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Messages - wolfsong73

Pages: [1] 2
1
General Anim8or Forum / Re: Move tool bugged?
« on: September 14, 2016, 10:40:39 pm »
wolfsong73: This is on purpose.  I thought it would be more useful to move around on the ground plane with the LMB, and up and down with the RMB.

Hiya, Steve.

Yeah, I noticed that. The RMB makes sense. But why would it be moving, with the LMB, along the Y axis if I have 'Z' locked, and vice versa? That's what's throwing me off.

If I have the Z button highlighted, shouldn't it be moving along the Z axis, and likewise along Y if I have the Y button highlighted?

2
General Anim8or Forum / Move tool bugged?
« on: September 14, 2016, 05:57:48 pm »
Hello,

So, this is my third attempt at posting this; hopefully it goes through this time!

In a nutshell, I'm noticing odd behavior using the move tool in AN8. Basically, it seems like the movement ignores what axis I have locked or unlocked. If I have only Y selected, for example, it'll move in Z. If I have Z enabled, it'll move in Y. Also, the behavior seems to change depending on whether you have world, object or screen space active.

Best way to illustrate this is with a short video I recorded earlier... You'll notice X is the only axis that seems to work right. Y and Z seem to be swapped.

Here's the video


Edit: Yay it posted this time! Cool!

3
General Anim8or Forum / The forum keeps eating my post?
« on: September 14, 2016, 12:01:35 pm »
Hello,

So, I've tried twice to post a message regarding a possible bug I'm experiencing with the move tool when specific axis are selected. I tried attaching a video clip the first time, and then the post disappeared. The second time I just tried linking it, and the post still disappeared.

Is there a problem with linking or attaching videos?

4
General Anim8or Forum / Re: Layers?
« on: September 14, 2016, 11:35:00 am »
You basically have a very, very dark blue material with only the highlights using the texture, with a very small amount of environment map. The basic color comes from the Diffuse color plus the a tiny amount from the Environment map.

If you increase the percentage of the Environment map to 30-50% and maybe the specular map as well it will make a dark blue, shiny material.  If you brighten the Diffuse color it could help but you should probably decrease the ambient factor to 0.3 and the diffuse factor to 0.7 or so if you do. Play around with these values and see what happens.

Hope this helps!

You know, I just got to thinking reading your post. Maybe the reason they "seem" dark is because there's nothing around them to contrast against. It's just a grid floor and a background. I do want to keep them a darker, richer color (though I guess since it's just for learning, it shouldn't matter what the color is), and when I increase the env map too much, it starts looking kinda cheesy. Tweaking the specular settings would probably yield good enough results.

Thanks!


5
General Anim8or Forum / Re: Hello! New user with a 'hello' and a question!
« on: September 14, 2016, 03:28:51 am »
I've noticed most of 3d modeling programs have some problems. Maybe one has an amazing modeling tool, but rigging or animating is awful, and other has a nice rendering engine, but modeling tools suck.
Well, I can honestly say that's the reason I use and love an8. I'm pretty glad and happy with it, great modeling tools, easy and efficient rigging system, clean and very user-friendly interface. All it was missing was the IK tool, which is now in the making, and I'm freakin' excited about it. 
Maybe for the future some displacement maps added... and I think an8 is PERFECT :D
Right?

Well, I haven't done much with it yet, and I've lots to learn, but I'm certainly having fun with it so far! And, yeah, adding IK should be a huge boost for animation.

Beyond that, I'm sure there are other major features that could be implemented, or even QoL things. Something can always improve, after all. But, I do feel like, so far, AN8 seems to have a very solid and well thought-out foundation to build on.

6
General Anim8or Forum / Re: Layers?
« on: September 14, 2016, 03:19:49 am »
What are your material settings for the diffuse and specular factors? What is the color in the texture, and did you set the texture blend mode?

I don't remember about the first 2, and I don't know for the 3rd.

The only thing I messed around with was the mode of the specular map, which I set to Lighten, and I was messing with the environment map to make it more subtle.

