Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kreator

Pages: 1 2 3 [4] 5 6 ... 75
General Anim8or Forum / Re: Turn off Shadows in ART render?
« on: June 30, 2017, 02:31:52 pm »
yup! still waiting for copy an paste objects in scene mode without having to manually add things!

Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: June 29, 2017, 11:04:35 pm »
does 1269 work then?? but hangs with v1.0?  What gfx card are u using? Do u have multi threaded checked?

Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: June 29, 2017, 07:10:07 pm »
first off you have the panoramic set to -170 /170 it should be -180/180   as there are no objects I assume you are just testing the panoramic but it renders out for me everytime, Personally I used OpenGL as it lacks  models, figures or sequences.No ground plane either.

What version are u using V1.00? or an earlier beta as I did have problems with a heavily populated scene when rendering images in Beta 3, but found that if I removed all my ASL scripts and ASL icons it would render each time.

Anim8or v1.0 Discussion Forum / Re: Weighting tool suggestion
« on: June 17, 2017, 08:25:35 pm »
You seem to be having Fun!!...... its not easy to weight paint anything in Anim8or, but gives you a good grounding when you migrate to other programs ie: ( Carrara.... weight painting uses 3d brush and is semi automatic when you add a sketeton so there is minimal painting!!)
But here`s some little tips that I use:
1:find a bone that does not have any movement then paint the whole model with that colour, then start on each individual joint.

2: also try using wireframe mode when doing intricate stuff you can see what missed and what needs painting

3: uncheck your skeleton during your painting process to see where you have overpainted.

Hope this helps. did you get to see the video ??

Not bad, just watch your deformation on the penquins skin when animating them.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 08:33:12 pm »
forgive me, but I tried several ways with spaces, no spaces, Capitals no capitals, just the hash with a 2, but still getting absolutely nowhere.

Update: re downloaded the files again and stuck them in the dir ... corrupt dll file? anyways its working now on -splash 3 whoopee!!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 07:26:47 pm »
Claude: Nope it don`t work for me, each time I get a random splash screen. Did exactly as you suggested.

Chuft-Captain: Certainly not going down that way, much to long winded having to navigate through DOS to get to where I want to be.

Just a point who`s splashscreen is who, number wise?

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 05:12:39 pm »
For example type this on the command line:

anim8or.exe -splash 2

and it will display fromsoysauce's colorful scene.

Note: this only works for the v.10 release.

Sorry Steve,  now forgive if I am thick, (Its My Age, retirement fast approaching!!)but what command line?  Do you mean in the icon for anim8or, as I just click on that on the desktop.

If that is the right action, then I still get a random image appearing and not the specific one relating to 2.

 in  fact i tried every number from 1 thru 7 and it still does a random pick. I have V1.00 and the dll in an Anim8or directory

Working on the inside Gubbins, something that I keep putting off with other locos!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 12:19:42 pm »
As an idle bystander I actually found all the entries great!
I was about to suggest that they all should be included and shown in rotation, so that none of these efforts would be wasted, but I didn't want to disrupt the competition so I later considered maybe PM Steve about letting the competition run but in fact put all the entries into final product, but(again) I eventually backed out after rethinking that the extra splash screens would bloat the executable further.

Eventually this doesn't matter! Apparently Steve had already thought of this and settled this in a much better way by putting the extra screens into an external file (which I suppose could be deleted if someone is really that desperate to save those 2+ MB disk space).

Instead of seeing a fixed splash screen, I'd like to see all of them from time to time though, so I'll suggest maybe we should have a random mode (or just rotate the screens in order each time Anim8or starts) in future releases, maybe using "-splash -1" or whatever as parameter.

Congratulations thecolclough and to everyone that entered the contest. I would be happy with any of the entries. So, while I've uploaded the official v1.0 release here with thecolclough's winning "Red Letter Day" as the new splash screen, I've also included a .dll that with all the entries. Place this file in the same directory as anim8or.exe and it will use a different one each time it's run. Or, to always see your favorite you can use the command line:

anim8or.exe -splash #

where # is a number from 1 to 7. (I added the original Anim8or splash as number 7 even though it wasn't in the contest. Hope nobody minds!)

As far as I can see it randomly selects an image, cannot get it keep displaying a single favourite!

Whenever I am modelling I regularly use point edit mode, but I have to keep switching off edges and faces.
I do not use fast select or fast focus these are not checked, but it just keeps happening.
I run over a face or edge that I have no intention of selecting but they come on and stay on!. This never never used to happen with the older versions.

Any remedy Steve?

Update on my Hunslet Locomotive, still a lot of stuff to add and refine!


Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 27, 2017, 07:20:04 pm »

I'll call mine "Anim8tor Another Age" lol

Its not Anim8tor its Anim8or,

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 27, 2017, 05:43:57 am »
I thought "Model Mayhem"


GWR 2-8-0 Complete scene

Pages: 1 2 3 [4] 5 6 ... 75