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Topics - Raxx

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61
General Anim8or Forum / 3Dconnexion Design Challenge
« on: October 16, 2010, 03:06:17 pm »
So I've been thinking that there's not enough exposure to opportunities such as this here. Here's a competition hosted by 3Dconnexion where you place one or more of their models in a unique environment and submit the render.

Monthly Prize Package (October, November, December)
  • 1st Prize: 3Dconnexion SpaceExplorer 3D Mouse + PNY NVIDIA Quadro FX 1800
  • 2nd Prize: 3Dconnexion SpaceNavigator 3D Mouse

The Grand Prize is an Apple 27" LED Cinema Display.

http://www.3dconnexion.com/challenge?3dxcp=GN_NL_CHALLENGE_Newsletter_US_RANGE

Personally I have a 27" LG monitor and it's spectacular. I wouldn't settle for anything less in size. The Quadro FX graphics card is awesome for 3D design, and the 3D mouse would be a major help to the workflow once you learn how to use it. Unfortunately I don't think the mouse is use-able in Anim8or but there's plenty of programs it's good for.

62
Anim8or Challenges / [ COMPLETE ] Challenge #22: Vertigo
« on: September 25, 2010, 10:31:54 pm »


Vertigo

Quote from: Wikipedia
Vertigo (from the Latin vertō "a whirling or spinning movement"[1]) is a type of dizziness, where there is a feeling of motion when one is stationary.

Since this is a sensation that occurs when you're stationary, all that's required is a still render. While vertigo is often associated with heights, it can be taken literally to describe optical illusions that make still images seem like they are moving. Google's your friend!

Sticking to the core of what these Anim8or challenges are about, your work must be modeled and rendered using Anim8or. Post effects, uvmapping, and texturing is naturally allowed in any third party application.

Deadline: Completed

What will be judged: The best still render gets blue ribbon!

Winner: Janro

63
Anim8or Challenges / [ COMPLETE ] Challenge #19: Grrrr.....Awww!
« on: June 28, 2010, 09:57:11 am »

Grrrr....Awww!

Something a little different this time! The goal is to create a creature (either a real-life animal or fictional), that's totally cute but tries to be fierce! Portray this in a 5-second minimum, 30 second maximum animation complete with environment and sound effects!

Must be modeled, animated, and rendered in Anim8or. Post-work allowed in video editing programs only, and can only be touch ups, compositing, and minor special effects.

Enjoy! But remember the challenge rules and post your progress, c&c, and/or final renders in this topic.

Deadline: 4 weeks (July 26)

What will be judged:
This challenge will have a public poll. Vote for the best animation.

How to submit:
Please submit an HD video via Youtube or Vimeo

64
Anim8or Challenges / [ COMPLETE ] Challenge #18: Bloop, bloop bloop?
« on: June 01, 2010, 12:53:09 am »

Bloop?

Falling back to the first suggestion on the suggestions list: make any underwater scene! Can have fish, no fish, machines, no machines, plants, no plants, or anything everything or nothing, so long as it's underwater! The only stipulation is that the camera must be underwater. What water is up to you!

Enjoy! But remember the challenge rules and post your progress, c&c, and/or final renders in this topic.

Deadline: Now Voting

What will be judged:
This challenge will have a public poll. Vote for the best still render.

65
Anim8or Challenges / [ COMPLETE ]Challenge #13: D-D-D-DRAGON!
« on: February 06, 2010, 03:13:36 pm »
Challenge #13: D-D-D-DRAGON!



RAWR!

That's right. Your goal is simple: model a dragon within 2 weeks! You asked for it, you've got it.

This will be a still render. Whether it's just a dragon's head, the entire body, or the dragon and an entire village getting attacked, make sure it looks like a complete render!


Deadline: 3 weeks (February 21, 2010)


This challenge will have a public poll. Vote for the best still render.

Remember the challenge rules and post your progress, c&c, and/or final renders in this topic.

Just Have fun!



Final Entries



FIRST PLACE
Mills




SECOND PLACE
Indian8or




HONORABLE MENTIONS
ADSohr



AirAKose



davdud101



headwax



Johnar



Josmic8or

66
General Anim8or Forum / Notice about spammers
« on: January 16, 2010, 01:51:38 pm »
Ok, so it's quite obvious we've got a bot attached to our forum that's been spamming the place for about 9-10 hours now. I'm sorry but there's nothing that we moderators can do to stop him. Our privileges come just short of that.

We'll try to keep deleting the topics as they come up. I've already emailed Steve and I'm sure others have as well, so hopefully this situation will be resolved in a timely manner.

Thank you for your patience and thank you for being such great members of the community, and please bear with us here.

-Raxx

67
General Anim8or Forum / Tip: RayCast-Select
« on: January 11, 2010, 07:15:01 pm »
I figured I might as well mention this since I don't think it's covered anywhere in a manual or tutorial. If you've already discovered it, good for you ;)

There's an easy way to select multiple objects, faces, edges, and points by clicking and dragging while holding the CTRL key. Naturally the select tool must be active. Try it out if you haven't to see its usefulness!

On a side note, holding CTRL while knifing only allows you to knife faces point-to-point on the same face (splits that face). Doing this does not knife any other edges or faces. SHIFT on the other hand only cuts edges and won't connect with pre-existing points.

