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Messages - xalener

Pages: 1 [2] 3 4 ... 18
16
Arnold Brownschwagger?

17
Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: September 15, 2009, 08:21:54 pm »
Who said he was striving for 100% realism? Of all the things to crit the guyon, stylistic choice shouldn't be one of them. That's the artist's call. That's ALWAYS the artist's call.

That's why I like Halo. It doesn't strive for realism... The only realistic aspects are there to make it relatable. It doesn't take crap from other game devs either (grey, blue, and brown. Steel bolts and meathooks). It does it's own thing visually.

18
Anim8or Challenges / Re: Challenge #8: Walk Cycle
« on: September 06, 2009, 11:24:28 pm »
I'd have entered this...

&feature=channel_page

If it weren't for the arms.

19
General Anim8or Forum / Re: LODs
« on: September 06, 2009, 10:52:05 pm »
You could select the whole model and use "merge points" to lower the polycount.

Just make the threshold higher than usual.

20
Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: August 25, 2009, 03:04:41 am »
Just replicate exactly what you want to see. Nothing less than that is remotely acceptable. That's how you make a good model.

21
Finished Works and Works in Progress / Re: Lightsaber
« on: August 23, 2009, 08:29:15 pm »
You can do the beam the same way they do it in the games. Just some trans maps on some flat planes.

22
General Anim8or Forum / Re: Yoda
« on: August 22, 2009, 06:44:21 pm »
I really don't mean to put a damper on your enthusiasm, but others besides me will tell you that dozens of "community projects" have been suggested here over the past several years.  Yet, I have a hard time remembering more than one that came to fruition.  Good luck, though...

Like a broken freakin record.

23
Anim8or v0.98 Discussion Forum / Re: Is this a known problem with ART?
« on: August 17, 2009, 06:58:48 am »
That could also help....But it could also quadruple the already long rendering times too.

24
Anim8or v0.98 Discussion Forum / Re: Is this a known problem with ART?
« on: August 15, 2009, 01:26:59 am »
What I do is I add a local light that's near (but not all the way) pitch black to the dark areas.

25
Anim8or v0.98 Discussion Forum / Re: Is this a known problem with ART?
« on: August 13, 2009, 12:41:47 am »
I know what you mean. It seems some objects can't go darker than their own diffuse or something.

26
Is it a white spotlight shinng on a high specularity green object, or a green spotlight shining on a high specularity white object?

Or both?

27
Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: August 09, 2009, 06:45:20 am »
You could drag select the faces near the general area and press "c" thendetatch the faces. :/ It would take a while, but it'd work.

28
Finished Works and Works in Progress / Re: Blowhorn Mech
« on: August 09, 2009, 06:43:27 am »
Awesome. Have you thought about copyingand pasting the legs from the first model onto the second model?

29
General Anim8or Forum / Re: Anim8or's progress
« on: July 31, 2009, 04:07:06 am »
He's already said he want's to do this alone.
The only chance we have of this becoming open source is if he quits and releases it.

30
Finished Works and Works in Progress / Re: Discovery 1
« on: July 22, 2009, 06:58:35 am »
You should try the "shell" tool. It's really useful for projects like this.

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