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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - thecolclough

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 01, 2017, 02:57:52 pm »
i changed my glass settings back to red, but it's still showing up orange/yellow in places; i'm pretty sure that's down to the lighting, so there's probably not much i can do about it without significantly affecting the rest of the scene.  however: as part of my ongoing quest for readability, i've tried adding a near-black rim around the text.  not 100% sure if it's working/helping, but i think i like it... almost think i should lighten the text-face colour again though ???

Anim8or v1.0 Discussion Forum / Re: UV Editor.
« on: May 01, 2017, 12:36:36 pm »
well, it's not a universal problem with 1.0 b2; i've built my splashscreen design entirely in 1.0 b2 and material application has been working fine both for whole elements and for separate mesh faces in point-edit mode

edit... sorry, posted too soon there.  just double-checked; turns out i can do texture UVs for whole elements, and i can change materials for individual faces, but UV application isn't working on individual faces

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 29, 2017, 09:09:03 pm »
@thecolclough It's a lot better, though is the "NIM" yellow on purpose?  I think it might be easier to read if it were just as red as the other characters.
i tried experimenting with orange glass instead of red, but it came out inconsistent, probably because of the different coloured lights in the scene.  definitely still some fine-tuning to do on my dielectric settings!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 29, 2017, 03:36:03 pm »
okay... i got so many scrapes and bruises right now from battling ART :P  I'm fairly happy with how my scene is coming along overall (i've added the suspension cables, which were the last missing bit of modelling, and i think i've improved the readability of the text), but there's the occasional little bit which just doesn't want to come out how i want.  the main culprit is the right-hand end of the version-number block; i've tried all sorts of things to get it to show up red like the sides of the letters above it, but it seems determined to stay brown for some reason.  hmph >:(

also, i know it's all a bit grainy atm, but i'm planning to crank up the sample count for the final render.  the last two i posted were at 16, this one's 25, and i'm thinking i might go for 64 on the final pass.  if the render time isn't too prohibitive, i'd like to run off a full-HD version just to see what it looks like, but we'll have to wait and see on that one! :D

anyway, what do you guys think of this one?  is it more readable (or less, or no difference)?  any other detail critiques?

Not a game-changer or anything, but I've noticed a little interface glitch: those orange bounding boxes which appear when you hover over an element in recent versions are very helpful, but when you move the cursor outside the viewport the last bounding box remains visible even though you're no longer pointing at any elements.

apologies if i'm duplicating this one, although i don't remember anyone flagging this one up before.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 29, 2017, 12:28:57 pm »
looking excellent as ever, FSS.  one tiny little suggestion for the sake of fine-tuning: where you've done the '8' and the '1.0' in red, that makes them look like they want to fit together as a pair, so i think it would work better if the lower line of text was moved very slightly to the left so that the two numbers centre-align relative to each other.  i realise the whole lines are currently centred, but i think the alignment of the numbers draws the eye more.

anywho, back soon with another version of my design, once i've picked another little fight with ART :P

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 28, 2017, 03:31:17 pm »
thanks for the feedback, again - glad you're liking the design :)

makes me think of the 20 century fox logo.
hadn't thought of that before, but i can see the resemblance now you mention it!

The text "Anim8or" is a wee bit difficult to read for my taste (it seems a little too transparent maybe)
same here actually; that's the main thing that's still niggling me.  i'm thinking i might try a version with the front faces of the text changed to the highly-mirrored material used on the two plinths, and leaving the sides glassy

At long last, I finished rigging Sharkie! I must say that I'm pretty happy with the result
must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 26, 2017, 09:36:16 pm »
thanks for the feedback so far, and especially for the help on the reg-tm symbol, everyone!  as you can see, the symbol has made it into the update below.  i also improved several other aspects, and decided to include the version number within the render after all.  still not completely happy with the glass effect - i might crank up the IOR a bit, and/or experiment with putting a different material around the sides of the letters; something aluminium-ish, maybe.

also, i'm going to try and smooth out a fair bit of that grain for the final render; i'm just rendering quick-and-dirty atm so i can gauge how the models and lighting are developing.

fss: i definitely prefer the new colour pallette for Sharkie.  like you said, i'm sure you'll get a much stronger overall image going that route.

davdud: i think there could be scope to add something organic to your existing scene, rather than reworking the whole thing; maybe a pot plant sitting to one side of the sink?  hanging a towel on that ring would make a big difference to the sense of lived-in-ness too.  just thinkin' out loud, again 8)

I was reminded of other animations that don't really tell you anything so its all a guess what the concrete basis of the story is, because I like watching those.
fair nuff - nothing wrong with a bit of surrealism!

