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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - thecolclough

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General Anim8or Forum / Re: Why do we love anim8or?
« on: April 14, 2017, 05:03:20 pm »
i can second pretty much all of the points you guys just made there  :)

Anim8or Challenges / Re: Challenge suggestions.
« on: April 12, 2017, 10:28:38 pm »
What about a little competition for a new splash screen for the new alpha version 1 for anim8or?

i'd be up for that  :)

General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: March 30, 2017, 09:39:20 am »
Agreed about Key Combos...
me too!  consistency is a wonderful thing =]

General Anim8or Forum / Re: Partial 'out of focus' blur ?
« on: March 25, 2017, 04:20:20 pm »
...and Anim8or isn't able to create depth renders internally...
it can, actually, but only if you use the still-image renderer.  there's a checkbox to include a depth channel.  however, Scene mode > Render > Movie doesn't have that checkbox, so you can't do depth-channel renders for a video (unless you go through each frame manually, which would be a pig of a job!)

General Anim8or Forum / Re: Partial 'out of focus' blur ?
« on: March 25, 2017, 11:51:54 am »
there's nothing in vanilla Anim8or as far as i'm aware.

depending on the placement of objects within your scene, though, you might be able to render the elements as separate images (the new Layers feature is useful to facilitate this) and then composite them using a defocus filter in a separate imaging or video-editing app; i've done that recently for my new film logo project.

this approach could start having problems if you've got elements (say a ground plane, for example) which are partly in the foreground but carry on into the background too, as you'd really want it to get blurrier gradually as it recedes instead of having a step change in blur levels between layers.

General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: March 23, 2017, 10:39:09 am »
I think congratulations are in order, Steve!  :)

davdud - if you're rendering multiple frames at once, then as you said it's easy enough having multiple instances each doing separate frames.  i did that for a short video clip recently and it worked fine.  if you've got a quad-core, for example, then you can have up to 4 instances going in parallel without them slowing each other down (as you said, again).  but if you're doing one still image, then you can't use multi-instancing for that, so it'd be helpful if the single-frame render process could harness all cores at once because then you get your one image in a fraction of the time.  thinking of ART renders in particular.

a multi-core rendering system is only an advantage if you've got a multi-core CPU, of course, which i realise not everyone does, but most PCs built in the last few years will have at least 2 if not 3 or 4 (and my rig has 6), and that trend is only likely to increase.  :)

I believe multithreaded means it uses a seperate thread to render than the one it uses for UI, so the UI is still responsive. I believe the renderer is always single threaded
yep, that's exactly it., anybody wanna join my campaign for actual multi-core rendering?  Trevor sounds like he might be interested?  we'll have placards, and t-shirts just as soon as i can get them printed, and hopefully a campaign cake... 8)

...probably should just bite the bullet and call it v1.0. That way I can start on v1.1 sooner
hooray for relatively-sensible version numbering!  :)

General Anim8or Forum / Re: Anim8or on Tablet PC?
« on: February 09, 2017, 10:44:06 am »
i think An8 could theoretically work on an MS Surface or similar tablet running Windows 8 or 10, but i'm not sure as i haven't tested it.  it won't work on Android, iOS etc

Anim8or v0.98 Discussion Forum / Re: Layers and groups don't cooperate
« on: February 08, 2017, 08:47:25 pm »
i seem to remember there was some unintended functionality (/bug?) where, if a group was assigned to one layer but its member elements were assigned to another, then both layers had to be activated to make the elements visible.  there's a thread about it somewhere in the depths of the forum iirc.  in your case, it sounds like the group is on 2 but the member elements are still on 0; might be worth ungrouping the group and checking which layer the elements are on.

the only two points i'd nitpick are: 1) the irises should probably be just a tad bigger, and 2) that ridge up the middle looks funny (guessing that's just a work-in-progress thing you haven't got round to cleaning up yet?)

but the general shape looks really good =]

Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 03, 2017, 10:35:42 pm »
drewi has basically covered what i was going to say about pacing - you don't need massive quiet bits all over the place, just take slightly longer to pronounce your commas and full stops.  be measured rather than hurried, that's all.  for a tutorial, i think people would find a 7-minute video with clear diction more helpful than a rushed 6-minute one, if you follow.  :)

if you're planning on making a lot of videos like this then it would be worth investing in a decent microphone - you can get a USB mic for 20 to 40 on Amazon (give or take exchange rates, of course); personally i use a Samson Q1U (now a few years old but still working fine) with Audacity to record and clean up the input; it's not completely perfect but it's plenty good enough for most purposes.

hope you didn't take my initial question the wrong way, by the way - didn't mean to be rude!  :o

as with anything, your tutorials will no doubt improve with practice, but you're off to a really good start  8)

Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 01, 2017, 11:11:33 pm »
i'll second the point about pacing.

also, was that you talking, or a computer?  there were some moments when i thought the voiceover had a strange synthetic sound to it... although i guess the same effect could have come from your mic or from post-processing the sound.

Finished Works and Works in Progress / Re: Merry Christmas
« on: December 24, 2016, 07:38:11 pm »
very good  :)

and a very merry christmas to you too, Alec!

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