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Messages - Raxx

Pages: 1 ... 86 87 [88] 89 90 91
1306
General Anim8or Forum / Re: Mapping problem
« on: September 23, 2008, 05:23:35 pm »
Try bisecting the polygon by connecting those two bottom points with the knife tool from that view, then look at it again or remap it. You've got a malformed polygon there (yes, this is your fault ;))

Anim8or is trying to fill that polygon the best it can, but in this instance it isn't producing the results you want. This is because you don't have all the points nearly on the same plane for a face with 6 points. Anim8or has to triangulate all faces internally no matter what, even though you might work with faces with more than 3 sides. Those "edges without the black line" you see is where it's triangulating it in order to "fill in the blank" you made. Keep making sloppy "blanks" like those, and it's no surprise that Anim8or will drop a turd on it. Typically try to stick with quads or triangles where possible and use ngons (for our case 5 or more sides) only if they rest on the same plane or near enough. When I say "plane", I mean that generally the entire face is "flat" unlike yours.

By the way, a tip or trick: If you want to find out how Anim8or would triangulate the mesh when exporting to .3ds, use those "edges without the black line" on the more unusual polygons like that, and manually triangulate the polygon with the knife tool if you don't like how Anim8or will do it.

1307
General Anim8or Forum / Re: how do i get the script by gamer3d to work?
« on: September 23, 2008, 04:59:29 pm »
3D Joe Wiltshire: No, I do not understand. There is no excuse for that behavior. All guests are welcome to ask their questions, and if you have nothing good to say then don't say it.

marafca: please provide us with your script so that we can check it out next time. I had to hunt for it, so I'll post it here for anyone else:

Code: [Select]
/*
  Description: Add this to your Anim8or scripts directory and start Anim8or. The script MUST have the ".a8s" extension and be in the Anim8or Scripts folder. Make sure that "Preload Scripts" is set to ON (this is NECCESSARY). This script has been tested for 0.95 and 0.97 preview.
*/


#plugin("object", "export", "Roblox Mesh", ".mesh");
#file($output, "text");
#return($result);

file $output;
int $result;
object $obj;
shape $shape, $shapes[1], $childShapes[1];
tridata $data;
material $mat;
int $numFaces;
point3 $point, $normal, $color;
point2 $uv;
int $i;
int $j;
int $index, $mIndex;
int $count;
float $gCol;
string $nm;
string $newName;
float4x4 $tMatrix;

$nm = $output.GetRoot();

$obj = project.curObject;
$output.print("version 1.00\n");
$obj.GetShapes($childShapes);
$shapes.size = 0;
while($childShapes.size > 0)
{
    $shapes.push($childShapes.pop());
}
while($shapes.size > 0)
{
       $shape = $shapes.pop();
       $shape = $shape.ConvertToMesh();
   $data = $shape.GetTriangleData();
          $numFaces = $data.GetNumTriangles();
   $tMatrix = $shape.GetGlobalTransform();
   $output.print("%d\n",$numFaces);
   for $i = 0 to $numFaces - 1 do {
      for $j = 0 to 2 step 1 do {
         $index = $data.GetIndex(($i*3)+$j);
                       $point = $data.GetPoint($index);
                      $point = $tMatrix.Project($point);
                       $normal = $data.GetNormal($index);
                       $uv = $data.GetTexCoord($index);
         $output.print("[%.6g, %.6g, %.6g]", $point.x, $point.y, $point.z);
         $output.print("[%.5f, %.5f, %.5f]", $normal.x, $normal.y, $normal.z);
         $output.print("[%.5f, %.5f, 0]", $uv.x, $uv.y);
                }
   }
}


$result = 1;

If you already have this script, make sure it has the .a8s extension and place it in your scripts folder. If not, just copy and paste this code into notepad and save it as whatever.a8s. If you do not have a scripts folder, place the .a8s file in the same directory as the anim8or.exe file. You then load the script by going to Scripts->Load script file... or go to File->Configure and check "Preload Scripts" and then restart Anim8or and it'll automatically load the script.

Make your 3d models, go to Object->Export. Select the .mesh extension in the "Save as Type" drop down menu, then save it to whatever directory you want. That's all.

Anim8or does not officially support Roblox, therefore we are not familiar with it and only recently the topic has come up (I'm guessing someone introduced Anim8or to you guys and so the program has become popular for customizing Roblox). If you have any other basic Anim8or usage questions, check the Manual on this site or use the search question before asking any other questions.

1309
General Anim8or Forum / Re: how do i download the program?
« on: September 03, 2008, 07:00:51 am »
Your 3D drivers may be incompatible/out of date. Try updating your video card drivers, and attempt to run it without any other applications running. If you still can't get it to work, give us your system specs (graphics card, ram, processor, etc).

1310
General Anim8or Forum / Re: savings
« on: August 28, 2008, 03:20:34 am »
Hah, Rudy, I feel ya there. If only people would learn some basic computer skills/experience/common sense before they picked up Anim8or, eh? Then half their requests for help would resolve themselves.

