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Messages - thecolclough

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796
Finished Works and Works in Progress / Re: Clothing Simulation
« on: March 28, 2008, 09:31:01 pm »
i'll second pirate92, i'm afraid :(

- colclough

797
<annoying>erm, just to be pedantic... The Incredibles was made by pixar, who are Dreamworks Animation's arch-rivals.</annoying>  i like sharing the interesting-but-useless info that i've accumulated over the years  ;)

now, back on topic... excellent rig, SirBonovox!  now he just needs some textures and clothes, although i'm certainly not volunteering to do the cloth sim  :P

- colclough

798
Finished Works and Works in Progress / Re: Half Life 2 Funny Movie
« on: March 27, 2008, 10:16:20 pm »
nice mouth there, although i can't help thinking it would work just as well for a fish as for a human... :P  never mind, i obviously just have a really weird brain.

it looks quite high-poly though, surely if you model the whole person to that degree of detail, you'll get a suicidally massive poly count and crash your computer?

one last thought: it could use some teeth  ;D

- colclough

799
Finished Works and Works in Progress / Re: testing with V.97
« on: March 26, 2008, 10:52:10 am »
good point, xalener.  i guess the answers to your questions are "no, not really" and "well i was, but i'm not any more", respectively.

 ::)

- colclough

800
Finished Works and Works in Progress / Re: testing with V.97
« on: March 25, 2008, 11:37:13 pm »
i'm thinking the same as flametiger.  it's cool, but i haven't got a clue what it's supposed to be  :P

- colclough

801
Finished Works and Works in Progress / Re: rapier
« on: March 21, 2008, 11:46:20 am »
looks pretty cool so far.  maybe could do with turning up the specular a bit more, for the metallic effect, and you might want to turn on antialiasing in the render options box, as antialiased renders always look loads better (they take a bit longer, but hey, "you can't rush art"!).  good thinking about saving the backup of the mushroom.  that sort of lateral thinking is always helpful, but especially so in animation.

keep up the good work!  8)

- colclough

802
hey, i just discovered that as topic starter, i have the ability to lock the topic - woohoo!  I GOT THE POWER!!!  8)  but, please don't make me weild my power.  i don't want to lock off the directory, of course, but i might have to if too many people keep posting irrelevant stuff.   :(

on the bright side ;D : thank you to everybody who has posted their channels here so far, it's been a lot of fun looking through them all.  if you've got a channel, but haven't signed the directory yet, please do; we'd all love to see your vids!

thanks  :)

- colclough

803
Finished Works and Works in Progress / Re: WIP: Dead end road.
« on: March 19, 2008, 09:25:45 am »
awesome; the texturing is especially impressive.  i'd agree that the ground needs messing up, and it could use some work on the lighting, but the buildings are amazing.  maybe add a light fitting next to the doors on the left?  if you did that, and put in a corresponding local light in scene mode to make a sort of light puddle around the doors, and leave the rest of the scene a bit darker, i think that'd help make it look dirty and seedy, if that's what you're aiming for.  the icing on the cake would be to have some more models off in the distance, with a tiny local light on them, to create the impression that the alley goes on for longer, and mostly in the dark, but i guess that could end up being a lot of work...  :P

- colclough

804
Finished Works and Works in Progress / Re: cauldron
« on: March 15, 2008, 04:36:28 pm »
all it needs now is some witches' brew in it - bubble, bubble, toil and trouble, etc... - and maybe a handle?  8)

- colclough

805
Finished Works and Works in Progress / Re: my first anim8or movie
« on: March 12, 2008, 10:14:53 am »
yep, spicy, John Williams is a film composer - imo, he's one of the greatest film composers of all time.  his work includes not only the Star Wars main theme (and pretty much all the other music for the saga too), but also nearly every film Spielberg has directed (including Jaws, Indiana Jones, E.T., Jurassic Park, etc), the first 3 Harry Potter films, and several other things as well.  here's a list of his composing credits - there's well over 100 of them!

- colclough

806
Finished Works and Works in Progress / Re: My Ship-So Far
« on: March 06, 2008, 09:06:03 am »
i'd go with tanzim's Option #2 for making the windows look better.  whichever option you take, one of your first priorities should be to make the windows less bright, as they currently really do look too much like floodlights 8)

and i'd like to hazard a guess as to which end is the front - i think it's the one at the right-hand side of the piccy.  right or wrong?

- colclough

807
Finished Works and Works in Progress / Re: Ferrari Enzo
« on: March 06, 2008, 09:00:41 am »
i thought enzo ferrari was the bloke that set up the company, and the ferrari enzo was a car they named in his honour, for what would have been his hundredth birthday or something like that... ?

then again, i'm not the world's greatest ferrari expert, i just think that looks like a pretty cool lowpoly car model, whatever you call it.

- colclough

808
Finished Works and Works in Progress / Re: My Ship-So Far
« on: March 05, 2008, 08:54:30 am »
looks cool so far, although i can't help wondering which end's the front...?

- colclough

809
Finished Works and Works in Progress / Re: [WIP] Theatre
« on: March 04, 2008, 09:33:00 am »
i agree with tanzim and ensoniq - tone the colours down and give it some lights, just for textural realism.  the modelling's great tho, it beats the heck out of the theatre i built a few years back  8)

- colclough

810
Finished Works and Works in Progress / Re: New to the forums
« on: February 28, 2008, 09:10:19 am »
i'd agree that the vegetation textures could, in theory, be made more realistic, but on the other hand, if you're building this as a film set, and it's all going to have to be rendered hundreds of times over for the animation, maybe you don't want to make it too complicated.  the important thing is to keep a similar level of detail and realism across all the things in the film, to give the production a consistent appearance.  for example, when they made Shrek, they had to deliberately make fiona less realistic than they were actually able to, as otherwise, she would have made everything else look awful by comparison.  if you're going for a simple, geometric production design for the whole cartoon, then the trees and grass you've got there work fine, imo  :)

keep up the good work!

- colclough

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