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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - neirao

Pages: 1 ... 36 37 [38]
556
General Anim8or Forum / Re: Good Head tutorial
« on: August 04, 2008, 04:07:54 am »
go to in "build-->reference image" and load this.


ok!  ;)

557
General Anim8or Forum / Re: Good Head tutorial
« on: August 04, 2008, 03:49:18 am »
Hi Aarangend,

this is a good tutor.
link: http://www.secondpicture.com/tutorials/3d/3d_modeling_of_a_human_head_3ds_max_01.html

follow steps using and in Anim8or, is easy! ;)

in this tutor starting with mouth..

mouth, nose, ear,  eye etc...
modeling final
 

Neirão - Brazil  :D

558
General Anim8or Forum / Re: cell shading
« on: August 02, 2008, 02:01:12 pm »
Hi "im not a people person73", i´m make a tutorial for you!

folow tutor for make easy - cartoon effect:
for to make like this:


Go to tutor:

Material color FOR OUTLINE (made TWO Sided, front ="0 trans", back="1"):


Material color FOR OBJECT :












change colors for others results..ok :D


END!

Abraço!

PS: Sorry my english. ::)
Neirão-Brazil ;)

559
Finished Works and Works in Progress / Re: just started a body
« on: July 30, 2008, 09:19:22 pm »
Hi, in internet you can to find very tutoriais to modeling body, etc

find body imagem of your preferency and use image reference in Anim8or.
like this:






url tutor body FEMALE: http://www.markuslanser.com/tutorials/c4d_low_poly_body.html

Anim8or is great software for modeling like this, is very easy! ;)

PS: Sorry my english...

neirão - Brazil



560
Yes Kreator,
always i make this… i modify the scale in object mode,

but it will be that Steve could not decide this problem or then to remove this button of the function appears? :'(

but it would be cool and more practical to modify the size in the way it appears.

however thanks for answering!  ;)

Neirão-Brazil

561
Hello all !!,
in my anim8or NEVER the "SCALE in FIGURE MODE" work! :'(

What i do??



All buttons and functions work, but this never work..

Please someone can help me and tell me why? ;)

Thanks all and thank´s Steve!!


PS: sorry my English.
Neirão - Brazil





562
General Anim8or Forum / Re: Cant see other buttons
« on: July 15, 2008, 04:24:13 am »
Hi,

for see other buttons, "Click with RIGHT MOUSE BUTTON and DRAG for UP". ;)

Neirão-Brazil





563
General Anim8or Forum / Re: anim8tor use with dds files
« on: July 12, 2008, 03:15:50 pm »
Hi,
do you have de car in .obj format?

go in "Menu  bar -->Object-->Import" and select in type file "Wavefront [*.obj]" for import the file.

if you have the texture of car?
go in Materials "Ctrl+M", click in "New" load the texture(jpeg, bmp etc..) in "Diffuse", after click "Apply".

Sorry my Inglish...ok ;)


Neirão-Brazil

564
 :D Thank you again NickiE,

for forum to have very topics, i lose it, and no has read.

you are great! ;)

Neirão -  Brazil

565
Hi again NickiE,

is possible to charger "mesh2path_2.a8s" to duplicate objects BASED ONLY IN THE POINTS POSITIONS and axis X,Y and Z of mesh?
follow sample:


for generate hair, grass etc...

.a8s for download?

(PS: the Standalone Grassgen software don´t work right in rounded objects and axis Y).
I believe then a8s. script work better!!

Thank you! :D

- Sorry my english ok, i´m not americam  ;)

Neirao - Brazil



Attached is the requested script.  It copies a mesh along a spline.  To use it, you must have a mesh called "copytarget" that will be copied.  You must also have a spline called "copypath".  After selecting the icon, click in the editor window to make the parametric shape of the copytarget copied along the copypath appear.  If you double-click on the parametric shape, the parameters will show:

Center parameter: 1=mesh's centroid follows spline and is the origin of rotation, 0=mesh's own coordinate system's origin follows the spline and is the origin of rotation.

X-Rotate, Y-Rotate, Z-Rotate: degrees of rotation to apply to the mesh before it follows the spline (0 to 360 degrees).

Spacing %:  Amount of spacing between copies of the mesh expressed as a multiple of the z-width of the mesh after rotation (0.001 to 10)

Note that the coordinate system of the spline has the z-axis along the spline so the mesh copies are spaced according to the z-width of the mesh after rotations are applied.

Also note that the mesh has its own coordinate system based on the values of its points regardless of how it is displayed in the editor window.  Even if you change the orientation and origin of the mesh, it retains its original point values.

*** Remember to convert the parametric shape to a mesh before using it in any other objects, in figures, or scenes.  It is totally dependent on the original "copytarget" mesh and "copypath" spline while it remains a parametric shape.  As Steve stated:  parametric scripts were never intended to work this way.  ***

One final note:  this script only works with Anim8or 0.97b (or later, when they arrive).

Please try it out and please let me know your feedback.



566
Hi All,


is possible to charger "mesh2path_2.a8s" to duplicate objects BASED ONLY IN THE POINTS and axis X,Y and Z of mesh?
follow sample:


for generate hair, grass etc...

.a8s for download?

(PS: the Standalone Grassgen software don´t work right in rounded objects and axis Y).
I believe then a8s. script work better!!

Thanks all!

- Sorry my english ok, i´m not americam

Neirao - Brazil

567
ASL Scripts / Re: script request-copy along a spline
« on: July 05, 2008, 07:03:54 pm »

568
Please NickE,

where is the script "meshpath in a8s" for DONWLOAD??

i don´t found... ??? ???

referent in this video  http://www.box.net/shared/qbhp6i83oc .

thanks!



lynn22,

In those early scripts, I forgot to put error checking to insure that you actually have a mesh called "copytarget" and a spline (path) called "copypath".  In the case of the error you posted, it is caused by NOT having a mesh called "copytarget" present.  If I get time, I will post an updated version of that script with error checking.

569
 :D Hello All!!

MY WORK WITH ANIM8OR

A menu in Flash with 20 shorts animations made 100% in Anim8or;
;


link:  http://nrecado.890m.com/menukid.swf

Thank and congratulations for Anim8or software!!  Steven!!
 ;)

Neirão
nrecado@hotmail.com

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