Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Raxx

Pages: 1 ... 86 87 [88] 89 90
1306
General Anim8or Forum / Re: Program/methode for UV maping?
« on: May 26, 2008, 11:39:18 am »
In order to effectively unwrap models like how you're asking, usually you'd want to use something more than just UVMapper classic...but it can be done. What you need to do is select all of the arm except for the hand and use cylindrical mapping on that portion (the axis depends on the orientation of the arm), and then try what you can with the leftover hand separately or attached.

No matter what you're going to have at least one visible seam unless you learn to texture properly.

1307
General Anim8or Forum / Re: Sticky- FAQ's/Rules?
« on: May 26, 2008, 11:01:46 am »
I've had a faq topic in the works for a while now, will release and sticky it when done. Just keep doing your best ;)

1308
Thanks! Unfortunately I can't make use of these tools (yet), but it's great seeing the progress :)

Just a note, you may want to change the Ani2Pov link you posted to the english version.


1309
Locked for obvious reasons.

Splicerocks, you may be new to all this so it probably doesn't occur to you that
Quote from: splicerocks
i created the avp alien and am curently working on sebulba from star wars
Would mean you actually built the mesh from scratch without downloading someone else's work. Just because you imported it into anim8or and played with making renders and moving it around does not mean you created it. Instead, you simply used someone else's model, and that's all we think of it as.

These models may have been released for people such as yourself to use for personal/non-commercial use only, but you are not allowed to claim ownership of them. Please educate yourself regarding copyright laws and etiquette when it comes to using other people's work.

1310
General Anim8or Forum / Re: question
« on: May 14, 2008, 12:51:15 am »
I recommend you use the search feature of this forum and the other archived forum. Help yourself first!

You are a newcomer to this site; more than likely your answers have been asked and answered by members before.

But I'll answer part of what you may be wanting to know: directly within Anim8or you cannot add or edit audio to your renders. You'd need to use video editing software.

1311
General Anim8or Forum / Re: a request
« on: May 13, 2008, 05:50:52 am »
Sorry to double post, but these are some guys you can't ignore either:

http://www.theesa.com/policy/index.asp

Think of them as the guys who sue people and the government over everything...and win as often or more than not...they're the video game version of the MPAA :P

1312
General Anim8or Forum / Re: a request
« on: May 13, 2008, 05:40:07 am »
As hihosilver stated, most times you are alright if you make fan art and want to share it on the internet. This is a gray area of legality, where basically making and sharing fan art is a privilege, not a right. Most developers allow for fan art so long as it's not distributed for sale or doesn't damage the product or developer's reputation. This is where you can research it and figure it out by looking at studio/publishers websites and their copyright/fanart policies.

For example, Epic Games has a policy regarding it that you can read. You can also assume that other developers would have a similar policy or standpoint except in specific areas. http://www.epicgames.com/fanart.html

No one is going to go after you if you post a wip shot of Yoshi or Mario. Some developers even encourage and promote it so long as it doesn't damage their reputation. Others don't care to bother with the small fry even if their policy is against it.

Nintendo does have some policies you can read, though not specifically regarding fanart. It's more about distributing or using actual copyrighted material in your work, which is typically not legal whatsoever. You can assume most of their standpoint on the direct use of their media is about the same for other developers. Some links you can read:

http://www.nintendo.com/corp/legal.jsp#intellectual
http://www.nintendo.com/corp/faq.jsp#graphics

Do remember that this applies to things such as taking a model of Link from a Zelda game and using it in a movie, render, or another game that you distribute, be it commercial or not.

You may be able to obtain permission to make fan-based movies/games for public release where all artwork is scratch-made and fan-based. I received permission to make a public Megaman Mod using the Unreal Tournament game engine a while back from Capcom. I've heard others have been denied such permission (for example, I believe the ChronoTrigger fan-game got scrapped because Square Enix sent them a cease and desist letter).

