Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - AlecJames

Pages: 1 [2] 3 4 ... 6
16
General Anim8or Forum / How do I get the image I started with?
« on: February 14, 2017, 08:49:05 pm »
I've just started looking at this by trial and error but which settings should I be looking at:

Object - cube 192x108x2, 192x108 face has a material from an image (16 shades of grey test image), put the cube in a scene, centre the camera in the middle of the image 200 away, change FOV so the image (1920x1080) exactly fills the camera, render (I used scanline), save the image.

When I compare the rendered image to the image used on the material (I want them to be identical), the rendered image is darker then the original. 

What is the best way to get a perfect match?  (which material settings / lighting settings / etc.?)

(I'm experimenting using anim8or to create custom video editor transitions) 
edit: Attachment - with an infinite light (default settings) at the same location as the camera.  Top is the original image, bottom is the rendered image. Black matches but the lightest shade is darker.
thanks 

17
General Anim8or Forum / Re: Adding objects
« on: January 03, 2017, 11:55:21 am »
Your question needs a bit more explanation.

If you are new to anim8or did you see the tutorials here http://www.anim8or.com/learn/tutorials/index.html

Check out "A simple walk" for a quick intro to lots of functions....

18
Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 01, 2017, 12:59:42 pm »
For me too, the pace was too fast.

I wonder if there is too much content for a 6 minute tutorial clip?

I saw the tutorial covering two subject areas – (1) use of “transition strips” and (2) how to use anim8or to create a transition strip (just the way I break things down in my head).  If you are teaching use of transition strips I think you should provide more examples of how these can be used in scenes and less detail on how to use anim8or – a tutorial aimed at artistic technique.   If you are teaching how to use anim8or, then more detail is needed on which tools you are using, what the tools do and what the affect of each one is.

Since I am familiar with the anim8or tools, I learnt about transition strips.  But I think there is one key part that is missing – You only see the grass in the scene, part of the transition strip is transparent and the whole technique relies on the transparency.  I think you should include a bit more on the material.

The video & audio presentation was really good and I learnt something :)


19
Finished Works and Works in Progress / Merry Christmas
« on: December 24, 2016, 06:28:17 pm »
I borrowed headwax's Santa, rigged him and made a Christmas card for my colleagues.  I'm the ugly one on the left :).

The backdrop was made in anim8or - its some of our company's products wrapped in Christmas paper. There's a reference to "concur" - its our expense claim system.  Our department is OEM Langstone.

In the past I have used 2 humanoid characters is presentations, I call them Micky - a blue character and Stu a yellow character.  Micky is playing Santa, that's why Santa is blue.

Santa is chroma keyed into the video.  All the animation is done in anim8or with a green background (and green masks where required to make the animation appear behind something in the video).  The music I found in midi files that I modified in Anvil Studio.  The whole composition is put together using Pinnacle Studio 15 with many sub projects, generally one per scene but also when I run out of video tracks (Pinnacle Studio 15 has 2 video tracks, a title overlay track and 2 sound tracks).  Pinnacle Studio crashes a lot on my system so I find lots of small projects put together in a simple top level project is most reliable.

Merry Christmas all

]

   

20
Hi johnar
  :-[
Thanks - Problem was that I couldn't see the selection through my semi transparent object.  Shift O is the perfect solution :)
 


21
1258: Track Ball: display only one trackball at a time, the most recently clicked. Showing them all can be too cluttered.

Steve, when selecting bones prior to key all selected bones the track ball used to show which bones where selected.  With only the last selected track ball displayed its hard to know which bones are selected when switching views.

If I grouped my bones into folders and gave them sensible names I can see the selected bones in the time track so this isn't big issue. What if the selected bones were a different colour?  Or is there another way to know which are selected?
Thanks

22
General Anim8or Forum / Re: Gym Figure. (sausage man)
« on: December 18, 2016, 12:59:48 pm »
Hi Gym :)

23
Occasionally I get this - the cursor keys stop working - i.e. stop the frame from changing in scene mode.  (Maybe after particular actions the function of the keys changes to something else and I have to put it back to advance / go back a frame?)

Today I found a way to make them stop working on build 1263 so I thought I'd post to see if this is me or if its a problem.

New project, create and object (sphere). Scene mode, build add object1, animate on, position key at frame zero, change frame to end of scene - 5 frames, move the object (second position key), select the 2 position keys by click and drag in the time track, Ctrl+C, go to end of scene - 2 frames, paste Ctrl+V, anim8or asks do you want to extend the scene to make room, click yes. Click in the time track to deselect the pasted segment - hit cursor forward / back and the frame does not change.  I have to close / open anim8or to restore operation.

Does anyone else get this - is there a "use cursor keys for frame advance / back" button that I have to click??

Thanks
A   

24
Ongoing Anim8or Development / Re: Trackball in the Scene Editor
« on: December 14, 2016, 07:39:25 pm »
Thanks Steve :)

25
Ongoing Anim8or Development / Re: Trackball in the Scene Editor
« on: December 10, 2016, 09:24:54 am »
Version 1258
I have a figure in scene editor that I have scaled down (0.1ish).  The bone track balls are tiny in top / side / front views.  I'm fairly sure this is related to my unusual scaling.
A

26
General Anim8or Forum / Re: How Do I Realign My Object
« on: September 04, 2016, 08:35:07 am »
The box is drawn around your object to show when it is selected.  I've never noticed any issue arising from the alignment between an object and it's bounding box when it is selected. 

27
 :-[ what's AC / AE?

28
The snow man scene is really impressive - how did you do the snow flake particles?

29
General Anim8or Forum / Re: New Guy on the block
« on: August 22, 2016, 03:27:00 pm »
Welcome to the forum :)

30
General Anim8or Forum / Re: Menu Folder
« on: August 15, 2016, 01:21:00 pm »
When you have lots of objects (more than fit nicely on the object menu), you can group objects together in "menu folders".  I find it easier to find objects and it tidies up the object drop down.

Within Object-->Properties you can create a new menu folder by selecting new from the drop down list of folders.  Then the new folder will appear in the dropdown list and can be selected in object properties.

I don't think you can delete a menu folder, I've never needed to.  The folders are not replicated in scene mode when you go to Build-->Add object, not an issue for me but perhaps a nice to have.


Pages: 1 [2] 3 4 ... 6