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Messages - thecolclough

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781
Finished Works and Works in Progress / Re: dragon
« on: March 31, 2008, 08:53:59 am »
it needs some long, sharp teeth, and i'll add my voice to the movement saying the front circle is weird, but otherwise i like it!  also guessing you're going to put some membranes between the wing spike things?  anyway, i'd love to see a textured and subdivided version!

- colclough

782
Finished Works and Works in Progress / Re: The happy knight
« on: March 31, 2008, 08:49:33 am »
would love to see a video, he looks like he could be a very entertaining character.

"Chivalry and Alcohol - in cinemas summer 2008"  :D

- colclough

783
Finished Works and Works in Progress / Re: Mustang GT 2005
« on: March 31, 2008, 08:46:43 am »
i dunno, mate, looks to me like it's missing a few pieces... heheh  ::)  really nice modelling so far!  looking forward to seeing your progress, silver.

- colclough

784
Finished Works and Works in Progress / Re: Dead End Road.
« on: March 29, 2008, 09:26:39 pm »
i should hire you as a set builder for my next cgi movie...
You could, but i'm not cheap. =D

dang.  i ain't got no budget...  :P
heheh  ;D

btw what's pixia?  is it an image compositing program or something?

- colclough

785
Finished Works and Works in Progress / Re: Dead End Road.
« on: March 29, 2008, 08:45:03 pm »
hey, pretty sweet!  you've done a great job on the dark-and-dingy thing, i know i wouldn't wanna go down there!  glad to see you took my suggestion about the light fitting by the door :)  the greek text is an interesting touch, too.

just a couple of questions - did you make the moon/stars texture(s) yourself?  and how come your post has a 'thumbs down' icon - a bit inappropriate for such a good render, isn't it?

i should hire you as a set builder for my next cgi movie...

- colclough

786
Finished Works and Works in Progress / Re: Clothing Simulation
« on: March 29, 2008, 11:18:46 am »
that's better, i can see now!  looks pretty cool, but would it be possible to have a slowed-down version so we can see a bit more clearly?  just wondering.

:)

- colclough

787
Finished Works and Works in Progress / Re: Clothing Simulation
« on: March 28, 2008, 09:31:01 pm »
i'll second pirate92, i'm afraid :(

- colclough

788
<annoying>erm, just to be pedantic... The Incredibles was made by pixar, who are Dreamworks Animation's arch-rivals.</annoying>  i like sharing the interesting-but-useless info that i've accumulated over the years  ;)

now, back on topic... excellent rig, SirBonovox!  now he just needs some textures and clothes, although i'm certainly not volunteering to do the cloth sim  :P

- colclough

789
Finished Works and Works in Progress / Re: Half Life 2 Funny Movie
« on: March 27, 2008, 10:16:20 pm »
nice mouth there, although i can't help thinking it would work just as well for a fish as for a human... :P  never mind, i obviously just have a really weird brain.

it looks quite high-poly though, surely if you model the whole person to that degree of detail, you'll get a suicidally massive poly count and crash your computer?

one last thought: it could use some teeth  ;D

- colclough

790
Finished Works and Works in Progress / Re: testing with V.97
« on: March 26, 2008, 10:52:10 am »
good point, xalener.  i guess the answers to your questions are "no, not really" and "well i was, but i'm not any more", respectively.

 ::)

- colclough

791
Finished Works and Works in Progress / Re: testing with V.97
« on: March 25, 2008, 11:37:13 pm »
i'm thinking the same as flametiger.  it's cool, but i haven't got a clue what it's supposed to be  :P

- colclough

792
Finished Works and Works in Progress / Re: rapier
« on: March 21, 2008, 11:46:20 am »
looks pretty cool so far.  maybe could do with turning up the specular a bit more, for the metallic effect, and you might want to turn on antialiasing in the render options box, as antialiased renders always look loads better (they take a bit longer, but hey, "you can't rush art"!).  good thinking about saving the backup of the mushroom.  that sort of lateral thinking is always helpful, but especially so in animation.

keep up the good work!  8)

- colclough

793
hey, i just discovered that as topic starter, i have the ability to lock the topic - woohoo!  I GOT THE POWER!!!  8)  but, please don't make me weild my power.  i don't want to lock off the directory, of course, but i might have to if too many people keep posting irrelevant stuff.   :(

on the bright side ;D : thank you to everybody who has posted their channels here so far, it's been a lot of fun looking through them all.  if you've got a channel, but haven't signed the directory yet, please do; we'd all love to see your vids!

thanks  :)

- colclough

794
Finished Works and Works in Progress / Re: WIP: Dead end road.
« on: March 19, 2008, 09:25:45 am »
awesome; the texturing is especially impressive.  i'd agree that the ground needs messing up, and it could use some work on the lighting, but the buildings are amazing.  maybe add a light fitting next to the doors on the left?  if you did that, and put in a corresponding local light in scene mode to make a sort of light puddle around the doors, and leave the rest of the scene a bit darker, i think that'd help make it look dirty and seedy, if that's what you're aiming for.  the icing on the cake would be to have some more models off in the distance, with a tiny local light on them, to create the impression that the alley goes on for longer, and mostly in the dark, but i guess that could end up being a lot of work...  :P

- colclough

795
Finished Works and Works in Progress / Re: cauldron
« on: March 15, 2008, 04:36:28 pm »
all it needs now is some witches' brew in it - bubble, bubble, toil and trouble, etc... - and maybe a handle?  8)

- colclough

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