68
Anim8or Challenges / [ COMPLETE ] Challenge #12: Super-Duper Simple Machine
« on: December 27, 2009, 07:54:35 am »
Challenge #12:Super-Duper Simple Machine



Example of a simple machine (Lever)!

Welcome to our 12th challenge! Your goal for the next two weeks is to make a simple machine that does something monumental, innovative, out-of-the-world, or just plain crazy!

A simple machine performs one of these functions:
  • Lever
  • Wheel and axle
  • Pulley
  • Inclined plane
  • Wedge
  • Screw

You can only use one type of simple machine in this still render, and naturally it needs to be the simple machine that's doing the monumental work.

Deadline: 2 weeks (Completed)

What will be judged:
This challenge will have a public poll. Vote for the best still render.


Remember the challenge rules and post your progress, c&c, and/or final renders in this topic.



The Winner!

Tof


69
Anim8or Challenges / [ COMPLETE ] Challenge #9: Bust-a-Move
« on: September 15, 2009, 09:01:07 pm »
Bust-a-Move


No, no, not the video game! Our goal is to create a moving bust using morph targets and/or skeletal animation. The bust must be of a popular organic fictional or non-fictional character.

Define "Move"
You must move at least 2 parts of the head (jaw/tongue/lips/eyeballs/eyelids/ears/head/neck) in no less than 5 seconds. You can move those parts however you want, but the better the animation the better your chance of getting the vote will be!

How realistic?
To keep the playing grounds fair, all objects including the bust and any props you need must be clay- or stone-rendered. You can give them a stone-type texture or keep it smooth-clay (of any color). The point is for the viewer to observe the deformations and structure of the mesh, and how well it's animated.

Deadline
Post a youtube link with/without audio by Monday, October 12th

Final Note
Well, this is a little complicated, but it introduces morph targets, skeletal animation, and proper organic modeling/loops. Be sure to check out these links if you're unsure of anything!

Eyeball Tutorial (includes morphing)
Anim8or Manual
Tutorials relating to subdivision modeling and edge flow



Winner!

Congratulations goes to Dreadkb for winning this challenge!

Forum Topic | youtube.com/watch?v=B8H7uGvoLiE[/youtube]]Final Entry

70
Anim8or Challenges / [ COMPLETE ]Challenge #5: Wonderland!
« on: June 09, 2009, 04:01:46 am »
Challenge #5: Wonderland!

Alice in Wonderland, that is. Give us one (or more) of the characters or creatures in Lewis Carroll's world. You may use your own interpretation or use the original art from the book or use Disney's version, whatever you choose! The goal is to make a detailed character or creature from Alice in Wonderland or its sequel, Through the Looking-Glass. Give him/her/it a pose!

References:

Final Entry:
  • Provide a single still render that showcases your entry
  • Must be rendered in Anim8or using either the scanline or ART renderers.

Post your progress, c&c, and/or final renders in this topic!

Deadline: Friday, June 26th, 2009

What will be judged:
The final entries will be judged based on the best looking character or creature from the Alice in Wonderland series. This will be a public poll.

71
Finished Works and Works in Progress / Thing
« on: December 31, 2008, 12:02:24 pm »
Well, it's kind of a dinosaur, I guess. Saw it in a manga I read and figured I'd model it to see how rusty I've gotten.

Since we've got two more global moderators now, I have a lot more free time!


How far will I take it? Dunno :P

(Just kidding,  moderating you guys is a snap, thanks for behaving ;))

72
ASL Scripts / RIBRobin
« on: December 16, 2008, 06:26:36 pm »
For a while I've been wanting to dive into ASL and learn how to make useful stuff.

For a while I've been wanting to make a .rib converter for anim8or.

So I'm finally getting something done about it...it's nowhere near finished but I've got one good part done, actual meshes export properly (big thanks to Steve's export scripts as a foundation...the ASL documentation finally makes sense!).

My plan is to make it a toolset that allows you to use the object editor as a scene editor to make very nice still renders. I'll build shape plugin scripts where you can make a camera shape, light shapes, dummy shapes, etc where you can specify different parameters like camera FOV, light types and colors, shadows, and move and rotate the camera and lights like it was a real scene and it'll export it accordingly.


I might go one-sided and make it support only the Aqsis renderer (or something else I find) since it's free and easy to install. Making it dependent on a single renderman renderer will allow me to utilize the wowee features that are specifically built for them ;) but that's way in the future.

I'm not releasing anything yet. Once I get to the stage where it'll actually become halfway useful, then I'll start releasing the stuff. I'm just posting here my updates as I go along to keep things interesting.

I know one of you ASL/programmer junkies could probably whip out something better than what I've got so far like it's nothing but you just wait and see :P

73
ASL Scripts / ASL Scripts Database
« on: December 15, 2008, 11:00:41 am »
Located here you will find a complete listing of ASL scripts along with their descriptions, download, author, thumbnail/preview, and links. If you would like to submit your script(s) to this post, please click here to read more.

Note: If you own one of these scripts and do not wish for it to be listed and hosted here then let me know and I will take it down.

74
Finished Works and Works in Progress / MOVED: mesh
« on: September 25, 2008, 10:58:58 am »

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