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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Raxx

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1306
Anim8or v0.98 Discussion Forum / Re: Virtual Memory Low?
« on: May 07, 2008, 01:00:29 am »
Virtual Memory is used when your RAM is completely used up and your PC still demands more. Your harddrive is then used to simulate RAM and handle the rest of the load. Typically your harddrive is slower than your RAM, so you get reduced performance once you start using your Virtual Memory. Try avoiding having to use virtual memory at all if you want peak performance!

Apparently you have too many programs running and taking up all of your RAM and then most of your virtual memory. It's possible that before you opened Anim8or, a lot of your virtual memory was being used already. This could mean your system is running slower than it possibly could...it's recommended you uninstall or disable any programs from starting up upon login, and make a search for spyware, adware, malware, or viruses that could be clogging your system resources (try out Spybot Search & Destroy--Be careful with what you fix though! Also update your antivirus software or replace it with something better)

There are a few things you can do:

1. Close all programs out except Anim8or. This will free up more RAM and reduce the amount of virtual memory required.

2. Increase your virtual memory allowance (paging file size). Follow this article for directions:
http://www.delete-computer-history.com/increase-virtual-memory.html

3. Upgrade your RAM. Ram upgrades are cheap and affordable...and they really help increase the performance of your machine! Typically with stock computers/laptops you can upgrade to 2x the amount it currently has. However, make sure you verify the maximum amount and type of RAM it can handle before you go out and buy it (or let a computer shop handle it--more costly though). I recommend newegg.com for cheap memory.
Hope that helps!

1307
Anim8or v0.98 Discussion Forum / Re: Anim8or and Mac????
« on: May 03, 2008, 10:14:21 pm »
thecolclough, I don't think we can consider your advice on this matter particularly informative or helpful.

If you purchase a mac, imac, or macbook, then you should be prepared to learn how the new operating system and hardware work. It's different than using a mac on occasion in that it's yours and you paid for it; you'll be inclined to dedicate yourself to learning it without bias. Therefore you will learn to get used to the differences and adapt. Things won't be "annoying", they'll just be done differently.

Judging from Apple's website, you'll get a one year repair coverage and 90 day support. This can be extended for a fee. As for returns, go here: http://store.apple.com/Catalog/US/Images/salespolicies.html#topic-20 Seriously though, you should do your own research in this matter, and it's obvious you're not doing much of it. If anyone ever buys a new computer, they should know that research is the most important step in the process. If you ask individuals about it then you'll just get opinionated/biased information based on their personal experiences or what they think they observed about others' experiences, and you're just setting yourself up to blame others if you're not satisfied when you should blame yourself first. If anything, look up professional reviews and articles about the products you're interested in and what it takes to make the transition from pc to mac so that you'll be better prepared for it. You can also look at several customer reviews as a whole to get an overall impression of it.

And yes, you can run the Mac operating system on windows-based PCs. However, it's a complicated process for users without in-depth computer hardware/software experience. So do this at your own risk (my computer has windows xp, windows vista, and mac os x leopard on it).

As for what to get for either a windows or mac based pc, and what specs...again. Do your own research. You'll be more satisfied that way. For computer graphics, you should look at getting the best in memory, graphics hardware, and processing speed that you can within your budget. Don't overspend for outrageous next-gen hardware, because in a month or two you'll just look back and wonder why you paid so much for such a thing that you can't fully utilize.

1308
General Anim8or Forum / Re: HELP!!!!
« on: May 03, 2008, 09:41:16 pm »
1. Use the search feature in this site to see if this has come up before, which it has and likely will for any problems you start out with. For your problem, if you click on "SEARCH" in the top menu bar of this page, typed in "rotate bones", and then look in the results, you'll probably find the answer to your problem much faster than by making a new topic about it. You can also search in the old forums.
2. Use an informative title next time (such as "Bones won't rotate" instead of just "HELP!!!!").

1309
Anim8or v0.98 Discussion Forum / Re: Anim8or and Mac????
« on: May 02, 2008, 10:31:56 am »
The Mac operating system and hardware are excellent (if pricey). However, you should purchase yourself one only if you plan on committing yourself to programs that run natively on the Mac. Sure, bootcamp, parallels, or even crossover might work, but don't buy a mac to use that unless A)the mac is going to just be a toy for you or B)there is a windows program you absolutely need for your job/business at home/while traveling. Anim8or shouldn't qualify for B if you're paying so much for the Mac, so plan on switching to some other program for your 3D needs, just to save yourself from wasting time with bootcamp or parallels when it'll be a great excuse to venture to other programs such as: blender, modo, maya, zbrush, silo, lightwave, cinema 4d, etc...that are natively compatible with the Mac operating system and hardware. Macs are well known for graphics and film development, so you'll find no shortage of CG tools for that system.

