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Messages - thecolclough

Pages: 1 ... 54 55 [56]
Finished Works and Works in Progress / Space machine render
« on: January 21, 2008, 01:24:23 pm »
just remembered i rendered this a few weeks ago, so i thought i'd post it.  it's a giant crushing machine in orbit around a planet - it's part of a short film a friend and i are making, combining anim8or and terranim8or cgi elements, and some 2-d cel effects, with stopmotion animation.  this particular shot is the opening shot for the film, and was made entirely in anim8or.  the vid should hopefully be on youtube soon.

hope you like  :)

- colclough

Finished Works and Works in Progress / Re: Fresnel Lantern
« on: January 18, 2008, 03:29:10 pm »
apart from the issue with longitudes, that's a really, really cool model.  my suggestion would be to stick with your current method, but use a cylinder with a much higher longitude setting for your subtraction mesh, like kubajzz said right at the end of his last post.

keep up the good work!

- colclough

Finished Works and Works in Progress / Re: PF 2008
« on: January 18, 2008, 03:20:47 pm »
the video doesn't work on my computer, unfortunately.  maybe you could put it on youtube?

about your bone problem: i'm not an expert on bones, but i find sometimes that it works, or doesn't work, based on the viewpoint.  in other words, sometimes i try to rotate a bone and it doesn't work, but then i rotate the view a bit, and then i can turn the bone.  weird.  (anybody else get that one?)  don't know if that'll help you, but it might be worth checking.

- colclough

General Anim8or Forum / Re: How to render photos
« on: January 14, 2008, 03:07:20 pm »
just a thought - go to View > Preferences, and make sure the two 'Textures' checkboxes are turned on.  if you find they're turned off, then just turn them on (and then click 'OK', of course) and your problems might all go away.  hopefully.

- colclough

Finished Works and Works in Progress / Re: Alien creature [WIP]
« on: January 14, 2008, 09:51:58 am »
well, he wouldn't win any beauty contests  :P  but he looks like he's got enough brains inside that head!  now is he meant to be a good guy, a bad guy, or not particularly either?  well, cool model anyway  ;)

- colclough

Finished Works and Works in Progress / Re: Octopus
« on: January 09, 2008, 08:18:32 pm »
aieeeee!!  it's the KRACKEN!!!!!

sorry.  i guess somebody had to say that sooner or later.  nice octokrackensquidpus though  :D

- colclough

Finished Works and Works in Progress / Re: Skeleton WIP: Reboot
« on: January 09, 2008, 08:08:53 pm »
that... is... just... unspeakably... amazing... probably the most awesome piece of anim8or modelling i've ever seen!  i find organic stuff near-impossible to build, so the fact that you've managed to do that with such accuracy is just mind-blowing.  dare i ask how long that took?

not to mention that it's rather creepy too B]

- colclough

Finished Works and Works in Progress / Re: Anim8or on YouTube
« on: January 07, 2008, 11:05:39 am »
BTW, anyone know how to export a movie from Adobe that is not letterboxed? It only seems to happen when I export something from Adobe, as the Anim8or version w/o sound is not letterboxed.

i've never used premiere (although i have used several other editing programmes), so this is just a guess off the top of my head, but: if you rendered from anim8or at the default 400 x 300 resolution, premiere might have letterboxed it because it was set to output in a higher resolution eg. 720 x 576, and you have a 'keep original resolution' setting turned on somewhere.  if that's what it is, then the control to turn it off should be either in general program options, or in the right-click menu for the individual clip, i think.  alternatively, you could find out what resolution premiere is outputting at, and render from anim8or at the same resolution.

i could be completely wrong, of course, but that's my best guess.  hope it helps.  nice first clip btw  :)

- colclough

Finished Works and Works in Progress / Anim8or on YouTube
« on: December 19, 2007, 09:30:48 am »
not all of my video work is anim8or-based, but quite a bit of it is.  and[/youtube]]most of it's on youtube... i love youtube  ;D

- colclough

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