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Messages - thecolclough

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 26, 2017, 09:36:16 pm »
thanks for the feedback so far, and especially for the help on the reg-tm symbol, everyone!  as you can see, the symbol has made it into the update below.  i also improved several other aspects, and decided to include the version number within the render after all.  still not completely happy with the glass effect - i might crank up the IOR a bit, and/or experiment with putting a different material around the sides of the letters; something aluminium-ish, maybe.

also, i'm going to try and smooth out a fair bit of that grain for the final render; i'm just rendering quick-and-dirty atm so i can gauge how the models and lighting are developing.

fss: i definitely prefer the new colour pallette for Sharkie.  like you said, i'm sure you'll get a much stronger overall image going that route.

davdud: i think there could be scope to add something organic to your existing scene, rather than reworking the whole thing; maybe a pot plant sitting to one side of the sink?  hanging a towel on that ring would make a big difference to the sense of lived-in-ness too.  just thinkin' out loud, again 8)

I was reminded of other animations that don't really tell you anything so its all a guess what the concrete basis of the story is, because I like watching those.
fair nuff - nothing wrong with a bit of surrealism!

I hope that I can resolve it with the next one  :D
i look forward to seeing how it turns out :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 25, 2017, 10:38:40 pm »
ah, one more thing - does anybody have any tips on how to type the Registered Trademark symbol into an Anim8or text element?  can't remember whether the alt-gr key or the alt + unicode-number trick ever worked in anim8or before, but they don't now because alt and alt-gr both toggle arc-rotate instead.

i must admit i struggled to follow the plot, because a lot of the dialogue is so distorted that i couldn't make out what was being said :(  which is a pity, because the title is intriguing and i was looking forward to finding out what the deal is with the 'asbestos tree'.

i spotted a few z-depth cutoff errors here and there; it's worth keeping an eye out for those when you're animating, and they can usually be fixed/avoided either by careful camerawork, and/or by going into the environment properties and changing the near z-depth limit to a much smaller number.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 25, 2017, 09:46:39 pm »
okay, turns out my problem wasn't with the materials, it was with the normals.  i'd forgotten that ART can be a bit funny about rendering the back-sides of polys.  so now that i've addressed that issue, i think i'm ready to show my first preview render...

i gave myself a few extra criteria for my design, as follows:
  • keep the overall concept as clean and focused as possible
  • keep the emphasis firmly on the title text - everything else is just window-dressing
  • keep the colour scheme centred on the new grey-and-orange interface design, with a nod to the red and yellow of the Robin icon
  • ...and don't even think about putting characters in there, because my character modelling is nowhere near as good as FSS's :P

i've slightly increased the sideways resolution to 800x450, to give a 16:9 aspect ratio.  i've always liked working in 16:9 and i think it suits this composition a bit better than the traditional 750x450.  however, it wouldn't suffer too much from being cropped back to 750x450 if that's what Steve really wanted.

this is very much a work-in-progress; known issues include:
  • there are a few more modelling details to add - the reg-tm symbol and the version number are missing (although i'm kinda tempted to add the version number in post), the 'table'/'plinth' pieces will be redone in a more interesting shape, and there will be cables suspending the text pieces
  • the materials aren't quite right yet; the checkerboard effect on the floor and ceiling (inspired by the default ground grid) isn't as obvious as i want it to be, and there are just too many different things all reflecting each other so i want to change some elements to use less-reflective materials; i also want the main text to stand out much more from the background
  • the lighting will have to be adjusted; i like the orange-ness in general, but as it stands i think it's a bit too orange

i expect there'll be one or two more previews along the way, before this is finished...

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 24, 2017, 11:18:11 pm »
i've started a draft of my own, but i don't have a preview ready yet because my ART materials are... um... let's say they're not exactly behaving the way i want them to!  better go back and re-read the manual.  but it's gone midnight local time, my brain's switching off, and i've got work in the morning, so it'll have to wait a bit :P

Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 22, 2017, 10:10:42 pm »
It did occur to me to try to come up with a composition which features the knife from the Cut-Edges tool. Though in my head it'd be a kind of image of her right after finishing something which would be visible right next to her.
yeah, that would be cool - the "ta-da!  look what i made!" moment.  oh, now i've just thought: for the sake of keeping things simple and to-the-point, what if the thing she's just carved was the 'Anim8or' text itself?

The 3rd pose huh? That's interesting to me, because I find that to be the least engaging.
i guess the overall pose is more static than some of the others, so i see where you're coming from, but i do think it has the nicest facial expression... just IMO :D

That's a cool idea
why, thank you 8)

I wonder if I can repurpose my bathroom idea into an incredibly expensive, high-class woodshop xDD
i'm sure you could - just throw in an angle grinder or something to give it that authentically workshop-y feel, heheh :P

Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 22, 2017, 06:30:38 pm »
fss: i'm just thinking out loud here... since anim8or is about making stuff, how about putting Robin in a more action-y pose where she's making something?  e.g. give her a saw / hammer / paintbrush, etc?  you could also incorporate a 3-D 'Anim8or' text into the scene as her workbench.  :)

of the existing drafts, the one i like best is the top one in 'lays down 2'.

i wasn't involved, but i remember reading about it.  seem to remember the plot synopsis involved a king and a princess and a rogue cosmetics company, or something?  or am i getting mixed up with something else?

General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: April 17, 2017, 04:44:17 pm »
Notes for v1.0 beta 2, dated April 15, 2017:

Hot Key Changes: Ctrl+N for File->New, Ctrl+O for File->Open, Ctrl-S for File->Save, and Ctrl+Shift+S for File->SaveAll. Smooth shading was changed to Ctrl+U.
we can probably file this one under 'better late than never', can't we :P
this is a really good change, though - thank you Steve :)

General Anim8or Forum / Re: Feature request
« on: April 17, 2017, 03:33:12 pm »
i'd say a sound on render completion should be a user-settable option as there are times when i wouldn't want it running, but there are certainly other times when it could be useful

Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 15, 2017, 12:50:32 pm »
This might be off topic a bit, but how old is the original splash screen? I don't ever remember seeing another, and I've been using anim8or for ever.
it's had a few minor revisions (adding ART materials, for example), but the basic design hasn't changed since I started using An8 in 2002, so it's got at least 15 years of use behind it!

General Anim8or Forum / Re: Why do we love anim8or?
« on: April 14, 2017, 05:03:20 pm »
i can second pretty much all of the points you guys just made there  :)

Anim8or Challenges / Re: Challenge suggestions.
« on: April 12, 2017, 10:28:38 pm »
What about a little competition for a new splash screen for the new alpha version 1 for anim8or?

i'd be up for that  :)

General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: March 30, 2017, 09:39:20 am »
Agreed about Key Combos...
me too!  consistency is a wonderful thing =]

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