I hope this helps you understand a bit more about the legal aspect of using other people's work!

1313
General Anim8or Forum / Re: a request
« on: May 13, 2008, 03:35:18 am »
Watch what you post and use. Media from games are still under copyright protection and owned by the guys who made it (in this case Nintendo). Please refrain from violating any laws or infringing on others' rights. There is a zero tolerance for piracy and copyright infringement in this forum.

Unless the models have been made by fans and released by those fans with some sort of public license attached, it isn't legal to use or distribute them yourself. Also, it may not even be legal to use the fan-made models unless Nintendo authorized the fans to distribute them, otherwise it could be a violation of intellectual property.

Being an artist comes with a responsibility to respect the laws and rights of others.

Either way, it's better to make your own, eh?

1314
Until Steve implements better Vista support, whether you can use Anim8or on Vista is hit-or-miss, apparently. My Vista Home Basic installation on an AMD/ATI-chipset based laptop performed pretty much as badly as what you described. However, later on I built a high-spec computer and installed Vista Ultimate on it, and it runs almost perfectly except for a few annoyances here and there (rectangle select ghosting and GUI refreshes after every action).

I'd recommend the possibly more pricey solution (if you purchase a license instead of downloading it illegally) of installing Windows XP onto your laptop, or dual-booting it. Apparently there's a way to downgrade the Vista installation to XP without actually having to go out and pay for a new XP license. This is only if you have a legit Vista installation in the first place and have the product key on hand. Here's some links for more information:

http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9040318
http://www.mydigitallife.info/2007/06/22/how-to-downgrade-windows-vista-to-xp/

You can also try GLDirect, which translates all the opengl rendering in Anim8or to directx (Vista apparently handles directx much better than opengl). You may have to try registering the free version while running it as administrator: http://www.majorgeeks.com/GLDirect_d381.html

This has been covered quite often in this forum and the original forum. Feel free to search them for more clues. Good luck.

1315
Anim8or v0.98 Discussion Forum / Re: Virtual Memory Low?
« on: May 07, 2008, 01:00:29 am »
Virtual Memory is used when your RAM is completely used up and your PC still demands more. Your harddrive is then used to simulate RAM and handle the rest of the load. Typically your harddrive is slower than your RAM, so you get reduced performance once you start using your Virtual Memory. Try avoiding having to use virtual memory at all if you want peak performance!

Apparently you have too many programs running and taking up all of your RAM and then most of your virtual memory. It's possible that before you opened Anim8or, a lot of your virtual memory was being used already. This could mean your system is running slower than it possibly could...it's recommended you uninstall or disable any programs from starting up upon login, and make a search for spyware, adware, malware, or viruses that could be clogging your system resources (try out Spybot Search & Destroy--Be careful with what you fix though! Also update your antivirus software or replace it with something better)

There are a few things you can do:

1. Close all programs out except Anim8or. This will free up more RAM and reduce the amount of virtual memory required.

2. Increase your virtual memory allowance (paging file size). Follow this article for directions:
http://www.delete-computer-history.com/increase-virtual-memory.html

3. Upgrade your RAM. Ram upgrades are cheap and affordable...and they really help increase the performance of your machine! Typically with stock computers/laptops you can upgrade to 2x the amount it currently has. However, make sure you verify the maximum amount and type of RAM it can handle before you go out and buy it (or let a computer shop handle it--more costly though). I recommend newegg.com for cheap memory.
Hope that helps!

1316
Anim8or v0.98 Discussion Forum / Re: Anim8or and Mac????
« on: May 03, 2008, 10:14:21 pm »
thecolclough, I don't think we can consider your advice on this matter particularly informative or helpful.

If you purchase a mac, imac, or macbook, then you should be prepared to learn how the new operating system and hardware work. It's different than using a mac on occasion in that it's yours and you paid for it; you'll be inclined to dedicate yourself to learning it without bias. Therefore you will learn to get used to the differences and adapt. Things won't be "annoying", they'll just be done differently.