Here's a screenshot of my actual settings, since it's easier to just look at them than to type them out heh.

Thanks!

7
General Anim8or Forum / Re: Layers?
« on: September 14, 2016, 01:49:06 am »
Okay! So I've been doing some learning/experimenting with texturing and lighting.

I've decided that these specific canisters are going to be a learning project, not part of the actual full 'kitchen project' I plan to do. I was doing some searching online and found some canisters whose look and style I like a lot more. More curvy, and with a blue and gray earthenware look. I think they'll be more interesting to look at.

So! I did some renders, experimenting with the different settings, but am finding that I can't get the light very bright. At 100% (255, 255, 255), and up close to the jars, it's just not very bright. I also didn't see a multiplier, or any mention in the documentation (though I might have overlooked it) on how to increase the brightness. Is there a way to increase the brightness of the lights? It's a spotlight. Also just realized I'd forgotten to enable shadows for that shot. Whoops.

So, here's a render I did.. There's the base diffuse color, a spec map (which isn't very noticeable in this shot) and an environment map applied.


8
General Anim8or Forum / Re: Layers?
« on: September 13, 2016, 06:23:14 pm »
... I'm going to create what will ultimately be the stage/setting for an animated short...

do keep us posted - it's always a pleasure to find a fellow one-man-band filmmaker and watch their project(s) develop!

Oh I will! I think once I get a bit more into it, I'll start a proper WIP thread.

I'm literally going to be learning everything in AN8 as I go... modeling, texturing, animating, etc. Although, I might take some detours along the way for side-projects specifically about learning a certain feature, so I'm not mucking with the main project itself.

Should be a fun challenge! And the end movie, I think, should be pretty humorous - at least I hope others feel that way  ;D

9
General Anim8or Forum / Re: Hello! New user with a 'hello' and a question!
« on: September 13, 2016, 06:21:09 pm »
The render was done with Carrara which is similar to Anim8or in that it is a comprehensive modelling/animation/rendering package, however it's not free or open source.  Its modeller is kinda terrible to be honest, which is why I still prefer to build in Anim8or, however it has an excellent renderer that is able to make use of multi-threading and network-rendering.  If I engage both my i7 machines that's 16 threads of rendering power, which equals speed.  Since I'm mainly rendering HD1080 at 24 fps, speed is essential to maintain workflow.  While the sample image above could absolutely have been rendered with Anim8or (in fact, ART renders look nicer than Carrara's in my opinion) it would have taken many times longer to render (2-3 minutes per frame in Carrara, possibly 20-30 minutes or more in Anim8or depending on settings).

The bolded bit was exactly my experience with it. Cool program, uncomfortable modeling process.

Great vid! I watched it through while home on lunch :p.

10
General Anim8or Forum / Re: Hello! New user with a 'hello' and a question!
« on: September 13, 2016, 06:08:01 pm »
Cheers daniel99.  There's a lot to not like about Carrara, there are some things that are just plain weird, but I guess I'm familiar with it by now so it no longer bothers me too much.  When I do a project purely in Anim8or I am always impressed by the excellent workflow; the ability to create multiple Objects, Figures and Scenes within a single project is just excellent and I really miss this in other packages.  If the render speed of ART could be improved (most of my renders need reflections and other tricky stuff so Scanline is not really an option) I would love to work entirely within Anim8or.

Carrara is one of the programs I tried before coming back to give Anim8or another go.

It's basically a great example, to me, of a program with some great ideas poorly or messily implemented. Their "Rooms" concept is analgous to Anim8or's tabs. Only, in my experience so far, Steven has done a better job of implementing that paradigm here. I ultimately found modeling with Carrara to be frustrating and needlessly complex; too much moving between rooms, trawling through menu drop-downs and properties tabs to find the right option for a basic operation. It's one good example of what I mean when I talk about a tool getting in the way of performing an otherwise simple task.

