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Messages - spicy

Pages: 1 [2] 3 4 ... 37
16
Finished Works and Works in Progress / Re: EART
« on: July 02, 2009, 09:42:27 pm »
I loved every second of it. Very good work, the end was funny :D

My favourite bit was what the anti-virus contained ;)
Nice work.
*cough* It would be nice to see a seqeal *cough*

17
WOW :)

Nice model, its starting to shape nicely.
The textures you scanned are very good, I can't wait to see it rendered ;)
Oh and nice choice to model the MP3 Player :D

18
General Anim8or Forum / Re: Anim8or's logo
« on: June 30, 2009, 12:20:40 pm »
I like it, its a more modern version of the robin. :)

19
Finished Works and Works in Progress / Re: high poly hydralisk
« on: June 30, 2009, 12:18:59 pm »
lizeal93, what version of Blender are you using? :)

20
Finished Works and Works in Progress / Re: high poly hydralisk
« on: June 28, 2009, 08:31:45 pm »
Nice renders there. And quite high poly stuff you got there ;)
I love the drone, its cool!

The highest poly mesh I have ever used was 1.5 Million Faces, it was a bit laggy :)

21
Finished Works and Works in Progress / Re: Newbie
« on: June 25, 2009, 02:12:16 pm »
Hi FlyingFox

Welcome to the forum. :)
Nice animation you got there! Pritty funny ;)

22
Maybe change the H to a U but otherwise really cool.  :)
AUG? haha.
EricAug, your own company?

neodelito, how many polys is this? Im asuming you used Alias for the textures again?

23
General Anim8or Forum / Re: How to Create Ball
« on: June 19, 2009, 09:39:15 am »
Really quick way :)

Create a Sphere and sub-divide (Subsurf) it so it doesnt look blocky, maybe turn down the specular a bit (Make sure it doesn't look too shiny).
Then find a basket ball texture, and find a suitable bump map so it looks realistic (And not like a sphere and a slapped on texture).
Add the texture, mayeb a bit of UV Mapping so its scaled correctly. Render and see how it looks.
This isn't the best way, but its the quick way :)

EDIT: Also check out the manual, it can help loads!  :D

24
Very nice work going on there!

I love the back of the ship (The cargo hold), the front looks good as well but it looks more of a fighter than a cargo frieghter. But I love your designs and textures, its amazing how low-poly you get your models to be. Tell us your secret! haha.

Keep up informed on the WIP Short Film. :)

25
It works for me.

Its a good animation, I like the blue car at the beggining :)
Looks like you got quite a collection going on. All modelled by yourself?

26
How do you do your textures?
He might have used Photoshop. :)

27
Finished Works and Works in Progress / Re: Runaway Mine Cart #2
« on: June 18, 2009, 01:30:33 pm »
*looks at the title*
Another one!

falloffalot sure loves his Mine Carts! :)
Fantastic texturing, it makes it very realistic. Nice modelling as well.

28
Nice ATAT walker you got there. I see your a fan of star wars, as am I :)
Cant wait to see this big thing textured and finished. :)

29
Finished Works and Works in Progress / Re: Tank: WIP
« on: June 18, 2009, 01:26:55 pm »
Nice start, I can see the head of the tank is coming along nicely. You might want to smooth the guns though, they seem a little blocky :)

30
Finished Works and Works in Progress / Re: sci fi ship
« on: June 18, 2009, 10:29:16 am »
Lovely renders you have there!
I like the design and the engine lights are fantastic. I'd love to see some more renders! :)

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