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Messages - thecolclough

Pages: 1 ... 54 55 [56] 57 58 ... 60
826
Anim8or v0.98 Discussion Forum / Re: Lip Sync
« on: March 31, 2008, 05:33:56 pm »
i'm not sure exactly what spicy was thinking, but he's given me an idea here - how about the ability to play back another video within anim8or's scene mode, with the playback set up in such a way that you can play, or step forwards or backwards, in both the anim8or scene and the other video simultaneously?  i.e. you advance one frame in the anim8or timeline, and the video also advances one frame, etc etc.  that could be helpful for loads of stuff, because you'd then have an easy way to match your animation (e.g. lip movements, or even some types of physics simulation) to a live-action reference.  from what i've seen on behind-the-scenes documentaries, it looks like the pros (e.g. at pixar) do that sort of thing all the time.

- colclough

827
Anim8or v0.98 Discussion Forum / Re: Packaging and Sending
« on: March 31, 2008, 05:24:23 pm »
i love both of these ideas!  although, i would put the 'package' command in the 'file' menu, rather than the 'render' one.  that's my only crit :)

- colclough

828
i only discovered the joys of the PNG format quite recently, but i really like it now.  i'll jump on the bandwagon and join in the request for PNG implementation in anim8or.  *jumps*

- colclough

829
Quote from: gzs
3) Why not allow a uniform scaling factor attribute, like rotation? not asking so much, it would be very nice if this attribute had a controller for animations...
This is already possible! Go to scene mode, enable the animation button (the green key) and use the scale tool... Create as many key frames as you need or make up a controller script ;D

ah, yes, but it'd be nice to have the controls included in the element's main properties dialogue, the same as the location and orientation controls are, wouldn't it.  conversely, it'd also be nice to have orientation controls in the properties dialogue for components in object mode.  ;D

- colclough

830
General Anim8or Forum / Re: Reflective floor texture help
« on: March 31, 2008, 04:46:32 pm »
i'll second kubajzz.  put 'reflective' in the 'specular' slot.

831
General Anim8or Forum / Re: Error making AVI frame
« on: March 31, 2008, 06:33:20 am »
I made this a while ago

interesting list, thx for posting that, tanzim.  seems like a lot of the codecs threw out errors - were those tests done with a widescreen ratio, or were they just default 4:3?  if the former, then it would sort of make sense, as there are several widescreen-intolerant codecs out there, but if that was tested in 4:3, then it seems to imply a much deeper problem, i think... :P

- colclough

832
Finished Works and Works in Progress / i got no guts...
« on: March 31, 2008, 06:25:58 am »
hi all
i'm working on a short movie in anim8or, going to be about 6 minutes long, and it has some scenes of a medical nature.  i've already built all the sets and characters, and some of the props, and i've animated more than half of the film, but i still need one more set of models, which is a selection of innards, for a scene in an operating theatre.  i need 5 pieces, including a beating heart, and i'm not really sure how to go about making that sort of stuff.  i usually do geometric stuff...  :P

i was wondering, has anyone else out there modelled internal organs and might be willing to share them, or does anyone know where i might be able to find some, or if not, then is there anyone who's good at modelling organic stuff and would be willing to make them, or offer me some advice on how to do it?

i don't need them to be photorealistic, as the film has a rather stylised, geometric look, but they still need to be organic-ish, and recognisable as body bits rather than abstract reddish-purple blocks / blobs.

i guess it's a bit off-the-beaten-track and all, but if anyone can help on this, it would be much appreciated.  you'd get a mention in the end credits, of course  :)

thanks in advance!

- colclough

833
General Anim8or Forum / Re: Low and High Poly
« on: March 31, 2008, 06:04:33 am »
3d joe, floyd86, you're both so wrong - stop confusing poor spicy!  'high-poly' means your parrot is flying at a high altitude (or on drugs), whereas 'low-poly' means it's flying close to the ground (or perhaps depressed).  i thought everyone knew that, but i was obviously mistaken...



sorry guys, couldn't resist ;D

- colclough

834
General Anim8or Forum / Re: Error making AVI frame
« on: March 31, 2008, 05:44:51 am »
hm.  if you're using a decade-old computer, then the chances are it won't be able to handle uncompressed renders at dvd quality... for my short-film projects, i render everything uncompressed at 1024x576, which is the correct format for PAL widescreen (can't comment on NTSC frame size really, although i did think it was a bit bigger than 852x480), but i can get away with that because i've got a shiny new machine with a quad-core processor and 500 GB of hard disk space.  if you were using a higher-spec machine, then i'd advise you to do the same, but if it's 10 years old, then it'd probably take one look at the massive file sizes (i had a 32-second clip that was over a GB once), curl up into a little ball, and die with a pathetic whimper...

personally, i like the microsoft mpeg-4 codec, it always worked fine for me, irrespective of aspect ratio, but i still use uncompressed for major projects, just to get that extra level of image quality.

- colclough

835
sounds weird... i've currently got nvidia and xp, and it all works fine, and i used to have 98se, and it worked fine.  from what i've heard, winME was just a really bad OS, so maybe you should just stick with running anim8or on your other 2 machines?

i used to only have scanline available in my list of renderers, under 98, but now under xp i've got an openGL option too.  i don't know much about alternate renderers, but i'd guess perhaps the openGL renderer is only available under xp or later?

- colclough

836
General Anim8or Forum / Re: AA makes a wierd difference
« on: March 31, 2008, 05:24:55 am »
i had a similar issue back in 2006 when i rendered a shot of a city for a short movie, because i had textures on all the tower blocks, rather than bothering to model all those hundreds of windows  :P.  here's a still, with AA on:

(sorry, don't have a non-AA available!)

i didn't have any bump maps, but i still got a significant difference between AA and non-AA renders.  i suspect it's an issue with all types of texture, but perhaps more so with bump maps due to the fact that they actually change the shape of the object surface?

- colclough

837
almost every other program i use, has ctrl-s as save (in fact, i can't think of a single one that doesn't), and one of the few things that annoys me about anim8or is the fact that it doesn't have ctrl-s as save.  i hereby second jhamecher's motion in favour of changing the shortcut!

- colclough

838
Finished Works and Works in Progress / Re: Skeleton WIP: Reboot
« on: March 31, 2008, 04:56:58 am »
(Staring at computer dumbfounded by intenseness of the model)
tanzim, i know exactly what you mean!

- colclough

839
Finished Works and Works in Progress / Re: dragon
« on: March 31, 2008, 04:53:59 am »
it needs some long, sharp teeth, and i'll add my voice to the movement saying the front circle is weird, but otherwise i like it!  also guessing you're going to put some membranes between the wing spike things?  anyway, i'd love to see a textured and subdivided version!

- colclough

840
Finished Works and Works in Progress / Re: The happy knight
« on: March 31, 2008, 04:49:33 am »
would love to see a video, he looks like he could be a very entertaining character.

"Chivalry and Alcohol - in cinemas summer 2008"  :D

- colclough

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