1310
General Anim8or Forum / Re: I need help.....
« on: May 01, 2008, 09:31:18 am »
This is not a chat room. Stop with the off topic posts.

1311
Anim8or v0.98 Discussion Forum / Re: linux
« on: April 27, 2008, 04:04:37 pm »
Steve has been building this program solely for Windows for several years now. Unless he's been slowly turning his code over with portability in mind, porting to linux would be very difficult at this time. More than likely he'd have to outsource to a coder experienced in porting to other platforms if he'd ever expect to keep adding features for the next release(s). Obviously, Anim8or isn't open-source, so it's all on him if he wants to release the code to others.

Fortunately, Steve's been sticking to OpenGL, which is one step in the right direction. However, he may have to implement DirectX for better Vista compatibility, so it's a matter of platform priorities.

Just keep hoping for better Wine updates for now. Personally I'd like to see a mac port, but instead I'm going to have to pester the creators of CrossOver to work on compatibility (seems only the GUI is problematic...we need hotkeys for everything :P)

1312
General Anim8or Forum / Re: anim8or.org quick question
« on: April 24, 2008, 11:37:25 pm »
Any user can be a moderator. Simply report a post by clicking on the "Report to moderator" link at the bottom of that offending post. Administrators and moderators all will get an email notification.

Feel free to also send me a PM regarding issues that need to be moderated.

1313
General Anim8or Forum / Re: anim8or.org quick question
« on: April 24, 2008, 07:50:49 pm »
Anim8or.org came about as a result of Steve disallowing conversations in the WIPs board in the old forum, a few years ago. A user could only create a new topic, and other users were not allowed to provide any feedback. Hence "we" made a new community site where users could give that desired feedback. (It also allowed us to help handle the "load", so to speak)

The original founder is Rounder. Then I took it up after a few problems with the site occurred, and now it's being handed over to TheProducer. There was no such flame war, nor were there any other real administrators/founders.

1314
General Anim8or Forum / Re: Welding
« on: April 21, 2008, 12:20:25 am »
Wielding is the same as merge points, in Anim8or's case. It won't have the same exact behavior or control as other applications in those tutorials, but it's easy to figure it out.

http://anim8or.com/manual/4_object_editor.html#merging_points

Also, instead of welding sometimes it's easier to just delete all but one of the vertices you want welded and make new edges connecting to it instead.

1315
Seconded! Multiple UV channels would be excellent, but if this were to be implemented, the ability to import/export UVs should also be added!

1316
General Anim8or Forum / Re: materials always look yellowish
« on: April 15, 2008, 05:21:11 pm »
The yellow is because of the default backlight that is in object mode, which has a slight yellowish tint to it. If you want complete white, render it in scene mode with your own custom lighting setup.

1317
General Anim8or Forum / Re: Grassgen download
« on: April 14, 2008, 03:59:10 pm »
I'm fixing it to where http://mongoose.anim8or.org/ works again (was messed up due to some changes in site structure). It should be back up from a few minutes to a few hours, depending on where you live.

1318
General Anim8or Forum / Re: Bone Rotation Problems
« on: April 04, 2008, 06:52:57 pm »
Quote from: Raxx
Well, here's a better explanation of how it works:

Left Mouse Button: X-axis rotation
Middle Mouse Button: Z-axis rotation
Right Mouse Button: Y-axis rotation

In whatever view you're working in, in the bottom left corner it shows you how the coordinates are situated. Whatever coordinate that isn't there (that is, the coordinate that is perpendicular to your view), is the axis that the bone will rotate off of.

So if the Y isn't there (meaning that the Y global coordinates are perpendicular to your view--the top and bottom views), then only the Right Mouse Button will work, resulting in the bone being rotated on its own Y axis. If the Z is gone, then it rotates the bone on its Z axis.

Yes, this is a very poor and messed up way for this to be handled, considering that the bones almost always have no relation at all to the view you're in or the coordinate system of the workspace.

So again, just rotate so that none of the global coordinates are perpendicular to your viewing angle, and you'll be able to rotate the bones on any of its axis' using the corresponding mouse buttons.
http://www.anim8or.com/ubb/Forum1/HTML/016255.html

1319
I get the same also. However, it's simple enough to render the color channel through the ART renderer, and then the depth and alpha channel through the scanline renderer afterwards. Definitely a serious issue, though...but it is a preview as the name implies :P

1320
This competition is now over, but you may still vote for the completed entries by going to this url: http://anim8or.org/index.php/board,20.0.html

Thanks for your interest!

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