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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Gyperboloid

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General Anim8or Forum / Re: Anim8or Community Project !!!
« on: September 19, 2011, 04:54:14 pm »
 ??? So, nobody thinks we need it  :P

Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 19, 2011, 04:46:57 pm »
 :) Okidoki. All good then !  8)
So , deadline is October 1-st now ? Finally all this university running will stop ( damned strikes ... Greece , you know   :D ) and I'll for sure finish it.

Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 19, 2011, 01:21:37 pm »
Nice !  ::)  And Arik, you are in hospital ? What happened ? :-\  Or you just work there ? 

Finished Works and Works in Progress / Re: Some Lipsyncing
« on: September 17, 2011, 02:24:47 pm »
Thanks! I actually did the lipsyncing by having Windows Movie Maker up at the same time with the song in it and matching up the seconds. Only problem being that WMM divides the seconds into 6 sections and Anim8or only has 5.  I had to mentally divide it into 6 sections, but it worked!

I can't understand what you are talking about ! Which version of MM do you use ? Anim8or divides the seconds, not the frames ! And you can have any frame rate you want . I just tried a value of 60 ( it's the highest )  and it worked well.  Maybe a screen shot ?

Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 16, 2011, 06:01:05 pm »
 ::) An extension ... please ?  ::) Maybe a week ?  :-X

General Anim8or Forum / Re: Anim8or Community Project !!!
« on: September 14, 2011, 07:18:42 pm »
And I forgot to say, that there are no time barriers here. We are not some kind of corporation, right ?  ;)

General Anim8or Forum / Re: Done in Anim8or
« on: September 14, 2011, 07:10:52 pm »
Is it a sarcasm or you mean it was good  ??? It's an epic job actually !!!

General Anim8or Forum / Anim8or Community Project !!!
« on: September 14, 2011, 07:07:47 pm »
As you may noticed, Steve visits forum pretty much often ( despite the fact he doesn't write something ).
So I think we must stop these useless and stupid discussions about future , "death" or "life"
and just ... get serious.
The reason that other 3d applications reached at very high level is ... the community. And of course the best example is that, of the Blender community ! So many ( thousands , millions ??? ) developers, users, funs  :). Of course you may say : " we don't have many developers, we have only one - Steve!"  Yes, that's true ! So, in that case who is left ? We are - the Anim8or community !!!

Unfortunately, we are a lazy ( but very very... ) community ! Yes, there are some guys who have offered a lot ( scripts, outstanding renders, works ) , but even they would agree that it's not enough at all ! And hope that I don't sound like a kind of smart@$$ ! All I want to say, is that we must ... "switch the engine to turbo mode"  :). All the time we ask about an update, but still we haven't discovered fully the Anim8or !!! And so what ? Steve will come up with a super duper update , but we still make "cubes and tubes" here !   :-\  

What I want to suggest, is to create some new topics (General Anim8or forum ) which a moderator ( or admin or whatever, sorry I am not familiar with that stuff  ;D ) will stick up, so they ( topics, not moderators  :D )  will be something like Guide or  F.A.Q. We still will discuss everything by creating new topics in the general forum, BUT the conclusions and the answers on different questions will be added to these sticky topics ( no comments in those topics will be allowed ).

First of all, there must be a topic ( Steve's private topic  ;D ) which will contain something like a wishlist . We will discuss all the "really" important features that should be implemented and again moderators will put them into related topic ( "Wishlist topic" ??? ). It would be a " nice and clean " topic, which Steve will check out every time he will visit us  ;D. Only very important features will be contained after a long discussion. No things like " these I saw in those applications" ! Only something, that would be relative to Anim8or's "needs" ( improving or implementing something totally new ) . So Steve will know what exactly to work on.  :) Although, of course, he will decide what of all that he can, even want, to implement !

But of course, to be able to decide what else we need, we must first know what we already have !!! That's why we should create some more new topics. And those particularly are :

  • Modeling topic
  • Animation topic
  • Rendering/lighting topic
The modeling topic will contain information about modeling in Anim8or. How things can be done, when, where and such. There are some answers here on different questions, but lots of them are like "you can try this application, you can try this general tutorial but not related to Anim8or" ! So no, we will discuss only particular things about modeling in Anim8or ( only ) particularly ! That's why this forum (site) is for!!! Right ?  