Judging from Apple's website, you'll get a one year repair coverage and 90 day support. This can be extended for a fee. As for returns, go here: http://store.apple.com/Catalog/US/Images/salespolicies.html#topic-20 Seriously though, you should do your own research in this matter, and it's obvious you're not doing much of it. If anyone ever buys a new computer, they should know that research is the most important step in the process. If you ask individuals about it then you'll just get opinionated/biased information based on their personal experiences or what they think they observed about others' experiences, and you're just setting yourself up to blame others if you're not satisfied when you should blame yourself first. If anything, look up professional reviews and articles about the products you're interested in and what it takes to make the transition from pc to mac so that you'll be better prepared for it. You can also look at several customer reviews as a whole to get an overall impression of it.

And yes, you can run the Mac operating system on windows-based PCs. However, it's a complicated process for users without in-depth computer hardware/software experience. So do this at your own risk (my computer has windows xp, windows vista, and mac os x leopard on it).

As for what to get for either a windows or mac based pc, and what specs...again. Do your own research. You'll be more satisfied that way. For computer graphics, you should look at getting the best in memory, graphics hardware, and processing speed that you can within your budget. Don't overspend for outrageous next-gen hardware, because in a month or two you'll just look back and wonder why you paid so much for such a thing that you can't fully utilize.

1317
General Anim8or Forum / Re: HELP!!!!
« on: May 03, 2008, 09:41:16 pm »
1. Use the search feature in this site to see if this has come up before, which it has and likely will for any problems you start out with. For your problem, if you click on "SEARCH" in the top menu bar of this page, typed in "rotate bones", and then look in the results, you'll probably find the answer to your problem much faster than by making a new topic about it. You can also search in the old forums.
2. Use an informative title next time (such as "Bones won't rotate" instead of just "HELP!!!!").

1318
Anim8or v0.98 Discussion Forum / Re: Anim8or and Mac????
« on: May 02, 2008, 10:31:56 am »
The Mac operating system and hardware are excellent (if pricey). However, you should purchase yourself one only if you plan on committing yourself to programs that run natively on the Mac. Sure, bootcamp, parallels, or even crossover might work, but don't buy a mac to use that unless A)the mac is going to just be a toy for you or B)there is a windows program you absolutely need for your job/business at home/while traveling. Anim8or shouldn't qualify for B if you're paying so much for the Mac, so plan on switching to some other program for your 3D needs, just to save yourself from wasting time with bootcamp or parallels when it'll be a great excuse to venture to other programs such as: blender, modo, maya, zbrush, silo, lightwave, cinema 4d, etc...that are natively compatible with the Mac operating system and hardware. Macs are well known for graphics and film development, so you'll find no shortage of CG tools for that system.

1319
General Anim8or Forum / Re: I need help.....
« on: May 01, 2008, 09:31:18 am »
This is not a chat room. Stop with the off topic posts.

1320
Anim8or v0.98 Discussion Forum / Re: linux
« on: April 27, 2008, 04:04:37 pm »
Steve has been building this program solely for Windows for several years now. Unless he's been slowly turning his code over with portability in mind, porting to linux would be very difficult at this time. More than likely he'd have to outsource to a coder experienced in porting to other platforms if he'd ever expect to keep adding features for the next release(s). Obviously, Anim8or isn't open-source, so it's all on him if he wants to release the code to others.

Fortunately, Steve's been sticking to OpenGL, which is one step in the right direction. However, he may have to implement DirectX for better Vista compatibility, so it's a matter of platform priorities.

Just keep hoping for better Wine updates for now. Personally I'd like to see a mac port, but instead I'm going to have to pester the creators of CrossOver to work on compatibility (seems only the GUI is problematic...we need hotkeys for everything :P)

Pages: 1 ... 86 87 [88] 89 90