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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - texel

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General Anim8or Forum / Re: Loading anim8or models into a C program
« on: March 15, 2008, 08:52:02 am »

i have created a free C++ .an8 files loader:

It can load objects, materials, scenes, animations ...

You will find an simple OpenGL viewer with it. But this viewer do not use all data loaded by Liban8. it displays only a simple static scene with one diffuse material per meshes. This viewer can easily by ported to Direct3D too.

Note: It will be updated soon to fix some bugs.

Anim8or v0.98 Discussion Forum / Import bug (.3ds and .lwo)
« on: March 07, 2008, 09:12:17 am »
I don't know if these bugs are already known.

1) When i import .3ds files, meshes are not always in the good position from each other.
Example files:

2) Lightwave import do not work most of the time (maybe not all file format are supported).
Example files:

Maybe this link can help for .lwo:
The source of the sample "lwo2prt" is very usefull

Anim8or v0.98 Discussion Forum / Re: export sequence data to .x files
« on: February 25, 2008, 01:22:35 pm »
Exporting to .x files do not seems to be very easy and need times. There is a lot of problem with .x exporters of commercial programs such as Maya or 3DSMax.
I understand why Steve has not done it before.

Anim8or v0.98 Discussion Forum / Re: Features request
« on: February 22, 2008, 10:13:25 am »
Terranim8or is a great program but it would be better to avoid the use of thousands of external programs or scripts.

Anim8or v0.98 Discussion Forum / Features request
« on: February 21, 2008, 02:37:34 pm »

Some features request:

Object editor:
1) Clone objects using some rules ( to put the copies on a circle, on a axe, ...) (like "array" in 3DS Max if i remember well). Very usfull for the copy of a lot of mesh.
2) Add attributes to materials, cubes and to a lot of things of anim8or.
3) Use a face of a mesh as a plan of mirror.
4) Displacement from textures

Scene editor:
5) copy/ past of elements (to avoid Build->Add ... menu).
6) scale with value like in the object editor ( scale 0.3 , ...)
7) ortho camera (usefull for creating textures)
8) Clone objects using some rules ( like for object "1)" )

9) Lightmapping texture (+uv) generator ( maybe just a dream)

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