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News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - thecolclough

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781
General Anim8or Forum / Re: introduction
« on: April 07, 2008, 11:58:11 am »
hi, jaron!  welcome to the forum!  help yourself to one of my newly-invented Virtual Biscuits:


i think you'll find most (maybe all) of us would say we do anim8or as a hobby, it's just some of us are more obsessive about it than others.   ::)  we still have to balance it with other stuff, like education, jobs, etc, but it's amazing how much some people get done when they use their spare time effectively.  i'm not one of them, i have to admit - i'm still working on an anim8or movie i started in december 2006, just because other stuff keeps getting in the way...

but don't let that put you off!  use what time you can, post your work here so we can offer you advice and feedback and stuff, and above all, enjoy ;D

- colclough

since we're in 'introductions' mode, my name's pronounced 'KOL-kluf', btw  ;)

782
Finished Works and Works in Progress / Re: My Lightsaber
« on: April 07, 2008, 09:29:55 am »
tanzim: never mind...  :-\

spicy: it's refreshing to hear someone say that about lucas, rather than constantly slagging the poor man off for 'messing up' the prequels, and stuff!  lucas rocks!   ;D

- colclough

783
Finished Works and Works in Progress / Re: My Lightsaber
« on: April 07, 2008, 05:58:01 am »
Am I right or am I right?
you seem confident :D  at least we both agree that it's one of the ones luke uses in the Old Trilogy...

- colclough

784
tanzim: hope somebody remembers the guy's name eventually ;D

beyond-3rd: it's looking great!  keep it up :)

- colclough

785
Finished Works and Works in Progress / Re: My Lightsaber
« on: April 07, 2008, 05:40:14 am »
hey, nice lightsabre!  did you see i posted a .an8 file with some pre-made lightsabre blades over in the General Stuff forum?  if you haven't built a blade yet, you can borrow one of mine and save yourself some work.

i'm not completely sure, but i'd guess that's anakin's sword from Episode III, which luke then has in Episodes IV and V.  right or wrong?

:)

- colclough

786
Finished Works and Works in Progress / Re: My first complete object
« on: April 07, 2008, 05:35:42 am »
even better - it's a futuristic, teleported-and-melted three-tailed-shark shaped fighter spaceship, made out of blue-painted blu-tack!

;D

- colclough

787
General Anim8or Forum / Re: at at starwars robot
« on: April 07, 2008, 05:17:47 am »
looks cool, but i agree with beyond-3rd and hihosilver, a higher-res piccy would be good, so we can see in a bit more detail.  :)

- colclough

788
hey, nice one, alpha2!

- colclough

789
hi all
i built some lightsabre blades in anim8or a couple of years ago, for a movie project which never really got off the ground.  i just rediscovered them, and i thought, since they're quite generic (they don't even have to be lightsabres, you could use them for other stuff if you wanted), i'd post them here for anybody to download and use if they want.  they're 100% freeware, i won't say anything like "you must make sure you clearly label my models in your work" or anything stuffy like that  :P  although, if you do make use of them, i'd love to see a render!

well, hope they're useful to somebody  :)

- colclough

790
Finished Works and Works in Progress / Re: Fireplace front
« on: April 05, 2008, 01:06:06 pm »
...I have a tendency to forget details.

snap!  ::)

- colclough

791
General Anim8or Forum / Re: newbs come
« on: April 05, 2008, 01:03:08 pm »
not entirely sure about the green, but i guess it's just difference in personal taste, that's all ;D  they're nice little bits of furniture you've got there, falloffalot!

- colclough

792
Finished Works and Works in Progress / Re: Fireplace front
« on: April 05, 2008, 09:59:57 am »
They are merely structural. I thought they would provide structural strength by distributing the downward force from the post to the sill. They also are a bit of decorative and provide a small protection from the fire.
fair enough :)

so, is this based on a real-world fireplace, or have you designed it yourself?

- colclough

793
Finished Works and Works in Progress / Re: Fireplace front
« on: April 05, 2008, 07:36:19 am »
looks cool - just wondering though, what's the little block on the inside of the bottom corners do?

- colclough

794
i'm currently working on a pretty big short-film project, almost entirely in anim8or, and i've got to the stage where i have dozens of objects, several figures and sequences, and 20 or 30 scenes - and my problem is that it's all in the file in no particular order.  basically i started by making the simplest things first, but i'd now like to be able to rearrange the order my objects appear in the 'Object' menu, so that all the bits of set are grouped together, all the props are grouped together, etc etc.  and in scene mode, i'd like to be able to put all the scenes in the order they appear in the movie.

now, i know it's possible to open up the .an8 file in a text editor and rearrange the code manually, but that's quite a formidable task in a project of this size.  it's also possible to do it with the 'Import' commands, but that takes ages, and is a pain in the neck.  so what i was thinking is, for each program mode (object, figure...) it'd be really great to have a 'manager' panel, where (for object mode, for example) you could rearrange the order of your objects, easily duplicate objects, and manage object importing/exporting - i was thinking it could be done as a list box thing, sort of like the 'List Items' box, but with some extra controls on the side to allow re-ordering and other stuff.  if this was implemented, then when you import objects from another file, you could use the same interface to present a list of all the objects in said file, and you just ticked a checkbox next to each one that you wanted to import, and then pressed an 'import all' button when you were done, rather than working through an endless list of message boxes.  you could also take the 'Delete Object' command out of the 'Edit' menu, and make it a part of the object manager, allowing you to delete multiple objects simultaneously if you so desired.  and maybe 'Object Settings' could be moved into the 'Object' menu and/or the manager as well?  i don't know about everyone else, but personally i don't think having it in the separate 'Settings' menu is the best of arrangements.

so your 'Object' menu would now look something like this:

New Object
Manage Objects
-----
object01
object02
object03
etc etc etc
-----
Object Settings

and the Object Manager would include the commands New, Import (always enabled), and Settings, Move Up, Move Down, Duplicate, Delete, Export (enabled when you have one or more objects selected)

...and then, a similar system for Figure, Sequence and Scene settings, which (i'd guess) would be able to share a lot of code with the Object one.

well, that's how i'd do it, what do the rest of you think?

and steve... any chance of implementation?

- colclough

795
i've downloaded tierazon, and had a little play with it; looks pretty cool, but it keeps crashing.  i guess i'll just need to experiment more... and i'll try and remember to post my first decent fractal piccy, if/when i get round to doing one :D

- colclough

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