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Messages - Nellucnaiv

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16
General Anim8or Forum / Re: Rendering faster without preview
« on: October 06, 2017, 05:43:07 pm »
Hi kreator,
Thanks a ton. Easy to miss the smaller stuff!

17
General Anim8or Forum / Rendering faster without preview
« on: October 03, 2017, 05:37:06 pm »
Hi all. Is it possible to render a movie clip using Art without the preview. I understand it's slow and requires patience but the preview obviously slows it further using up RAM too. Is there a setting I don't know of. I'd appreciate any advice.

Thanks in advance,
Ian

18
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 07:13:01 pm »
Thanks Kreator,
WIP....silly me! :)

19
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 06:16:01 pm »
Gee, thanks guys,
I started by knowing very little and then got hooked!
Thanks John, hope you like the animation you did for my voices. I think it's awesome and the compliments are rolling in about your job on my FB Page! You must let me know when you want voices! :)
ENSONIQ, thanks for the lights IN the flames idea. I wouldn't have flames without them.
Your latest advice is spot on, I'm going to set higher resolution images for materials. I have used the same for bumpmap at 100 and more contrast but higher res may just 'bump' it out more. Will also check out softening the shadows etcetera.

Thanks a lot to all of you for the support and encouragement! What is the WIP Forum?
Ian

20
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 03:00:52 am »
I put together a 500 x 281, (16/9) 100 frames of my project. To try and get the flickering effect, I changed the light colours in the flames randomly but think maybe changing the colours in the locals above each flame might give a better effect as they're animated to give the moving shadows that candles create. This was a test, so I put my little bat and my main character in but he's not fully animate in the rendering. I just wanted to check that the shadows look okay and spread in the right directions.

I'd really appreciate your feedback on improvements! :)...Too light, too dark, wrong colours....?

 

21
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 07:10:44 pm »
Wow! Thanks ENSONIQ and Steve.
You people are very supportive and encouraging! ENSONIQ that hallway with the arches, so much detail and lighting looks awesome! Very professional! I like your idea of the reflective sphere surrounding the camera and am going to experiment a bit with your idea shortly.
Besides having locals set in the candle flames, I also have locals with a pale yellow light above each candle. I've animated them to move with the flame morphs to give a moving shadow effect but as you say, it does take a lot of experimenting and creativity to get the atmosphere right!

Steve, I appreciate the flickering light script. My weak area is scripts and I need some tutoring but I'll definitely give it a try.

Guys, I'll post a 100 frame look at what I've got so far for your opinions and criticisms.
Thanks a lot to both of you!
Ian

22
General Anim8or Forum / Re: Expanding the Editing Track in Scene Mode
« on: September 25, 2017, 07:21:01 am »
Hi Claude,
Thanks a lot. I have managed to see all the elements with the little + expand buttons. I was battling with the simple action of moving the dividing line between visuals and tracks to see more of them at the same time ...got it now thank you!
Ian

23
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 07:13:28 am »
Those flames and shadows look really good. Wonderful atmosphere there! I've set my lights into the flames as you suggested and it works like a charm! Thanks so much, what a difference!

24
General Anim8or Forum / Expanding the Editing Track in Scene Mode
« on: September 24, 2017, 05:40:14 pm »
Hi all,
Hi

Is it possible to expand the editing track in Scene Mode? I have about 30 tracks including morphs and lights to edit and can only view 2 items simultaneously with the scroll button.

Thanks in advance for any info,
Ian

25
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 23, 2017, 10:28:39 am »
Thanks Blue Dalek,

I'm trying...not so easy! :)

26
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 22, 2017, 06:04:37 am »
Thank you so much to all of you for so freely sharing your advice and knowledge. The support is valued!

ENSONIQ was right about the 'normals'. I detached the floor and roof, flipped normals and reattached/ joined solid. Turns out my specular value of 0.6 for both needed to be tweaked to 1.2. I now have light!! Just need to fiddle with local inner and outer amount s. 250 and 400 comes close but will tweak it later when I have some time. Still want to try filters in front of the camera for the candle flames.

Thanks everyone, great to have support like this!
Ian

27
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 21, 2017, 08:08:38 am »
Thanks so much Kreator, I understand. I notice that local angles can't be changed. I've tried as recommended but still no visible light.
Thanks for your time
Ian

Thank you for the detailed help ENSONIQ5.
I tried fixing and flipping normals. I still have no light visible. However, 4 small illuminated circles appear in the lights locations in the ceiling now when rendering.
I am using Art Ray Trace as Scanline is extremely slow, about 5 minutes to render 1 image of 400 x 300 when I tested compared to about 4 seconds for the same using Art, unless I'm doing something wrong?

As far as the textures go, I built the hallway in units using seamless rock and floor tile jpegs and rotated them to face the correct way using UV function. I used the same images in higher contrast for Bumpmaps on both, set at 100%. Other than that, I used the standard materials settings except for the roughness which I have at 3.0 as I don't want the material to appear too smooth and shine.

I so appreciate your advice, any idea what the problem could be?
Best regards,
Ian

28
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 20, 2017, 05:01:54 pm »
Hi there. Thanks so much for your advice and input. I don't quite understand the scaling function on lights. I know you can make them larger or smaller but I see the beam lines stay identical. I thought it was merely to make editing easier without bulky lights in the way? Does it also decrease or increase their intensity? I'll give the 50/60 angle a go. At the moment I also have 3 glow filters around each flame with ambience set at 8.0 for each, transparency at 0.01 which I move as the flame moves with a local shining right into it. It gives a reasonably realistic glow but no light is actually seen on the walls. Is there a better way? I thought of placing a flat, smooth, transparent reflective patch behind each on the wall? Sorry about the letter but I'd really like to try and get it looking good.
Thanks again!
Ian

29
General Anim8or Forum / Old Hallway candle lighting ideas?
« on: September 19, 2017, 05:23:13 pm »
Hi all,  :D
I'm putting together a scene that takes place in an old medieval type hallway.  I've made the hallway, candles and morphs for the flames to move and flicker,(hopefully).  ::)
I have four candles and have set a spotlight over each one with inner 25 and outer 35 degrees radius which seems sort of okay but I'd like the candles to shed their light on the walls.(like real candles). Any ideas or suggestions?
I thought of using some kind of glow filters for this but mine are spheres and to blatantly visible!  :o
I'd also like to try and get the shadows from them to move which I thought may work if I move the lights randomly ever so slightly above them. I have a character that I'm working on and would like the light from the (candles) to cast his shadows.

Gee, I'd really appreciate any input on making this scene look a bit spooky!?  ;)

Look forward to any of your replies.

Ian.

30
General Anim8or Forum / Can you scale when creating Morph targets?
« on: August 13, 2017, 11:35:09 am »
I've made a character face that I created morph targets for but when I scaled them smaller, one target distorted and the other ended upside down with a back view. When I rotated it, it had also distorted. I think I've got a nasty detailed character but I can see the mesh has way to many points. Could that be the problem....also eats RAM!! Where do I check the amount of faces and points an object has....what seems to be a reasonable amount of faces/points for a mesh for less RAM usage? My PC has 2Gb ram. I would really appreciate any help, suggestions or replies. ???
Hope u all have a good one!

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