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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - AlecJames

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 22, 2017, 12:31:33 pm »
All the splash screens are so good :)

Anim8or v1.0 Discussion Forum / Re: frame views in scene
« on: May 08, 2017, 02:37:57 pm »
Is it my system or does it oversize?  I hit 'f' and then have to zoom out a bit (working views)

Also, in scene mode the camera is included as an object.  Most of the time I don't want it included (but sometimes I do) so I have to hide the camera

@johnar - What is "regain the camera view".  I avoid doing any view manipulation in camera view because (ages ago) I did this and it changed the camera properties (e.g. fov).  I don't tend to use multiple views because my screen is too small.

General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: March 22, 2017, 09:57:31 pm »
Thanks Steve, you've been busy :)

In the scripts database,1705.0.html there are scripts that create shapes.

Is this the kind of thing you mean?  You can look at the scripts to see example code / commands required.

Hope that helps.

Finished Works and Works in Progress / Re: Red Man
« on: March 06, 2017, 06:19:22 pm »
Good first video

General Anim8or Forum / Re: Can I change the default orientation?
« on: February 23, 2017, 10:41:05 pm »
I have 5 meshes as a group.  If I just join solids with the group selected it does not work. If I add a mesh, select the mesh and the group, then join solids, it sets the orientation to 0,0,0 (as I want) but I don't think it joins the mesh and the group - I can simply select and delete the mesh in edit mode.

I can reset the orientation with this procedure, thanks.

I'm using 1263.

General Anim8or Forum / Can I change the default orientation?
« on: February 23, 2017, 08:25:54 pm »
If I have an object 'A' in object editor and I rotate it to -90, 0, 0 it is now oriented so it looks the same as object 'B' whose orientation is 0,0,0,

Can I change the default orientation of A so it now has an orientation of 0,0,0?

I tried cut and paste back the object, I tried to rotate the 'object /axis'.


General Anim8or Forum / Re: How do I get the image I started with?
« on: February 15, 2017, 09:11:26 pm »
Thanks Steve

I messed with it last night and concluded that I was trying to do something that it just wasn't designed to do but your suggestions worked first time :)

I didn't explain very well, in my comparison the top half of the image is the texture file and the bottom half is the rendered result from Anim8or - I assembled them one over the other in so I could see any difference between texture in and render out by looking at the join.  I've attached the result with your settings - any imperfections caused because I didn't get FOV quite right for the cube to exactly fit the camera  frame.

Hopefully I'll finish the video I'm planning in a few weeks and I'll post the results.

Thanks again

Finished Works and Works in Progress / Re: Have a Good Valentines Day
« on: February 15, 2017, 11:21:23 am »
As always - very impressive FSS

A new official release is a great idea :)

Updated documentation is also great news 


General Anim8or Forum / How do I get the image I started with?
« on: February 14, 2017, 08:49:05 pm »
I've just started looking at this by trial and error but which settings should I be looking at:

Object - cube 192x108x2, 192x108 face has a material from an image (16 shades of grey test image), put the cube in a scene, centre the camera in the middle of the image 200 away, change FOV so the image (1920x1080) exactly fills the camera, render (I used scanline), save the image.

When I compare the rendered image to the image used on the material (I want them to be identical), the rendered image is darker then the original. 

What is the best way to get a perfect match?  (which material settings / lighting settings / etc.?)

(I'm experimenting using anim8or to create custom video editor transitions) 
edit: Attachment - with an infinite light (default settings) at the same location as the camera.  Top is the original image, bottom is the rendered image. Black matches but the lightest shade is darker.

General Anim8or Forum / Re: Adding objects
« on: January 03, 2017, 11:55:21 am »
Your question needs a bit more explanation.

If you are new to anim8or did you see the tutorials here

Check out "A simple walk" for a quick intro to lots of functions....

Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 01, 2017, 12:59:42 pm »
For me too, the pace was too fast.

I wonder if there is too much content for a 6 minute tutorial clip?

I saw the tutorial covering two subject areas – (1) use of “transition strips” and (2) how to use anim8or to create a transition strip (just the way I break things down in my head).  If you are teaching use of transition strips I think you should provide more examples of how these can be used in scenes and less detail on how to use anim8or – a tutorial aimed at artistic technique.   If you are teaching how to use anim8or, then more detail is needed on which tools you are using, what the tools do and what the affect of each one is.

Since I am familiar with the anim8or tools, I learnt about transition strips.  But I think there is one key part that is missing – You only see the grass in the scene, part of the transition strip is transparent and the whole technique relies on the transparency.  I think you should include a bit more on the material.

The video & audio presentation was really good and I learnt something :)

Finished Works and Works in Progress / Merry Christmas
« on: December 24, 2016, 06:28:17 pm »
I borrowed headwax's Santa, rigged him and made a Christmas card for my colleagues.  I'm the ugly one on the left :).

The backdrop was made in anim8or - its some of our company's products wrapped in Christmas paper. There's a reference to "concur" - its our expense claim system.  Our department is OEM Langstone.

In the past I have used 2 humanoid characters is presentations, I call them Micky - a blue character and Stu a yellow character.  Micky is playing Santa, that's why Santa is blue.

Santa is chroma keyed into the video.  All the animation is done in anim8or with a green background (and green masks where required to make the animation appear behind something in the video).  The music I found in midi files that I modified in Anvil Studio.  The whole composition is put together using Pinnacle Studio 15 with many sub projects, generally one per scene but also when I run out of video tracks (Pinnacle Studio 15 has 2 video tracks, a title overlay track and 2 sound tracks).  Pinnacle Studio crashes a lot on my system so I find lots of small projects put together in a simple top level project is most reliable.

Merry Christmas all



Hi johnar
Thanks - Problem was that I couldn't see the selection through my semi transparent object.  Shift O is the perfect solution :)

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