In the comments. Everything about animation inside (!!!) Anim8or.

And the comments again :D. Everything about lights and renders. Not anything like "try this renderer" and "export in that cool program" ! You can use any program you wish when you having fun  :), but here please...only Anim8or stuff  8) !

Those topics will contain any single possibility of any single stroke of Anim8or's code ! Total newbies would still be able to ask very basic questions, as they can do it now by creating a new topic, though. So, forum won't be so kinda messy and we'll have some great progress last !

P.S.: Yeap, I like smiles  :D

                                             So, what you think guys ... can we turn the engine on ?   ;D

General Anim8or Forum / Re: Cre8or is... dead?
« on: September 13, 2011, 09:10:34 pm »
you should try

Wuop, what's this one? Forum seems not to work  :-\

General Anim8or Forum / Re: Cre8or is... dead?
« on: September 10, 2011, 11:04:39 pm »
You are welcome  :). Although it's shame. All the applications, that people made all these years, actually are not any more under development . Terranim8or, a bunch of little tiny programs and related sites...and now cre8or ! :-\ Maybe because Anim8or has not been updated for a long time  :-X     ???

General Anim8or Forum / Re: Cre8or is... dead?
« on: September 10, 2011, 11:27:27 am »
Yeap, rellik420, forum was the place where you could find answers to your questions. But you can try some basic and a little bit more advanced tutorials from the site, from the web history machine -->

Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 09, 2011, 09:42:18 pm »
Heh, thanks, I think I will finish it . :) And of course weapons are coming, those are just unfinished " legs ".  ;)

About those errors... at least it's not my comp.  :-\ I have tried a lot, groups, meshes ( in the last pic it was just a single mesh...but still  :-[ ). I just think it's a bug ( sure it is ), as any others, but it's a very annoying one. Maybe we could find exactly what's going on, but it needs a lot of tests. I think because I do a lot of do/undo , delete some meshes all the time , rotate/re-rotate , group/ungroup , somewhere there Anim8or looses the ball  :D. And not that a lot of do/undo is by default a problem, but again because it's a kind of bug. And again, maybe we could find after which manipulation series ( grouping+/or rotating+/or ungrouping+/or joining solids +/or undoing all these e.t.c ) those errors show up, but it needs a lot of research. :-\
But as I said before , it is not present all the time, you know , only the most inopportune moment  :D. We can live with that.
About join/unjoin solids, because you said a lot of work...I don't know, maybe you know that , but there is somewhere a topic ( was good one as an idea, but as a lot other here is dead now ) where kubazz said ( don't know how did he find that ) that there is a "trick", if you want to unjoin some solids go into point editor and hit "l" ( Caps Lock of ) and all the solids will be unjointed ( although you maybe want to unjoin only some and not all, but you just then join again those you need ). I were always wondering why there is no unjoin command since there is a join solids one and thats why I always were afraid of joining solids, but after I found that topic and kubazz's message , I use it all the time. And don't know how did he find that ( probably by luck, since "l" as you know is a short cut for edge loop cut command ) since, as kubazz self said, Steve didn't say about that anywhere (site, manual ).

Any way, for these things we need a new topic ( or maybe get back to life that old one ), to discuss about everything technical , do some practice stuff e.t.c ( always were wondering  / again/ why there wasn't anything "alive" such )

Uh, we are very lazy, you know ?!!  ;D

Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 09, 2011, 04:36:54 pm »
And just one "clean" pic. with mili-progress   :D

P.S.: Those renders were made with a renderer I found, called Appleseed . It's open source, free  8) Renders are noisy, BUT rendering time was for everyone about 2 minutes !!! Don't need to Anim8or  ;D

Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 09, 2011, 04:14:57 pm »
Yeap, nice stuff all.

I had system crash ( haha my computer  :D ). Lost some data which was created/edited these days. Project too  :-\. Nevermind, I didn't like it anyway   :).

There are some things I want to know. There are some bugzz ( >:( ), that just kill me everytime. I don't know if it's because of mine system or it's Anim8or's "fault". So if you have same problems, then it's not my comp.

a) When I group something and then scale it, sometimes, all the meshes just go everywhere ( pic.1-2 )
b) When I group something ( but sometimes even without grouping, just a single mesh ) and rotate it, then if I hit "undo", it doesn't return into first position ( pic.3-4 )

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