model  then usr your texture as material

Hope this helps.
I will try and do a better version ... which u will find later on Animanon

1086
General Anim8or Forum / Re: where can i find a free uv mapper?
« on: January 28, 2008, 04:55:13 pm »
You will need to separate all the meshes in UVmapper then apply a new map to each one ... There used to be a tutorial on the old anim8or.org site done by Bravo One but it is not available any longer ( unless it was uploaded here way back) I do have a copy of that on paper,and I will see what I can do to help you out.

1087
General Anim8or Forum / Re: Breaking apart .obj Objects
« on: January 27, 2008, 06:49:58 pm »
nobody seems to want to reply to you Tohron... so I will ...
try going into face mode select the faces of the part you are trying to disconnect, then  edit/Detach faces or keystroke Shift D

then move them out


1088
General Anim8or Forum / Re: where can i find a free uv mapper?
« on: January 26, 2008, 05:58:36 pm »
convert thenm to 3ds or obj format with anim8or ... I think UV classic is Obj format offhand

just save as Obj format instead of An8


you won`t be able to import straight anim8or objects they must be converted to Obj format

1089
General Anim8or Forum / Re: where can i find a free uv mapper?
« on: January 26, 2008, 05:18:36 pm »
http://animanon.xtreemhost.com/index.php?board=36.0

roadkill and UVmapper classic at this link

1090
General Anim8or Forum / Re: Modelling a mech
« on: January 26, 2008, 01:55:49 pm »
hmmm, very helpful!... if you want i can help you there i like mechs!   wastelands springs to mind!


1091
General Anim8or Forum / Re: Attention to those who need fur!
« on: January 26, 2008, 01:53:36 pm »
Here we go a Flame war starting!

As far as I am concerned The tutorial is there for anybody who wants to read it , or any of the others, all I ask is that peeps sign up to the board if they want to... I have spent time on making up the tut so it seems its not too much to ask.

I always thought that a forum required participation , if all your going to do is come on get what you want, then(excuse my french) sod off without even a thank you then I don`t call that participation.

.Org is really for advanced users,, not newbies , who really don`t want to hear endless crits etc, all they want is a little praise to help them on their way with their latest creation.


You can still see the boards with the exsisting set up though not as many , i accept, but this is part of becoming a member of Animanon,.

Any forum I visit I sign up to as there usually is a wealth of info available, and I like to participate .

Iv`e had my say ... you can get on with it. I shall make no further comments.



1092
General Anim8or Forum / Re: I need help!
« on: January 25, 2008, 04:13:31 pm »
Heres`s our tutorial ( not in video format) , plus a load more ,
http://animanon.xtreemhost.com/index.php?board=32.0
 8)

1093
General Anim8or Forum / Re: How to render photos
« on: January 13, 2008, 10:11:32 pm »
It is extremely easy to accomplish this, with point edit mode and just a basic knowledge of
anim8or point work and texturing ...Go to
http://animanon.xtreemhost.info  for tutorials for newbies, register & have a look around

Read the Anim8or manual for point edit mode

1094
General Anim8or Forum / Re: How to render photos
« on: January 13, 2008, 07:52:29 pm »
Do you mean like this... as all the photo is ...is a texture that has been applied to the face of the frame. 8)

1095
General Anim8or Forum / Re: I need to make a mouth hole
« on: January 13, 2008, 08:30:06 am »
I guess you`ve already done it , but check out our tutorials on "Morphing a mouth"

a very basic hole is cut out in the tut

http://animanon.xtreemhost.com

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