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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - neirao

Pages: 1 ... 34 35 [36] 37 38 ... 40
526
ASL Scripts / Re: Magnet Tool
« on: November 09, 2008, 05:03:56 pm »
Hi Francesco,

your script is time in time better.. ;)

soon he will be perfect for to recognize collision with all object formats!

congratulations! :D

neirão

527
Anim8or v0.98 Discussion Forum / Re: We need fur and hair.
« on: November 09, 2008, 04:29:25 pm »
I use Nickie Plugin, my previous post about this question with samples and tutor.. :)

http://www.anim8or.com/smf/index.php?topic=184.msg11394#msg11394

att.
Neirão ;)

528
General Anim8or Forum / Re: Grassgen doesn't work for me.
« on: November 09, 2008, 03:38:00 pm »
Hi guys, is more useful user the script by NickiE
Copy "Source" mesh to "Target" mesh 
download in:
http://www.anim8or.com/smf/index.php?topic=906.0

Neirão :)

529
ASL Scripts / Re: help
« on: November 07, 2008, 12:31:44 am »

530
General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 04, 2008, 10:37:02 pm »
mix, in atual Anim8or this no is possible,
all referent to bones need be maker in mode figure..ok

531
Anim8or v0.98 Discussion Forum / Re: Feature request: animate bone length
« on: November 04, 2008, 03:52:14 pm »
i think then this is possible...;)

we can use morph target for do it...
but if have in bones this possibility,will be cool..:)


532
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: November 04, 2008, 01:00:17 pm »
Hi Steve and All!!

thank so much!

look this other sample of use of both suggestions...



Sorry for send much suggestions ok ::),
is because when i am using Anim8or i feel lack of some tools to facilitate the modeling...

exactly thus Anim8or is the modeller most easy and best to use that I know ;)

years behind I already had some of these ideas,
for I to like very Anim8or  now I only decided to send to you ..


Sorry my english..

Muito Obrigado!! = thank so much!! :D


Neirão Brazil


533
General Anim8or Forum / Re: Attention to those who need fur!
« on: November 02, 2008, 04:14:54 am »
i maker other examples using this Awesome script  : :)



Neirao-Brazil

534
General Anim8or Forum / Re: Attention to those who need fur!
« on: November 02, 2008, 03:22:56 am »
hi to maker FUR  i use texture "alpha channel"  and "Script: Copy "Source" mesh to "Target" mesh " by Nickie

script (mesh2mesh_5_final.txt ): 
http://www.anim8or.com/smf/index.php?ction=dlattach;topic=906.0;attach=1059

i make the simple tutor .. FUR IN 3 STEPS...


For other results only change the alpha channel texture, color, number of faces in mesh target ..etc..

PS: "Specular" have be "0", for not has brightness in part transparent....

sorry my english... ::)
neirao ;)


 

535
ASL Scripts / Re: vetex reducing script
« on: November 01, 2008, 09:05:35 pm »
Kubajzz  has maker this script,download in:

http://www.anim8or.com/smf/index.php?topic=1105.msg9368#msg9368

att.

Neirao

536
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: October 31, 2008, 03:44:37 am »
yes, no aways is necessary, for this continue the option --none-- as default, but have MORE situations then is necessarity..

i think for Steve implement this is easy...

in programation only in the place of Anim8or Software 
get "none" as reference place our "choose" in new morph tool..

Thank you!

neirao

537
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: October 31, 2008, 02:51:40 am »
Hi VBSmiles,  :)

I will try to explain again because this tool would be very useful…ok.. ;)




AFTER CHOOSE WE MAKER THE ADJUSTS,
in morph03..morph04, morph05 etc....

I wait that they obtain to understand. .ok.

Please...sorry my english okkkk  ::)

THANKS ALL! ;D

538
Finished Works and Works in Progress / Re: WIP: Robot
« on: October 30, 2008, 11:23:06 pm »
very cool robot...

congratulations!!


539
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: October 30, 2008, 10:54:01 pm »
headwax,

but the Morphenvy dont work with "subdivided meshes", right?

i try too, after convert the objects in mesh..but don´t work..too..

I ATTACH THE FILE FOR YOU TRY OK!
----------------------------
file name = teste.an8
object name= ob1
target object = ob2
----------------------------
The morph is made, but is like "none"... :(
----------------------------


PS: i made download of version:
Morphenvy 1.1 ---- Christian Storay ---- May 8th, 2006

thank you! ;)


540
General Anim8or Forum / Re: Convert Image
« on: October 30, 2008, 05:55:04 pm »
hi Mule man...

i make this way:



but need convert to "vetor" before, i corel can be used "coreltrace"!
ok..

neirão-brazil

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