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Messages - Gyperboloid

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181
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 18, 2010, 01:22:06 am »
Finally  ;D :D ;D :D Task manager says : " Working time = 35 hours 30 minutes "  :o :P ;D Now I must send my computer to vacations :D I ( computer  ;D) was rendering two pics at the same time, just the lighting and the enviroment were different so I'll choose the "sunset-y" one as my entry, as 3Dgeek11 asked ;D although the other looks more realistic to me. Generally it is not as exactly as I imagined it in my mind, but for first time I think it's ok. Although some material settings came kinda strange ( my mistake ), espesially the spoon and the glass. I used transparent attribute for the glass instead the dielectric, because it's less " heavy " and for the spoon I forgot to increase the specular value. Comparing the glass with the jar ( which has the dielectric attribute ) you can see it. Nevermind, next time ;D. Every body congratulations

182
General Anim8or Forum / Re: need help skinning
« on: September 18, 2010, 12:44:28 am »
Wow :D it seems that the front leg is skinned to the back leg's bone. So when you move the back bone, front leg is moving too. Try when you skin, to not to cover legs ( one is behind the other )

183
General Anim8or Forum / Re: need help skinning
« on: September 17, 2010, 10:46:12 pm »
Yeap. I am not a pro and I still have not done any animation but by some tests I figured some things out. Maybe after a lot of practicing you will be able to rig your model at once and it will be perfect in sequence mode, but in most cases you have to switch all the time between figure and sequence mode to see where you have not skinned your model properly ;)

184
Anim8or v0.98 Discussion Forum / Re: Another feature request
« on: September 17, 2010, 10:32:19 pm »
About this cut-away view tool, it helps to use wireframe view and disabling front selecting. About the not mirror paint, I'll agree, bout about the more colors I don't know. Maybe if it is not difficult. But just we must not forget that A L L  T H E S E was done ( and still continue to be done ) by one person. And even the most simple and minor addition requires a lot of new code and in most cases even modifications to the already existing. I think the M_O_S_T important is to speed up ART renderer. Untill now everybody was modelling with some tricks and stuff, but the only thing that you can't "trick" is the render time :'(. So I think first of all the most important request must be the speed of the renderer ( ART particularly ), even if no other addition whould be added. So, if Steve could do that, then if it's not too difficult, he can add some other stuff ( mirror bone command in figure mode whould be very usefull ). ;)

185
Yep, he means new file . But it's not a bug and it's ok.

186
General Anim8or Forum / Re: need help skinning
« on: September 17, 2010, 10:09:18 pm »
Practice  8)

187
General Anim8or Forum / Re: need help skinning
« on: September 17, 2010, 08:35:23 pm »
Nope! You have to rotate it. I think maybe it's difficult because of the code to do such. Figuered out about skinning?

188
General Anim8or Forum / Re: General
« on: September 17, 2010, 02:54:44 pm »
Some general questions again. In the scene mode, when rendering a scene, does the renderer "see and check" the whole scene or only what's in the border ( camera ). So, for example, if we have a huge terrain ( very high-poly ), but we are rendering only a small corner of it, the renderer will calculate the rays from all faces or only of those are in the frame?

189
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 17, 2010, 02:44:54 pm »
Thanks gyperboloid! I rendered several passes: a normal one, an AO pass, depth and a alpha. Combined and some tweaks in photoshop.
The normal render toke about 3 hours and the AO 1 hour.
??? Doesn't it take longer to render with AO than without it? ??? And what's the attribute for the glass, dielectric or transparent?

Come on cooldude234, bring the heart on the table ! :D

190
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 17, 2010, 12:23:14 pm »
Cool !!! Was it rendered with AO ? Time ? Very nce one !

And it's still rendering  :P The half done  :P Now I clearly understand what guys are talking about when they say: " I was rendering for 2 days !..."  :D

191
Finished Works and Works in Progress / Re: Projects and Renders
« on: September 17, 2010, 01:02:08 am »
Is he subdivided? ( Sounds strange  :D )

192
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 17, 2010, 12:56:52 am »
@Gyperboloid: Please make the final  render that sunset-y one! :P

I might throw something together, probably not...too busy.. :'(
But it's unfinished :P
Ok, here is already a deep night ( 4 a.m. :P ) and now I'll fall to sleep, but can't say  same about my computer :)) Still rendering. First time I will not switch it off for night :P I hope the voting wont start before I'll finish ( actually before my computer'll finish ;))

193
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 16, 2010, 11:05:33 pm »
Rendering... :-\

194
General Anim8or Forum / Re: need help skinning
« on: September 16, 2010, 08:18:23 pm »
I got that, about your horse, I just used a cylinder as an example :D

195
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 16, 2010, 03:03:28 pm »
Rendering right now :-\

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