I do really dig the program overall, though. Might still be a good option for rendering movies down the road, and just keep the modeling here. Or maybe Blender. We'll see when I get there.

Does Steven have long-term goals for expanding on Anim8or's rendering?

11
General Anim8or Forum / Re: Hello! New user with a 'hello' and a question!
« on: September 13, 2016, 05:56:22 pm »
I just finally said "okay, enough" to a stint with another one, from a fairly well-known company, whose developers seem to place more importance on "doing everything differently", than on creating an intuitive and approachable app. Not going to name which, 'cause I don't want this to be a "this vs. that" type of post.
Hash Inc.?

Nope! Though I have worked with that in the past.

Neat program, and has a nice workflow. As it stands, I personally see A:M as a kind of "niche novelty app". It's cool, Hash patches are an interesting way of constructing objects, and can yield some nice results (which ultimately comes down to the person using it). But it's not fulfilling any needs that haven't already long been addressed, and far better supported, with sub-d's.

I've always thought their marketing point about "Hash Patches being more efficient than polygons" has been overstated - especially as computers' graphics capabilities have become so powerful.  IMO, if they ditched the spline/hash patch method of modeling, implemented sub-d's, but kept everything else the same, the program could probably blow up quite a bit, not to mention expand its compatibility, and viability in a pipeline, many times over.


12
General Anim8or Forum / Re: Disable "Roll" from Arc Rotate?
« on: September 13, 2016, 02:24:34 pm »
wolfsong73
Nope, roll can't be disabled; you have to keep the cursor inside the circle. I also wish you could turn it off. I screw up the view all the time because of that.
Tip: When you realise you're rolling, you can still cancel it by dragging the cursor outside the Anim8or window and releasing the button. This works for all modal mouse operations.

Ahh.. good tip! I'm getting used to just making sure I'm always clicking inside that circle, so it'll probably be automatic before long.

13
General Anim8or Forum / Re: Layers?
« on: September 13, 2016, 02:23:07 pm »
Sorry, I wasn't very clear.  Rather than using layers, I just use multiple Objects.  An Object can contain any number of wireframes (meshes) and you can have any number of Objects within a project.  Objects can be named as required so could be a solution to your need of a 'backup' repository of your meshes.  I haven't used layers in Anim8or but from what I can gather their power is in their ability to be hidden, so background meshes can be hidden for improved clarity while working on foreground meshes.

Ah, gotcha.

At the moment, my plan is to move any lathe/extrusion profiles to layer 7, and keep that layer hidden. So I have the pieces handy, but out of the way unless/until I need them.

I'm also going to be using layers for my project, as it's definitely going to be useful to keep objects sorted by their use/importance in a scene.


14
General Anim8or Forum / Re: Layers?
« on: September 13, 2016, 02:11:15 pm »
So you can name the layers?
No. And you can't put an object on multiple layers either.

Ah okay. I see ENSONIQ5 clarified their explanation as well.

Actually that reminds me, I want to download the help file!
http://www.anim8or.com/learn/manual/index.html

Yep! I've got that bookmarked. Also have the PDF downloaded now. The Help file has some good information in a more compact format, so it's a good "quick reference" to keep handy.

Just in skimming through the PDF (since it's all in one long document), it's amazing how much is packed into a 3.5MB executable.

15
General Anim8or Forum / Re: Layers?
« on: September 13, 2016, 11:50:38 am »
You can create as many Objects as you need, and copy/paste wireframes from one to another.  Objects can be used however you want, I often set up one called 'Workbench' where lathing, extruding and point-editing takes place, 'Holding' as a temporary dump for objects being worked on, 'Construction' where various objects are put together, 'Backup' where wireframes are kept where I'm worried about messing them up, etc.  These can be permanent Objects for animating in Figure or Scene modes or temporary, for deletion once the project moves to the next stage.  Does that help?

So you can name the layers? Or is that an association you've set up for yourself, where each layer, 0 through 7, is for each of those things?  I've not seen any option to name layers while looking through the interface/menus.


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