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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - texel

Pages: 1 [2] 3
16
Anim8or v0.98 Discussion Forum / Feture Request: Hide Bone Influence
« on: March 18, 2009, 07:38:46 pm »
Hi,

it would be great to be able to hide the influence of a bone. i haven't found this option.
Sometimes, influences are very close and when there are lot of bone, It's not easy to see which vertex is influenced by which bones.

17
Anim8or v0.98 Discussion Forum / Feature request: "Detach vertex"
« on: March 12, 2009, 03:16:16 pm »
Hi,

It would be very usefull to have a "Detach vertex" function like "Detach Face".
The user would have to select a vertex to clone, click on "Detach Vertex", and select the face that will use the new vertex instead of the original.
If the vertex is used by only one face, this function would not be available.




18
General Anim8or Forum / Ani2Pov can now export to .ms3d (MilkShape3D)
« on: February 28, 2009, 01:06:18 pm »
Hi,

Ani2Pov v0.60 can now export animated sequences to the binary file format of MilkShape3D (.ms3d).
Skinned meshes are not supported but you can convert animations such as the one of the "A Simple Walk" tutorial of the official Anim8or Web Site.
This file format is better than the MilkShape3D ASCII file format which was already supported. Data are more optimized.
Maybe is will add support for skinned meshes in the future.

.ms3d file can be read by a lot a 3D programs.

Any bug reports are welcome (i have not a lot of models for my tests).

http://texel3d.free.fr/projets/ani2pov/index.html



19
General Anim8or Forum / Ani2Pov v0.57 and LibAn8 9.2.14 are available
« on: February 14, 2009, 06:54:25 pm »
Ani2Pov v0.57 is available.
# Several problems fixed with orientations/positions of elements.
# Please report any bugs.

http://texel3d.free.fr/projets/ani2pov/index.html


LibAn8 has also be updated:
# Several problems fixed with orientations/positions of elements.
# Memory leak fixed in ConvertAllToMesh()
# Please report any bugs.

http://texel3d.free.fr/projets/liban8/index.html

20
General Anim8or Forum / Ani2Pov v0.56 and LibAn8 v8.12.13 Updated
« on: December 13, 2008, 11:40:29 am »
Ani2Pov v0.56 is available.
# It should fix problems with orientation of bones in MS3D export.
# The problem of normals is still present in MS3D export.

http://texel3d.free.fr/projets/ani2pov/index.html

LibAn8 has also be updated:
http://texel3d.free.fr/projets/liban8/index.html

21
Ani2Pov v0.55 is available for Windows.
#  Several bugs have been fixed (.an8 files loading).
# Ani2Pov can now export animated sequences to the ASCII version of the MS3D file format of Milkshape 3D (also supported by Blender). Skinned meshes are not supported but you can convert animations such as the one of the "A Simple Walk" tutorial of the official Anim8or Web Site.

I have not made a lot of tests, so please report any bugs.

Ani2Pov:
http://texel3d.free.fr/projets/ani2pov/index.html

Bug report:
http://texel3d.free.fr/contact/index.html

MilkShape 3D:
http://chumbalum.swissquake.ch

22
This is a feature which could be great to use anim8or files in 3D engines:
An option in Anim8or to optimize vertex/index/UV/Normal export in .an8 files.

Here are some explanations:
In the current version of anim8or:
_ Each triangles have indices to 3 vertices. If 2 triangles use the same vertex, this vertex is stored just one time in the vertex bloc of the an8 file.
_ Each triangles have indices to 2 couple of uv coords (if used). If 2 vertices use the same uv, this uv is stored just one time in the uv bloc of the an8 file.
_ Each triangles have indices to 3 normales (if exported). If 2 vertices use the same normal, this normal is stored just one time in the normal bloc of the an8 file.
_ The same vertex can have sevral different normal (for each face)
_ The same vertex can have sevral different uv (for each face)
_ An .an8 file can have n vertex, m normal and k UVCoord

But for real time 3D application, it's better to have (to use vertex buffer AND index buffer):
_ 1 normal and 1 uv per vertex.
_ Create a copy of a vertex with its normal and uv, if and only if this vertex is used by several faces having different normal and/or uv and/or binormals.

With an option like "optimize buffer output" .an8 files would have:
_ n vertices
_ n uv coords
_ n normals
_ n binormals (if used)
_ each triangle would have just one index per vertex (and not 3). This index would be the same for the vertex, uv, normal and binormal bloc.

Without this feature, the use of IndexBuffer in OpenGL/DirectX is not very usefull because every vertices are duplicated in vertex bufffer. Developper can also create there own optimization, but it's hard and slow.

I hope it's enought clear :)

PS: This feature could also convert all faces to triangles.




23
General Anim8or Forum / Ani2Pov v0.51 is available
« on: November 02, 2008, 01:59:51 pm »
Ani2Pov v0.51 is available for Windows.
# Several bugs have been corrected

Ani2Pov:
http://texel3d.free.fr/projets/ani2pov/index.html

Bug report:
http://texel3d.free.fr/contact/index.html

24
General Anim8or Forum / LibAn8 v8.11.1 is available
« on: November 02, 2008, 12:25:08 am »
LibAn8 v8.11.1 is available:
http://texel3d.free.fr/projets/liban8/index.html

LibAn8 is a C++ .an8 files loader library which developpers can use to load .an8 files in their applications (3d files converters, OpenGL or Direct3D games, renderers, ...).

