Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gyperboloid

Pages: 1 ... 11 12 [13] 14 15 16
181
Finished Works and Works in Progress / Re: most slim character i made..
« on: September 02, 2010, 01:02:17 pm »
Kinda "eye" caracter from Quake  ;D

182
General Anim8or Forum / Re: Rigging- and skinning problem
« on: August 31, 2010, 10:22:47 pm »
Another option is to enter the values manually, although, if everything else is good, do as kreator said and try from other views.?
Manually ?

183
General Anim8or Forum / Re: Any way to change the shortcuts?
« on: August 31, 2010, 10:17:43 pm »
Is your "M" key broken? :D I don't think you can ( sure actually )  :P

184
General Anim8or Forum / Re: Improving Render Times
« on: August 31, 2010, 01:37:39 pm »
If so, it's good help for rendering big projects and if Steve could speed ART up it whould be perfect combination. And as long as Anim8or is executable small program after Steve speed ART up somebody who have 2 ( or even more ) dual or quadcore both  :o  ;D computers available will be very very happy man  :D


Some tests again :P

185
General Anim8or Forum / Re: New game
« on: August 31, 2010, 12:09:52 pm »
So, you gonna leave this? Actually, i was thinking, while there was many users who started on project, these was always different projects by different people. I meen why not to create all the projects in the same topic, something like the challenges are. So all the Anim8ors who want to participate just know everytime when and where something is on.
 
For the idea of the game: I think even if you have decided what it will be, during the discussion with other people, sometimes it  will be lead to a different result, idea, maybe even better than the first one. So, the point is to be very productive and not just beat about the bush :D The FIRST FIRST thing that you must decide about is what kind of game it will be: something about magic with castles, knights, creations ( like you started i think ) or something about cars like simple races and crashes or something A LA Mario with cartoony caracters some apples and stars :D ? And everybody can ( must ) suggest something and not to wait all be done by one, becouse again if everybody will give an idea the range of choice will be bigger and things will move faster. And if the project will move constantly other users from the Cre8or forum will be glad to help. Why not, we are all one big 8 family :D The majority is power ;D

186
General Anim8or Forum / Re: Improving Render Times
« on: August 30, 2010, 05:13:39 pm »
Borrow a few computers and render separate frames on each, if anything. Anim8or is a small package, easy enough to distribute that and your project files in a folder and render away in a few clicks.

When using a quadcore (or maybe even on a dualcore) you don't have to borrow computers. You can open you project multiple times (3-4 times max) and make then render each some frames. ie the first frames 0-99, the second 100-199, the third 200-299 etc.
This will make your computer very slow and you wont be able to use it for a while. But rendering will be faster ;)


Ups! Anim8or doesn't use both of cores of prossesors? That mean that every time Anim8or's rendering only one is in use by it? And if Anim8or whould use both of a dualcore the render time whould be pretty much faster enough? I have AMD Turion X2 2Ghz and did a render test with Task manager running. Seems to be using both

187
General Anim8or Forum / Re: thanx steve
« on: August 30, 2010, 03:55:30 pm »
Aaaaaaaa, and again, again!!! I think I can smell something. Can't you smell it too? Steve's cooking it ;D  :D

188
General Anim8or Forum / Re: New game
« on: August 30, 2010, 01:15:51 pm »
Ok, all this gamemake idea is very cool and it's very impressive what you can do all together just starting from zero...

BUT

As other projects that users tryed to finish and they died... it's not the correct way. For example, there was a project called "Anim8or Movie" ( or something like that ) which ofcourse wasn't finished ( or better to say actually wasn't even started). And that's becouse they wasn't organized  well. Just as example, one thing they was doing is to try find out which title for the movie will fit better and what the LOGO should looks like, but all these while they still even didn't know what movie they whant to do, what story, what ...everything :P About the models: you should decide what you need and then ask it from some users, for example "the main caracter is man/girl/dog/bug :D ( big, small, cartoony, super-dooper :D ) and then every user will create something and there will be a big range of choice ( just imagine that for example for one good enough model you would spend one hour, but if in this one hour at the same time 10-15 people are doing one model each you will have 10 different models in time in which one person whould make only one). And all this only when everybody know what exactly to do. So, in summary, it must be declared what exactly is going on here, what's the story, who's the caracter, what he/she must do, what can do ( for example one knight fights some creations and try to get a magic stone which is on the last level in the castle :P :P )Definitly it's very cool idea and it would be shame if it'll "die" .

189
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: August 29, 2010, 01:18:11 pm »
a trick you can do is make a simple plane then add your reference image as a texture. apply it to the plane and then you can use transperancy because its a texture and not an imported reference image.
Yes, this is the simple and fast enough way. And if it's possible, why to add something new? And as you know, to add even a simplest and most little function needs a lot of code. And the thing for which Anim8or stands out is his simplicity. You have all  that you need ( just some minore things needed ) and the only thing that you have to do is to use your imagination. That's why Anim8or, although it contains modeling,rigging,animation,renders, it's only 2mb size O_o. I think must be created a topic in the Anim8or v.0.97 Preview Forum which will contain the "really must have" features which all users,teamwise, will decide to add. And the most important is render time, I meen to speed up the renders, especially the ART. One other is the mirror bones in figure mode.

190
General Anim8or Forum / Re: New game
« on: August 29, 2010, 11:52:44 am »
err, picture?
I guess he meen the link ( adress ) of the site gameAnim8or ( or what's the name )

191
General Anim8or Forum / Re: rendering differences...
« on: August 26, 2010, 03:19:49 pm »
I don't remember where ( manual i think ) Steve said different video cards make different results. So if you'll render the same scene on two different comps but which have same card the result must be pretty much same. In your case we have two different comps with two different video cards, right? And by the way, time rendering?

192
Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: August 24, 2010, 07:50:54 pm »
Some updates... Have no time at all and will have even less for next 2-3 weeks ( exams again  :P :'( :'( )

193
General Anim8or Forum / Re: need help with Keys
« on: August 16, 2010, 11:01:06 pm »
I have not worked on animations and don't now if there's something like key frame mooving button , but you can copy the key frame and paste it wherever you like and just delete the old one.:P

194
General Anim8or Forum / Re: thanx steve
« on: August 16, 2010, 05:33:35 pm »
And Steve was on forum today!!!!!! Aaaaaaaaaaa!!!! Amen!!! Does this mean something? ;D

195
General Anim8or Forum / General
« on: August 11, 2010, 05:09:54 pm »
Some general questions about modeling/rendering. So, when one object is high poly, Anim8or get slow, especially when using arc rotate tool. I know all this about the poly count, but does it meens that the same result we will have in others programs, like 3dsmax, Maya e.t.c? I meen if we will take the same comlex object which we created in Anim8or and import it in these others programs, it will continue not to respond well? That what I try to figure out is if the response of program depends also of the code, the same program I meen?

And one very general request: to create a topic which will contain tips and techniques about modeling/rendering, somthing like a library, very well edited.( like the topic with the scripts)

Pages: 1 ... 11 12 [13] 14 15 16