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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Gyperboloid

Pages: 1 ... 14 15 [16] 17 18
226
General Anim8or Forum / Re: using Class dielectric
« on: July 29, 2010, 03:23:08 pm »
Ok, sorry, don't beat me :D My english are not good and i can't understand some things and attributes were one of them. I just couldn't figure out how to get them work. Then downloaded all the examples and saw what exactly must to type and now i just have started trying them out. I have read the manual but the downloaded one( for the 0.95 ) which doesn't include the ART part. Because there are many guys who make plugins and other stuff for Anim8or I thought maybe there is something that I couldn't figure out and they can help . And about the manual on web, yes i have read it too and I think you meen the last sentence. Just wanted to make it sure. Sorry.:-\

227
ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: July 29, 2010, 12:45:00 pm »
You wellcome ;) And neirao, one question: what prog do you use to create all these explanations? They are very nice :D

228
General Anim8or Forum / Re: using Class dielectric
« on: July 29, 2010, 12:16:24 pm »
? ???

229
General Anim8or Forum / Re: need help with 3D modeling tool
« on: July 29, 2010, 12:09:52 pm »
Maybe the edges are so close, that them seem to be connected, but they are not. I always select the point(s) and merge them to check it up, if I have the same problem. And a sreenshot is always helpfull ;)

230
General Anim8or Forum / Re: Running scripts
« on: July 29, 2010, 12:02:30 pm »
Ok, that's what I thought :). And yes, I had done the config part 8). Thank you

231
ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: July 28, 2010, 02:24:26 pm »
Hi neirao! :) I tried this and had the same result, but then realized that it's not a bug :)

232
General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 08:06:02 pm »
When you are using the Arc rotate tool, switch to flat or smooth view of your object, it will speed up a little bit and generally try to keep your models low poly (don't subdivide them many times without reason). ;)

233
General Anim8or Forum / Re: How to get the Point Parameters dialog?
« on: July 27, 2010, 08:00:47 pm »
Line != mesh...

That's not exactly true.  A mesh consists of lines, but lines do not necessarily make a mesh.  For instance, when you create a box primitive, it consists of several lines, but in order to manipulate the points and/or edges, you must first convert all of these lines into a mesh.  Once you have a mesh, you can manipuliate points, edges, faces to your heart's content.

 
That's what he meens i think. Just with "line!=mesh" he wanted to say the same, like line of a mesh ;)

234
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: July 27, 2010, 07:00:08 pm »
Navek, are you from Greece? ::) In last pic you didn't use antialias?

235
General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 06:21:24 pm »
What button? Non uniform scale? What are you doing and it is not working?

236
General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 06:07:47 pm »
Sorry man, forgot the bird ;D. You have no modifiers on this one, so the problem(not big deal ;D) is that you didn't convert it to mesh. Select the object in edit mode and go Build--->Convert to Mesh.You have to do that for every part,if you want to edit them in point edit mode. In eggplant file the sphere is not converted too. Do the same if you want to change something, but it's not necessarily if you want only to use a modifier, modifiers work with parametric shapes(called like that)

Notice, that when you select them they are yellow and after convertion they become white!!!

237
General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 05:51:26 pm »
Ok, everything is fine. :D About the eggplant: you have 3 modifiers, 2 on plant and 1 on sphere. The one on plant is bended and binded, others are not. You have to effect it. Click on it and you'll see that the whole plant and the modifier will be selected(all this in edit mode). Then go Build--->Modifiers--->Effect modifier. Or you can unbind the modifier if you want change something...Build--->Modifiers--->unbind modifier. Notice that doing this your model will return to start position, but the modifier will stay bended. Just remember, you can not doing anything with your object in point edit mode when you have binded a modifier on it.

238
General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 05:19:20 pm »
If you don't mind, post your file, so i'll try too.

239
General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 04:24:46 pm »
Since the file is not broken i don't think there is a bug or something. You can't select any point or face or anything? There is no group? Chek all these out.


Ignore that about the group. Works too

240
General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 03:58:52 pm »
Ok, then your modifier must not be bind on object. Do whatever you want to do in point edit mode and then bind the modifier in edit mode

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