New features of LibAn8 v8.11.1:
# Several bugs fixed.
# Description{}, Film{], Lighting{} and Film{} blocs are now loaded.
# New identifier added (AN8_DECAL... for blending)

The source code of a very basic OpenGL viewer is available in the SDK. It depends on the GLGX library (an utility library like D3DX for Direct3D):
http://texel3d.free.fr/projets/glgx

The viewer is also available as separate download (the .exe file)

25
Ani2Pov v0.50 is available under the GPL v3 license.
This software convert .an8 files to PovRay, Ase and Videoscape file format.

http://texel3d.free.fr/projets/ani2pov/index.html

New features of this version:
#  It uses the last version of my .an8 file loader ( it must solve some problems)
# .an8 files from Anim8or v0.97 Preview are supported
# Ani2Pov can now convert .an8 file to PovRay, Videoscape (.obj used by Blender), and .ase.
# Ani2Pov for Windows uses WinForms and it recquires the .NET framework.
# The source code of Ani2Pov is now under the GPL v3 license.
# The Linux version will be available later (or sooner if you contribute).
# Please report any bugs.

Ths source code of Ani2Pov is available under the GPL v3 license but it depends on LibAn8 which is now under the BSD license:
http://texel3d.free.fr/projets/liban8/index.html

LibAn8 is a C++ .an8 files loader library which developpers can use to load .an8 files in their applications (3d files converters, OpenGL or Direct3D games, renderers, ...).

New features of LibAn8 v8.5.18:
# The LibAn8 source code is released under a BSD-style license.
# Several memory leaks fixed.
# AN8XMeshFromSphere() optimized.
# New AN8X math functions added.
# CreateSmoothNormals() added (still alpha).
# GLAn8Viewer Updated (it recquires the last version of GLGX)

The source code of a very basic OpenGL viewer is available in the SDK. It depends on the GLGX library (an utility library like D3DX for Direct3D):
http://texel3d.free.fr/projets/glgx

The viewer is also available as separate download (the .exe file)

26
hi,

it would be great and very usefull to be able to have several uv coordinates per vertex in order to have:
_ 1 uv coord for the diffuse texture
_ 1 uv coord for bumpmap texture
_ 1 uv coord for speculare
_ ...


27
General Anim8or Forum / Ani2Pov v0.50 Alpha 1 is available
« on: April 09, 2008, 07:06:35 pm »
Ani2Pov v0.50 Alpha 1 is available for Windows.

Warning: This is a developpement version. Several bugs could/must be present. But some tests can already be done and bugs report are welcome.
The old "stable" version is available (but the new alpha version should work better).

# It uses the last version of my .an8 file loader ( it must solve several problems)
# .an8 files from Anim8or v0.97 Preview are supported
# Ani2Pov can now convert .an8 file to PovRay, Videoscape (.obj used by Blender), and .ase. It can also convert Videoscape files to .an8.
# Ani2Pov now use wxWidgets for the GUI.

Ani2Pov:
http://texel3d.free.fr/projets/ani2pov/index.html

Bug report:
http://texel3d.free.fr/contact/index.html

Thanks.

28
General Anim8or Forum / LibAn8 v8.4.1 is available
« on: April 01, 2008, 10:13:13 am »
LibAn8 v8.4.1 is available:
http://texel3d.free.fr/projets/liban8/index.html

LibAn8 is a C++ .an8 files loader library which developpers can use to load .an8 files in their applications (3d files converters, OpenGL or Direct3D games, renderers, ...).

New features:
_  .an8 files from Anim8or v0.97 Preview are now supported.
_ A small bug has been corrected.
_ GroundGrid is now a boolean (An8Scene).
_ The viewer can now display the ground grid and backgroung images.

The source code of a very basic OpenGL viewer is available in the SDK. It depends on the GLGX library (an utility library like D3DX for Direct3D):
http://texel3d.free.fr/projets/glgx

The viewer is also available in .exe

LibAn8 do not depends on OpenGL. You can also use it with Direct3D.

29
General Anim8or Forum / LibAn8 v8.3.19 is available
« on: March 19, 2008, 09:06:23 pm »
LibAn8 v8.3.19 is available:
http://texel3d.free.fr/projets/liban8/index.html

LibAn8 is a C++ .an8 files loader library which developpers can use to load .an8 files in their applications (3d files converters, OpenGL or Direct3D games, renderers, ...).

New features:
_ Materials of figures are now loaded.
_ AN8XMeshFrom* (cube/sphere/cylinder) added (to convert shapes to meshes)
_ Some bugs fixed.
_ The names of some classes members have been modified (An8Face and An8vpi2D)( ex: normal -> Normal)

The source code of a very basic OpenGL viewer is available in the SDK. It depends on the GLGX library (an utility library like D3DX for Direct3D):
http://texel3d.free.fr/projets/glgx

LibAn8 do not depends on OpenGL. You can also use it with Direct3D.

30
Anim8or v0.98 Discussion Forum / Import bug (.3ds and .lwo)
« on: March 07, 2008, 09:12:17 am »
I don't know if these bugs are already known.

1) When i import .3ds files, meshes are not always in the good position from each other.
Example files:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/290772
http://www.turbosquid.com/FullPreview/Index.cfm/ID/273052

2) Lightwave import do not work most of the time (maybe not all file format are supported).
Example files:
http://www.turbosquid.com/3d-models/3d-model-cart/228972
http://www.turbosquid.com/3d-models/tire-3d-model/166873

Maybe this link can help for .lwo:
http://www.newtek.com/lightwave/developers/
The source of the sample "lwo2prt" is very usefull

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