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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - V

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1
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: October 17, 2017, 09:58:51 am »
MHO:
 Necessity to aim at specific places and transform only along the axes feels annoying for me now.
 Dropping of transforms when cursor goes off buffer to UI (up/down in most) too.
 The choice of the right viewpoint has become more clear with world space .. em.. gizmo - is good.

2
Anim8or Challenges / Re: Challenge suggestions.
« on: October 12, 2017, 02:23:44 am »
Quote
>>community animation project?
Increment the counter of possible participating units by me.

3
General Anim8or Forum / Re: Selling Models made in An8 as assets?
« on: May 30, 2017, 03:37:20 am »
I feel indecently to give an advices on how to manage your time to. Your ability to make complete cool fullframe produce, not only elements, seems imho rarest and valuable.

For the 15-year career of a CG artist, I died after chose a narrow specialization in objects modeling, matey slipgate, too, was burned on it. Me thinks that this may be a system trap, but hope you avoid it. Please :)

4
General Anim8or Forum / Re: "An8-Chan" side project
« on: April 05, 2017, 09:07:40 pm »
You works are Art, my heart gets hurt by envy to near perfection. ;D

5
General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: April 05, 2017, 06:00:18 pm »
Hello. Have few troubles with new version:
1. Can't get UV scaling with touch-pad on netbook. So in where is no middle button and earlier it was no problem - scaling was duplicated to Alt key combination, but now Alt is binded for Arc Rotate. Can it be possible to make a check-box in properties or debug menu or button like for fast selection or some over manner for turning old way Arc Rotate/UV scaling or something completely different to get it? It could be in more generalized form like "Two buttons compatibility key map" for such things.
2. Multithreading is on but, one core only is used.
3. Turning layers in render-view screen has no effect until go to scene view and check on them in where.

:P Sorry for tongue-tied wording it is google-translate in most cases.

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