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Messages - thecolclough

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766
you know we've got reference images?  well, how about reference videos?  exactly the same as a ref. image, but with a video rather than a static pic.

i know anim8or doesn't have any video playback stuff at the moment, but the fact that the renderer can handle multiple compression options, seems to suggest that steve is able to tap into the available video codecs, so i was just wondering, how much work would it be to include in-scene playback functionality?

it'd also be cool if you could make a reference image or video visible in the renders (i guess just have a boolean switch in the ref. image's properties, to set whether it renders or not), so that you could use them to create moving backgrounds, or video/computer screens in your models, etc.  example: if you were building a futuristic city, you could place a 'reference' video on the side of a building to make a giant advertising billboard, a la Blade Runner.   8)

any thoughts, peoples?

- colclough

767
Finished Works and Works in Progress / Re: Flying things
« on: April 08, 2008, 02:48:09 pm »
cool!  i especially like the entirely fictional supersonic jet thingy, the flames at the back are a good touch

i'm not much of a trekkie, but your enterprise looks pretty nice to me ;D

- colclough

768
General Anim8or Forum / Re: Eggplant beginner blues (and greens)
« on: April 08, 2008, 02:44:33 pm »
hi
i have to admit i'm more of a "just muddle around and find out for myself which button does what" type (the downside is that i sometimes miss things, so it takes ages to discover some useful stuff, of course!), but i know everyone's different, i'd agree that your aim is a worthy one.

re: your final question, "how to do screenshots", they're actually very simple.  in bullet points, as you requested:

  • run anim8or at full screen, to get the best image resolution
  • each time you want to get a screenshot, you just press the little key marked PrtScrn (or similar), which is found in the top-right corner of most keyboards.  the image on your screen will be copied into your clipboard.

if you're writing your tutorial in MS Word or similar, then:

  • get screenshot as outlined above
  • switch programs to get back into word-processor
  • make sure the cursor is positioned where you want the picture to go in your document
  • paste

if you're writing in HTML, or if you want to keep the screenshots as separate image files for any other reason, then you can use any image editor from MS Paint to PhotoShop:

  • get screenshot as outlined above
  • go into image editor
  • set up a new picture with the same resolution as your desktop (hopefully the program will remember your settings, so you don't have to redo the setup every time)
  • paste
  • save

it looks like a lot of steps when you write it like that, but you'll soon find it's actually quite simple :)

hope that helps!

- colclough

769
General Anim8or Forum / Re: land textures
« on: April 08, 2008, 11:06:06 am »
*checks out the link*  that site is AWESOME!!!  i'm so gonna use that for my next project!  thanks for posting the link, floyd86 ;D

- colclough

770
Finished Works and Works in Progress / Re: My Lightsaber
« on: April 08, 2008, 08:03:14 am »
and with you also, Master Spicy  8)

- colclough

771
Finished Works and Works in Progress / Re: My Lightsaber
« on: April 08, 2008, 04:33:30 am »
ah.  okay, you win, spicy!  congratulations ;D

- colclough

772
aha!  so that's the secret.  thanks, hihosilver, i'd been wondering about that, too!  :D

- colclough

773
the outer glow effect is made from a series of concentric cylinders, with a two-sided material, the front is completely see-through, and the back is given 1.0 emissive colour but set to only about 0.08 opacity.  the closer to the core of the blade you look, the more cylinders you are looking through, so the greener it looks.  it's quite a similar technique to the atmosphere-glow effect around the planet in this topic i posted a while back.  the two-sidedness of the materials is the key to making it work.

- colclough

774
General Anim8or Forum / Re: at at starwars robot
« on: April 07, 2008, 05:56:31 pm »
or "plagiarism".  that's the favoured term in the academic world.  at my sixth form, around exam times (january and june, mostly) that word got sooooo overused by the teaching staff, mostly in long speeches aimed at persuading us students not to even think about doing it.  apparently wannabe67's teachers didn't place so much emphasis on honesty as mine did  :(

and while we're complaining - AT-ATs aren't robots.

- colclough

775
Finished Works and Works in Progress / Re: i got no guts...
« on: April 07, 2008, 05:50:50 pm »
ah.

i've really got my work cut out now, haven't i?!!   ;)

well, thanks for posting that, hihosilver.  it's almost 11pm my time right now and my eyes are starting to hurt from being on the computer too long, but i'll have a better read of the links tomorrow, hopefully :)

- colclough

776
General Anim8or Forum / Re: sequnce i have been working on
« on: April 07, 2008, 05:06:11 pm »
None of this work is his, personally I'd suggest a lifeban.

as much as i want to like everyone on this forum, i'm afraid i'd have to agree with you, silver.

- colclough

777
General Anim8or Forum / Re: at at starwars robot
« on: April 07, 2008, 04:37:54 pm »
*checks the web link*  ummm... right.  it's not just the same model as on the website, it's the same render/screengrab.  well spotted, falloffalot.

778
Finished Works and Works in Progress / Re: New Idea, New Team
« on: April 07, 2008, 04:07:11 pm »
dressedforsuccess, those renders you keep posting are brilliant!  i'm not sure that the plant thing really fits in with the industrial theme you seem to have going in the other pics, but it's a nice plant anyways :)

- colclough

779
Finished Works and Works in Progress / Re: Skeleton WIP: Reboot
« on: April 07, 2008, 03:11:09 pm »
... I have another major job going on and for it I'm modeling a heart ...

let me guess... this other project is Pirates of the Carribbean: Dead Man's Chest - The Anim8or Remake;D

on a more serious note, if you want to share any tips on modelling internal organs, they'd be much appreciated, i need to make some too  ;)

- colclough

780
General Anim8or Forum / Re: introduction
« on: April 07, 2008, 12:55:50 pm »
... I ride a mountain bike and I "fall off a lot"

... hence the fact you always wear that metal crash helmet!  ;D

- colclough

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