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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - fefe01

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General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: November 25, 2017, 12:40:54 pm »
Hello everyone! I do apologize for some complaints that I made which appeared as criticisms to anim8or programme; I was wrong.
About, the Z limit function, I am working on it now. I found its setting in the view menu. I am going to look for the other setting in the renderer now. Thank you for all the replies guys! :)

General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: November 23, 2017, 05:14:15 pm »
Thank you very much Claude for the pieces of advice! I've never seen that menu. May be that will help. I am going to give it a try! :)

General Anim8or Forum / Anim8or workspace and 3d space too little
« on: November 23, 2017, 08:54:50 am »
Hello everyone!!!
Nellucnaiv and I talked about this topic and I realized that it is not only my problem but for everyone. I am going to expose 2 problems:
 - the first problem is about the workspace of anim8or which is too little. when you want to expand the edit track in order to see all the morphs and stuffs, the views become really tight. I sometimes try to zoom in and move the views but as soon as I alter a key, it zooms out again.  :( I think it would be great if Steve makes the edit track float like the graph editor.
 - the second problem which I found really annoying is that Anim8or 3d space is little.  I personaly often model landscapes and if I want to see things in detail, I should scale it far bigger than the camera FOV(field of view). When i scale it in a big size, the object just get cut(some part of the object becomes invisible/ hidden beyond the space limit)! Of course I used the green circle by clicking the center mouse button and moving it to see the other parts, but the problem is that when you want to see the other parts, the previous parts will get cut. So, the user can't see the whole object. The hugest problem is that the image in the camera box which has the cut object is applied in the rendered image and video too, which makes the video really annoying. You can't see the whole object in the rendered image and video (scanline renderer). I really like using scanline! I think that Steve or Raxx should do something about it because users can't keep animating models in a limited space. Personnaly, I am a landscape modeler and I model wide landscapes.
I have uploaded a video in youtube which shows this problem. and notice how the hidden part of the forest appear. I have even modeled a mountain not far from the forest but the space limited it and it didn't appear. I would appreciate any feed-back.

Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: November 21, 2017, 06:14:48 pm »
Gyperboloid! I had a thorough look at some of $imon 's works in the WIP and finished works forum. I was astounded at how much skill he has! It inspired me a lot! Thank you for the suggestion! :)
About this lighting thing, i also had the same problem during a metro station project(unfortunately, I don't have the picture)! It also depends on the renderer. With scanline, the light can shine through a mesh whereas ART doesn't allow that. So, with scanline, you can put the lamp right in the bulb mesh. With ART, I suggest that you don't delete the light bulb because the image looks unrealistic when there is light without any bulbs or candles. Try positioning the light outside the bulb just below it! 3D is an illusion; it is scarcely recognizable. :)

Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: November 19, 2017, 06:28:13 pm »
Hey Gyperboloid, even though you are not very good at modeling, I noticed that you are so talented in lighting and rendering stuffs. Keep it up!! :)

Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: November 16, 2017, 04:52:50 pm »
I found it helpfull though. :p I have never made a scene in a room using these techniques. thanks for sharing! :)

ASL Scripts / Re: Focus control on the camera
« on: November 13, 2017, 02:43:30 am »
Thank you very much Thecolclough and Kyle, you gave me important pieces of advice. :)
I'm going to give these photoshop and gimp tricks a try!

ASL Scripts / Focus control on the camera
« on: November 12, 2017, 05:47:39 pm »
Hello everyone! I don't know whether I should put this topic here or in the general anim8or forum. After a long time using anim8or, I finally came up to wonder if it is possible to have a focus control in the camera by using either ASL or other tools. In that case, users can highlight a specific object by blurring the others. I don't know whether it is really about a control on the camera or on the renderer. I also don't know if a similar topic has already been discussed here and that i missed it. I am a very absolute beginner in ASL and would appreciate any feed-back.

Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: November 12, 2017, 05:10:20 pm »
I really like the lighting technique! How did you set the light? Is it infinite or spot? Whereabout in the room did you put it? It looks like it is not from above.

ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: November 12, 2017, 04:57:01 pm »
Thank you very much raxx! I think that it it would be helpful even though i am not really good at scripting language! :)

Finished Works and Works in Progress / Re: Residential street view
« on: October 27, 2017, 12:10:44 pm »
I find it really good!!! I think adding some  trees will make it look perfect!! :) I am inspired!

Finished Works and Works in Progress / Re: Diffuse Inter-Reflection Test
« on: October 27, 2017, 11:58:55 am »
Thank You very much for sharing!!! the result is really inspiring. I have not come up to such quality of rendering yet. I'm gonna give it a try! :)

Anim8or v1.0 Discussion Forum / Re: Fog in ART ray tracer
« on: October 16, 2017, 06:01:23 pm »
Thanks a million steve! You got rid of my doubts. I always thought that I didn't find the menu for fog with ART.

Thank you very much Thecolclough. It helped me a lot! :)

Anim8or v1.0 Discussion Forum / Fog in ART ray tracer
« on: October 16, 2017, 11:54:59 am »
I don't know if this subject was already exposed here!
I really like to render with ART because i like to put reflections in my rendered picture. the problem is that when i select ART ray tracer, it can't find the fog configuration that i made. can anyone help me?

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