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Messages - AlecJames

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1258: Track Ball: display only one trackball at a time, the most recently clicked. Showing them all can be too cluttered.

Steve, when selecting bones prior to key all selected bones the track ball used to show which bones where selected.  With only the last selected track ball displayed its hard to know which bones are selected when switching views.

If I grouped my bones into folders and gave them sensible names I can see the selected bones in the time track so this isn't big issue. What if the selected bones were a different colour?  Or is there another way to know which are selected?

General Anim8or Forum / Re: Gym Figure. (sausage man)
« on: December 18, 2016, 12:59:48 pm »
Hi Gym :)

Occasionally I get this - the cursor keys stop working - i.e. stop the frame from changing in scene mode.  (Maybe after particular actions the function of the keys changes to something else and I have to put it back to advance / go back a frame?)

Today I found a way to make them stop working on build 1263 so I thought I'd post to see if this is me or if its a problem.

New project, create and object (sphere). Scene mode, build add object1, animate on, position key at frame zero, change frame to end of scene - 5 frames, move the object (second position key), select the 2 position keys by click and drag in the time track, Ctrl+C, go to end of scene - 2 frames, paste Ctrl+V, anim8or asks do you want to extend the scene to make room, click yes. Click in the time track to deselect the pasted segment - hit cursor forward / back and the frame does not change.  I have to close / open anim8or to restore operation.

Does anyone else get this - is there a "use cursor keys for frame advance / back" button that I have to click??


Ongoing Anim8or Development / Re: Trackball in the Scene Editor
« on: December 14, 2016, 07:39:25 pm »
Thanks Steve :)

Ongoing Anim8or Development / Re: Trackball in the Scene Editor
« on: December 10, 2016, 09:24:54 am »
Version 1258
I have a figure in scene editor that I have scaled down (0.1ish).  The bone track balls are tiny in top / side / front views.  I'm fairly sure this is related to my unusual scaling.

General Anim8or Forum / Re: How Do I Realign My Object
« on: September 04, 2016, 08:35:07 am »
The box is drawn around your object to show when it is selected.  I've never noticed any issue arising from the alignment between an object and it's bounding box when it is selected. 

 :-[ what's AC / AE?

The snow man scene is really impressive - how did you do the snow flake particles?

General Anim8or Forum / Re: New Guy on the block
« on: August 22, 2016, 03:27:00 pm »
Welcome to the forum :)

General Anim8or Forum / Re: Menu Folder
« on: August 15, 2016, 01:21:00 pm »
When you have lots of objects (more than fit nicely on the object menu), you can group objects together in "menu folders".  I find it easier to find objects and it tidies up the object drop down.

Within Object-->Properties you can create a new menu folder by selecting new from the drop down list of folders.  Then the new folder will appear in the dropdown list and can be selected in object properties.

I don't think you can delete a menu folder, I've never needed to.  The folders are not replicated in scene mode when you go to Build-->Add object, not an issue for me but perhaps a nice to have.

Ongoing Anim8or Development / Re: Off to Italy
« on: May 13, 2016, 06:44:59 pm »
Have a great trip :)

General Anim8or Forum / Re: Twitch Streaming
« on: February 24, 2016, 01:28:21 pm »
is it possible to watch the past broadcast or is it a live only thingy?

Hi Steve,
In build 1219 the playback issue is back where clicking on the screen / track window can cause anim8or to stop responding until the end of the playback.  I found it quite easy to reproduce using the testglobe project I posted earlier in this thread.  Clicking in the track window during play back does it. (sometimes just once, sometimes several clicks are required).
Thanks for all your hard work :)

1215 and 1219   win7 x64    opengl 4.2

In point edit mode, texture UV, the texture is only visible in smooth shaded mode. Flat shaded and wire frame can show the rear of the texture of the opposite face (and you can think that you are editing the opposite texture).  This has changed since 0.98, is it correct?
I'm not sure if this isn't the intended operation - If I double click texture UV to see the Texture Coordinate parameters and click reset or 'reset to default' it affects all faces, not just the selected faces, is that correct?

I can post a detailed write up if needed.

I think the problem is caused because I've reached the 32 bit file size limit when rendering uncompressed? :-[   

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