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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - AlecJames

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Ongoing Anim8or Development / Re: Off to Italy
« on: May 13, 2016, 06:44:59 pm »
Have a great trip :)

General Anim8or Forum / Re: Twitch Streaming
« on: February 24, 2016, 01:28:21 pm »
is it possible to watch the past broadcast or is it a live only thingy?

Hi Steve,
In build 1219 the playback issue is back where clicking on the screen / track window can cause anim8or to stop responding until the end of the playback.  I found it quite easy to reproduce using the testglobe project I posted earlier in this thread.  Clicking in the track window during play back does it. (sometimes just once, sometimes several clicks are required).
Thanks for all your hard work :)

1215 and 1219   win7 x64    opengl 4.2

In point edit mode, texture UV, the texture is only visible in smooth shaded mode. Flat shaded and wire frame can show the rear of the texture of the opposite face (and you can think that you are editing the opposite texture).  This has changed since 0.98, is it correct?
I'm not sure if this isn't the intended operation - If I double click texture UV to see the Texture Coordinate parameters and click reset or 'reset to default' it affects all faces, not just the selected faces, is that correct?

I can post a detailed write up if needed.

I think the problem is caused because I've reached the 32 bit file size limit when rendering uncompressed? :-[   

Build 1215  Win7 x64 Opengl 4.2
I rendered full frames uncompressed at 1920x1080 and my output file looks corrupt.

I attached a test project, sorry it's 800 frames and takes ages to render - I tried 200 frames and it's OK.

I usually use Xvid 1.3.3 to render compressed and this works fine.  I've only tried on one test PC so not sure if this is specific to me.

I went uncompressed because I have a problem with my video editor - is there another codec that works well in Anim8or?

Attached an8 causes the corrupt render.
Screen shot png is of the corrupt output: the screen is split / top and bottom swapped over for the first few secs / this first few secs is from the end of the scene.


Thanks Trevor :)

Thanks Steve :)
Let me know if you need any more info.

kreator: I couldn't convert my rectangle mesh back to a spline (same as path?), I don't know how to do it.  Build->convert to spline is not greyed out but when I try, then double click the rectangle the properties show it still as a mesh.  I'm not sure how to upgrade my opengl to 4.5? I think it comes with my video driver and I'm pretty sure I've got the latest version.  (laptop / card is a few years old now)

BTW - there used to be a tool tip on the bottom left of the status bar when I hovered over a button. Now there is static text "object editor".  Is this a configuration / can I still get the tip?

Object editor cut faces crash, donít know if itís a known issue.

I am using anim8or 1215 on win7 x64, OpenGL 4.2

Object editor, create a C shaped path.
Convert the path to a mesh, mirror (I could not mirror the path), join solids, merge the points where the mirrored Cís meet Ė I end up with a rectangular path.
Extrude the mesh (extrude ignores the number of segments?) 3 segments, length 30, change view to top view

Change to point edit, select the cut faces tool, and cut the object horizontally, anim8or stops working.

thanks A

Finished Works and Works in Progress / Re: Movie - WAR IN HEAVEN‏
« on: October 19, 2015, 12:24:02 pm »
Very impressive - is anim8or the only animation tool or have you used other tools for the character animation? 

General Anim8or Forum / Re: Primitives
« on: June 27, 2015, 12:50:39 pm »
The eggplant tutorial is also a good place to learn about the basics and it doesn't take long to do...

General Anim8or Forum / Mirror bones axis
« on: June 26, 2015, 09:37:44 pm »
I can't see how to select the axis to mirror bones in figure editor?

Anim8or Challenges / Re: Skertch #1 -- [ Model A Mannequin ]
« on: June 14, 2015, 08:23:47 am »
Thanks Kreator - it takes only a few seconds when I found "select connected" - so simple when you know how :) 

ENSONIQ5 - impressive. It would have taken me ages just to get a collection of boneish objects :)

Anim8or Challenges / Re: Skertch #1 -- [ Model A Mannequin ]
« on: June 13, 2015, 04:28:44 pm »
Thanks davdud101 :)

I found an image for inspiration and then set about re-creating it in 3D. 

I hope I haven't deviated too far from the rules. 

I can't remember why - part way through I joined the top part of the legs to the body with join solids.  Once done, I cannot see a way to split / ungroup or otherwise separate - can it be done? I tried selecting the points so I could cut and paste but it wouldn't let me cut.  It won't take long to delete / redo those parts, I was only asking to see if there is a way.

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