I hope that I can resolve it with the next one  :D
i look forward to seeing how it turns out :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 25, 2017, 10:38:40 pm »
ah, one more thing - does anybody have any tips on how to type the Registered Trademark symbol into an Anim8or text element?  can't remember whether the alt-gr key or the alt + unicode-number trick ever worked in anim8or before, but they don't now because alt and alt-gr both toggle arc-rotate instead.

i must admit i struggled to follow the plot, because a lot of the dialogue is so distorted that i couldn't make out what was being said :(  which is a pity, because the title is intriguing and i was looking forward to finding out what the deal is with the 'asbestos tree'.

i spotted a few z-depth cutoff errors here and there; it's worth keeping an eye out for those when you're animating, and they can usually be fixed/avoided either by careful camerawork, and/or by going into the environment properties and changing the near z-depth limit to a much smaller number.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 25, 2017, 09:46:39 pm »
okay, turns out my problem wasn't with the materials, it was with the normals.  i'd forgotten that ART can be a bit funny about rendering the back-sides of polys.  so now that i've addressed that issue, i think i'm ready to show my first preview render...

i gave myself a few extra criteria for my design, as follows:
  • keep the overall concept as clean and focused as possible
  • keep the emphasis firmly on the title text - everything else is just window-dressing
  • keep the colour scheme centred on the new grey-and-orange interface design, with a nod to the red and yellow of the Robin icon
  • ...and don't even think about putting characters in there, because my character modelling is nowhere near as good as FSS's :P

i've slightly increased the sideways resolution to 800x450, to give a 16:9 aspect ratio.  i've always liked working in 16:9 and i think it suits this composition a bit better than the traditional 750x450.  however, it wouldn't suffer too much from being cropped back to 750x450 if that's what Steve really wanted.

this is very much a work-in-progress; known issues include:
  • there are a few more modelling details to add - the reg-tm symbol and the version number are missing (although i'm kinda tempted to add the version number in post), the 'table'/'plinth' pieces will be redone in a more interesting shape, and there will be cables suspending the text pieces
  • the materials aren't quite right yet; the checkerboard effect on the floor and ceiling (inspired by the default ground grid) isn't as obvious as i want it to be, and there are just too many different things all reflecting each other so i want to change some elements to use less-reflective materials; i also want the main text to stand out much more from the background
  • the lighting will have to be adjusted; i like the orange-ness in general, but as it stands i think it's a bit too orange

i expect there'll be one or two more previews along the way, before this is finished...

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 24, 2017, 11:18:11 pm »
i've started a draft of my own, but i don't have a preview ready yet because my ART materials are... um... let's say they're not exactly behaving the way i want them to!  better go back and re-read the manual.  but it's gone midnight local time, my brain's switching off, and i've got work in the morning, so it'll have to wait a bit :P

Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 22, 2017, 10:10:42 pm »
It did occur to me to try to come up with a composition which features the knife from the Cut-Edges tool. Though in my head it'd be a kind of image of her right after finishing something which would be visible right next to her.
yeah, that would be cool - the "ta-da!  look what i made!" moment.  oh, now i've just thought: for the sake of keeping things simple and to-the-point, what if the thing she's just carved was the 'Anim8or' text itself?

The 3rd pose huh? That's interesting to me, because I find that to be the least engaging.
i guess the overall pose is more static than some of the others, so i see where you're coming from, but i do think it has the nicest facial expression... just IMO :D

That's a cool idea
why, thank you 8)

I wonder if I can repurpose my bathroom idea into an incredibly expensive, high-class woodshop xDD
i'm sure you could - just throw in an angle grinder or something to give it that authentically workshop-y feel, heheh :P

Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 22, 2017, 06:30:38 pm »
fss: i'm just thinking out loud here... since anim8or is about making stuff, how about putting Robin in a more action-y pose where she's making something?  e.g. give her a saw / hammer / paintbrush, etc?  you could also incorporate a 3-D 'Anim8or' text into the scene as her workbench.  :)

of the existing drafts, the one i like best is the top one in 'lays down 2'.

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