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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - neirao

Pages: 1 ... 34 35 [36] 37 38 ... 41
526
General Anim8or Forum / Re: Physic now possible with cre8or and anim8or :-)
« on: November 11, 2008, 10:38:29 pm »
Thanks Andy_Rch for Tutorial !!! ;)

- Hi Floyd..i obtained by Tutorial.. :)
but i´m export in Jpegs files... because .AVI. animation has error(animation slow..frozen).. :(

i´m try again..after

thanks!

neirão

527
Anim8or v0.98 Discussion Forum / Re: Hierarchy Feature?
« on: November 11, 2008, 08:24:03 pm »
in Object mode we use "Group/Ungroup" objects... ;)

528
General Anim8or Forum / Re: Physic now possible with cre8or and anim8or :-)
« on: November 09, 2008, 06:02:17 pm »
Hi Andy_Rch,

is very cool, im read but dont understood how make this...:(
my english not very good...

it has as to teach step by step?? if has a tutor with image is better...

Thanks

529
Finished Works and Works in Progress / Re: Cel-Shaded WIP
« on: November 09, 2008, 05:32:49 pm »
hi Rellik,

im post this tutor for MAKE 2D EFFECT IN ANIM8OR..
see in: http://www.anim8or.com/smf/index.php?topic=1054.msg7607#msg7607

att.

neirao ;)

530
ASL Scripts / Re: Magnet Tool
« on: November 09, 2008, 05:03:56 pm »
Hi Francesco,

your script is time in time better.. ;)

soon he will be perfect for to recognize collision with all object formats!

congratulations! :D

neirão

531
Anim8or v0.98 Discussion Forum / Re: We need fur and hair.
« on: November 09, 2008, 04:29:25 pm »
I use Nickie Plugin, my previous post about this question with samples and tutor.. :)

http://www.anim8or.com/smf/index.php?topic=184.msg11394#msg11394

att.
Neirão ;)

532
General Anim8or Forum / Re: Grassgen doesn't work for me.
« on: November 09, 2008, 03:38:00 pm »
Hi guys, is more useful user the script by NickiE
Copy "Source" mesh to "Target" mesh 
download in:
http://www.anim8or.com/smf/index.php?topic=906.0

Neirão :)

533
ASL Scripts / Re: help
« on: November 07, 2008, 12:31:44 am »

534
General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 04, 2008, 10:37:02 pm »
mix, in atual Anim8or this no is possible,
all referent to bones need be maker in mode figure..ok

535
Anim8or v0.98 Discussion Forum / Re: Feature request: animate bone length
« on: November 04, 2008, 03:52:14 pm »
i think then this is possible...;)

we can use morph target for do it...
but if have in bones this possibility,will be cool..:)


536
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: November 04, 2008, 01:00:17 pm »
Hi Steve and All!!

thank so much!

look this other sample of use of both suggestions...



Sorry for send much suggestions ok ::),
is because when i am using Anim8or i feel lack of some tools to facilitate the modeling...

exactly thus Anim8or is the modeller most easy and best to use that I know ;)

years behind I already had some of these ideas,
for I to like very Anim8or  now I only decided to send to you ..


Sorry my english..

Muito Obrigado!! = thank so much!! :D


Neirão Brazil


537
General Anim8or Forum / Re: Attention to those who need fur!
« on: November 02, 2008, 04:14:54 am »
i maker other examples using this Awesome script  : :)



Neirao-Brazil

538
General Anim8or Forum / Re: Attention to those who need fur!
« on: November 02, 2008, 03:22:56 am »
hi to maker FUR  i use texture "alpha channel"  and "Script: Copy "Source" mesh to "Target" mesh " by Nickie

script (mesh2mesh_5_final.txt ): 
http://www.anim8or.com/smf/index.php?ction=dlattach;topic=906.0;attach=1059

i make the simple tutor .. FUR IN 3 STEPS...


For other results only change the alpha channel texture, color, number of faces in mesh target ..etc..

PS: "Specular" have be "0", for not has brightness in part transparent....

sorry my english... ::)
neirao ;)


 

539
ASL Scripts / Re: vetex reducing script
« on: November 01, 2008, 09:05:35 pm »
Kubajzz  has maker this script,download in:

http://www.anim8or.com/smf/index.php?topic=1105.msg9368#msg9368

att.

Neirao

540
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: October 31, 2008, 03:44:37 am »
yes, no aways is necessary, for this continue the option --none-- as default, but have MORE situations then is necessarity..

i think for Steve implement this is easy...

in programation only in the place of Anim8or Software 
get "none" as reference place our "choose" in new morph tool..

Thank you!

neirao

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