You'd think someone could figure out that "Save" overwrites the current file that's loaded (so obviously, if there's no .an8 file loaded in anim8or, there's no option to just "Save"), "Save As..." saves a new file to a new location or can replace an older file, and in order to save a new file you have to type in the new "File name" and click "Save", after navigating to the folder you want to save it in...afterall, the computer isn't a mind-reading machine and apparently you have a keyboard.

Maybe nowadays new computer users only learn how to boot their computer, load their internet browser, and navigate to youtube or myspace, or upload music to their ipod.

1311
General Anim8or Forum / Re: IRC
« on: August 23, 2008, 03:41:03 pm »
The #anim8or irc channel is no longer maintained by me, therefore it's probably dead.

The irc channel I maintain is now CG-Nation's, which is located  at #CGN on the same server (irc.irchighway.net).

1312
General Anim8or Forum / .: X[ Underwater ]X :. Challenge Underway
« on: August 05, 2008, 03:09:31 am »
Read all about it here:

http://cg-nation.com/community/index.php?topic=132.0

I hope some of you guys take the time to participate :) it's one of the more successful events anim8or.org/cg-nation have had yet.

On a side note, the old anim8or.org forums have been archived and placed at http://cg-nation.com/community/archive should you ever need to go back to the old stuff ;)

1313
Some of you may have noticed that we locked down the old CG Nation forums for a day and a half. We've officially opened up the new forums instead!

You may visit the new community by going here: http://cg-nation.com/community

If you were a previous user of the old CG Nation forums, you may login using the same details as before, no sweat!

1314
While you can't automatically frame points, edges, or faces, you can select an object, press F to frame it, and that will in turn set the view's pivot at the center of the object, allowing you to rotate around it.

1316
General Anim8or Forum / Re: avi quality
« on: July 15, 2008, 11:58:03 pm »
By "squary like", you mean the video resolution is different, correct? Some video editors will allow you to crop and resize and combine different resolutions, I'm pretty sure premiere should have the toolset to allow you to do that.

Best quality is full frames uncompressed yes. Best Option? No. It's the equivalent as saving each frame as a .bmp file and then sharing the entire folder with someone. File size way too high.

The most popular options are divx, xvid, H.264, etc (mpeg-4 based codecs are most popular now, it seems). Don't bother using the older codecs. Render all your frames out as BMP instead of AVI to a single folder, put them together in a video editing application, and then compress it with a modern and popular codec.

Something you can read up on: http://www.webopedia.com/quick_ref/Video_Codecs.asp

1317
Anim8or v0.98 Discussion Forum / Re: Perspective view
« on: July 15, 2008, 11:49:40 pm »
If I may suggest something, kanetan, instead of using the Object/Viewpoint mode (V), just use the Arc Rotate tool (ctrl-r) while you're in Object/Edit mode (A). You can zoom in, rotate, pan, etc in different ways much more easily than when using the Object/Viewpoint tools

(hint: use all three mouse buttons and try rotating/panning outside the circle, inside the circle, and inside the little squares on the circles to limit the axis', move the camera pivot/pan, and change the camera orientation for that view).

Not to mention you can use the arc rotate tool in all the viewports whereas Object/Viewpoint mode only lets you rotate the view in the perspective viewport.

1318
Well, you could try increasing your virtual memory, though usually you'd get a warning before it'd drive anim8or into error.

If you've only got a 9gb hdd, you may need to make some more free space for your virtual memory to function properly...at least 10% of the total harddrive capacity.

How about giving us your complete computer specs? CPU, RAM, HDD, GFX Card, OS, etc. You can also share your project files with Steve so that he can look into it more deeply.

A good way of troubleshooting is to keep the original elements and settings in one anim8or file, find a certain frame that crashes Anim8or every time, and then try deleting a small portion of it (like a texture), re-render and see if it crashes. If it's a system performance thing rather than something application-specific, you can track it by going to Control Panel->Administrative Tools->Performance, and play with watching the graph for various portions of the system to see what's getting hit hard while you're rendering.

Excellent animation so far.

1319
General Anim8or Forum / Anim8or.Org is now CG-Nation.Com
« on: July 05, 2008, 02:27:02 pm »
Regardless of where anim8or.org points, the forums are officially located at http://cg-nation.com/forums/index.php

This was going to happen anyway but our hand is forced and we can only show you the old forums still. The new features will be released when ready.

Thanks and sorry about the confusion! Some features will be broken until I've fixed everything, so hang tight!

Also, Animanon are not at fault for these changes, they were brought about entirely by someone else.

1320
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Overall Winner
Overall Winner May Pick One (1) Prize From This List (Or One (1) From The Award Winner List)*
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NVIDIA 8800 GT Video Card
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The Winner Of Any Other Award May Pick One (1) Prize From This List*
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openCanvas4.x

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