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Messages - thecolclough

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General Anim8or Forum / Re: Low and High Poly
« on: March 31, 2008, 10:04:33 am »
3d joe, floyd86, you're both so wrong - stop confusing poor spicy!  'high-poly' means your parrot is flying at a high altitude (or on drugs), whereas 'low-poly' means it's flying close to the ground (or perhaps depressed).  i thought everyone knew that, but i was obviously mistaken...

sorry guys, couldn't resist ;D

- colclough

General Anim8or Forum / Re: Error making AVI frame
« on: March 31, 2008, 09:44:51 am »
hm.  if you're using a decade-old computer, then the chances are it won't be able to handle uncompressed renders at dvd quality... for my short-film projects, i render everything uncompressed at 1024x576, which is the correct format for PAL widescreen (can't comment on NTSC frame size really, although i did think it was a bit bigger than 852x480), but i can get away with that because i've got a shiny new machine with a quad-core processor and 500 GB of hard disk space.  if you were using a higher-spec machine, then i'd advise you to do the same, but if it's 10 years old, then it'd probably take one look at the massive file sizes (i had a 32-second clip that was over a GB once), curl up into a little ball, and die with a pathetic whimper...

personally, i like the microsoft mpeg-4 codec, it always worked fine for me, irrespective of aspect ratio, but i still use uncompressed for major projects, just to get that extra level of image quality.

- colclough

sounds weird... i've currently got nvidia and xp, and it all works fine, and i used to have 98se, and it worked fine.  from what i've heard, winME was just a really bad OS, so maybe you should just stick with running anim8or on your other 2 machines?

i used to only have scanline available in my list of renderers, under 98, but now under xp i've got an openGL option too.  i don't know much about alternate renderers, but i'd guess perhaps the openGL renderer is only available under xp or later?

- colclough

General Anim8or Forum / Re: AA makes a wierd difference
« on: March 31, 2008, 09:24:55 am »
i had a similar issue back in 2006 when i rendered a shot of a city for a short movie, because i had textures on all the tower blocks, rather than bothering to model all those hundreds of windows  :P.  here's a still, with AA on:

(sorry, don't have a non-AA available!)

i didn't have any bump maps, but i still got a significant difference between AA and non-AA renders.  i suspect it's an issue with all types of texture, but perhaps more so with bump maps due to the fact that they actually change the shape of the object surface?

- colclough

almost every other program i use, has ctrl-s as save (in fact, i can't think of a single one that doesn't), and one of the few things that annoys me about anim8or is the fact that it doesn't have ctrl-s as save.  i hereby second jhamecher's motion in favour of changing the shortcut!

- colclough

Finished Works and Works in Progress / Re: Skeleton WIP: Reboot
« on: March 31, 2008, 08:56:58 am »
(Staring at computer dumbfounded by intenseness of the model)
tanzim, i know exactly what you mean!

- colclough

Finished Works and Works in Progress / Re: dragon
« on: March 31, 2008, 08:53:59 am »
it needs some long, sharp teeth, and i'll add my voice to the movement saying the front circle is weird, but otherwise i like it!  also guessing you're going to put some membranes between the wing spike things?  anyway, i'd love to see a textured and subdivided version!

- colclough

Finished Works and Works in Progress / Re: The happy knight
« on: March 31, 2008, 08:49:33 am »
would love to see a video, he looks like he could be a very entertaining character.

"Chivalry and Alcohol - in cinemas summer 2008"  :D

- colclough

Finished Works and Works in Progress / Re: Mustang GT 2005
« on: March 31, 2008, 08:46:43 am »
i dunno, mate, looks to me like it's missing a few pieces... heheh  ::)  really nice modelling so far!  looking forward to seeing your progress, silver.

- colclough

Finished Works and Works in Progress / Re: Dead End Road.
« on: March 29, 2008, 09:26:39 pm »
i should hire you as a set builder for my next cgi movie...
You could, but i'm not cheap. =D

dang.  i ain't got no budget...  :P
heheh  ;D

btw what's pixia?  is it an image compositing program or something?

- colclough

Finished Works and Works in Progress / Re: Dead End Road.
« on: March 29, 2008, 08:45:03 pm »
hey, pretty sweet!  you've done a great job on the dark-and-dingy thing, i know i wouldn't wanna go down there!  glad to see you took my suggestion about the light fitting by the door :)  the greek text is an interesting touch, too.

just a couple of questions - did you make the moon/stars texture(s) yourself?  and how come your post has a 'thumbs down' icon - a bit inappropriate for such a good render, isn't it?

i should hire you as a set builder for my next cgi movie...

- colclough

Finished Works and Works in Progress / Re: Clothing Simulation
« on: March 29, 2008, 11:18:46 am »
that's better, i can see now!  looks pretty cool, but would it be possible to have a slowed-down version so we can see a bit more clearly?  just wondering.


- colclough

Finished Works and Works in Progress / Re: Clothing Simulation
« on: March 28, 2008, 09:31:01 pm »
i'll second pirate92, i'm afraid :(

- colclough

<annoying>erm, just to be pedantic... The Incredibles was made by pixar, who are Dreamworks Animation's arch-rivals.</annoying>  i like sharing the interesting-but-useless info that i've accumulated over the years  ;)

now, back on topic... excellent rig, SirBonovox!  now he just needs some textures and clothes, although i'm certainly not volunteering to do the cloth sim  :P

- colclough

Finished Works and Works in Progress / Re: Half Life 2 Funny Movie
« on: March 27, 2008, 10:16:20 pm »
nice mouth there, although i can't help thinking it would work just as well for a fish as for a human... :P  never mind, i obviously just have a really weird brain.

it looks quite high-poly though, surely if you model the whole person to that degree of detail, you'll get a suicidally massive poly count and crash your computer?

one last thought: it could use some teeth  ;D

- colclough

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