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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - neirao

Pages: 1 2 [3] 4 5 ... 38
31
Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 04, 2017, 06:57:58 pm »
Nice tutorial! Nice voice!! :)

32
Finished Works and Works in Progress / Re: Cally's Caves meets Glass Wing
« on: December 29, 2016, 01:42:03 am »
nice!

33
Finished Works and Works in Progress / Re: Merry Christmas
« on: December 29, 2016, 01:40:21 am »
Happy New Year for everyone too!!!

34
Ongoing Anim8or Development / Re: IK tool
« on: December 29, 2016, 01:38:22 am »
Thanks Steve, Happy new year for everbody!!!

35
Finished Works and Works in Progress / Re: Cally's Caves meets Glass Wing
« on: December 22, 2016, 01:59:58 am »
Pretty!! Very nice!!
When you will release the game?
Whats platforms?
:)

36
General Anim8or Forum / Re: Gym Figure. (sausage man)
« on: December 20, 2016, 09:52:10 pm »
nice!!!

37
Finished Works and Works in Progress / Re: Diversions
« on: December 09, 2016, 11:30:06 pm »
 :D :D :D :D :D :D ;D ;D ;D ;D ;D ;D

38
General Anim8or Forum / Re: "An8-Chan" side project
« on: December 07, 2016, 01:17:15 am »
nice pose!!

39
General Anim8or Forum / Re: Importing video into anim8or
« on: December 03, 2016, 01:12:28 am »
Anim8or no imports videos, but you can use Terranim8or-> animated background:


PS: theres another topic in forum, about a another plugin... i no remember the creator, maybe are the Raxx...
:)

40
i saw part when you publish time ago! amazing(and hard) work!! :)
congratulations!!!

41
Thanks Steve!
IK now works without we need put 'join limits" values!!! :) ;D ;D
is automate now! wow! :)

42
Finished Works and Works in Progress / Re: my works
« on: October 26, 2016, 02:06:36 am »
Sleek nice !!
try to create another with "morph", with his mouth open and eyes blinking!
should be more scary!
like this:

:)

43
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 22, 2016, 11:40:12 pm »
all right, :)
I understand the programming limitations.
your script is already very good, very helpful! only I asked about the change even if it is not possible to be able to go on record here in the forum! :)
thank you anyway!

44
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 22, 2016, 04:33:02 pm »
Thanks again Raxx!

how i say before:
if the script works "only in objects selecteds with mouse" this is time saved!
with it, no need the "_noOutline" parameter! :)

45
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 21, 2016, 05:54:09 am »
nice Raxx,
right, i try using "_noOutline" in the mesh name works very well
and i agree:  using the "_###" is more easy. :)

but think with me, using the "_noOutline" in sequence(separate objects groups)
we need "every time" "put"' and "remove" this information, because the script will get all previous outlined objects...and create
outline again if we no remove/put this information...

if the script works "only in objects selecteds with mouse" this is time saved!

i dont know about the complex made this in this new change in script! ::)  :)


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