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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - AlecJames

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ASL Scripts / Re: Complete history of scripts posted in ASL forum .
« on: October 02, 2017, 04:33:59 pm »
This is great work Gyperboloid, thank you.

General Anim8or Forum / Re: Folding paper around a drum
« on: September 18, 2017, 10:21:03 pm »

My first test render.  The paper has 12 bones up the middle.  I made 2 sequences, one bends the paper clockwise around the top roller, the other bends it ACW around the bottom roller.  This was not easy, I had to key almost every frame (18 in each bend) for all 12 bones - took ages.

The test render is slower and much closer than the intended presentation so I'm happy with the result.  I'd like a faster method, the sequences are for 50mm rollers, if I needed another diameter or a different wrap angle I'd need a new sequence.  Although I could build a library...

General Anim8or Forum / Re: Folding paper around a drum
« on: September 18, 2017, 01:47:47 pm »
Thanks johnar and Ensoniq5

I tried again earlier with a large weight brush, influence 1.  Starting from the right (my paper is portrait, strips are up/down) I weighted the whole object with the right hand bone, then moved to the next bone and again painted everything to the left.  Now I know just to target the points I run the brush up and down vertically with the edge of the brush over the centre of the faces.  Because the whole left area is the same colour I'm finding it easier to spot bits that I miss.

I did a quick test by setting each bone to 5 degrees (in a test scene) and the result was a smooth curved sheet :)

I'm using 1.00b 1296
In figure mode when I'm setting the bones free or locked, if I set an axis to locked it is not remembered if I OK and then reopen the dialog.  Is that a bug?
If I check locked before unchecking free, when I uncheck free, the check is cleared from locked as well. Is that a bug?
Are free and locked mutually exclusive options or is there some special meaning if they are both unchecked or both checked?

I will continue working on it this evening.  I'll post my test results.

General Anim8or Forum / Folding paper around a drum
« on: September 18, 2017, 11:30:05 am »
I want to animate a sheet of paper going through a mechanism - like a sheet going through a printer.  I'm trying different methods and I'm stuck on an issue that I've hit a few times -

I've made a mesh 78x0.5x156 (12x 16z divisions) and I want to rig it with a string of 12 bones.  I want each bone to influence a strip across the width of the paper. 

When I choose bone influences the influence zone is set by a tube - I cant flatten the tube to influence the strip of paper (- am I correct or is there a way?)

So I use painted weights.  I need each bone influence to be painted across the width of the note.  This is where I struggle, I need a steady hand to paint a straight stripe and a keen eye to tell when the strip for each bone is not 100% influence - otherwise when I move the bone position the paper distorts because other bones still have a small influence.  (I use influence 1.0 with a brush smaller than a face) By trial and error I get a better results but is there an easy way? (e.g. It occurred to me that if I understood the weights syntax in the anim8or file I could edit it to get the desired strips)

Is there an easier way?

When I paint weights, is if affecting the points or the faces?  What I mean is for best results, should I be trying to paint stripes on the centre of the faces or along the edge points?

General Anim8or Forum / Re: Rendering a series of png images
« on: July 11, 2017, 12:27:18 pm »
Hi NoobJens007

What is the problem? 

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 22, 2017, 12:31:33 pm »
All the splash screens are so good :)

Anim8or v1.0 Discussion Forum / Re: frame views in scene
« on: May 08, 2017, 02:37:57 pm »
Is it my system or does it oversize?  I hit 'f' and then have to zoom out a bit (working views)

Also, in scene mode the camera is included as an object.  Most of the time I don't want it included (but sometimes I do) so I have to hide the camera

@johnar - What is "regain the camera view".  I avoid doing any view manipulation in camera view because (ages ago) I did this and it changed the camera properties (e.g. fov).  I don't tend to use multiple views because my screen is too small.

General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: March 22, 2017, 09:57:31 pm »
Thanks Steve, you've been busy :)

In the scripts database,1705.0.html there are scripts that create shapes.

Is this the kind of thing you mean?  You can look at the scripts to see example code / commands required.

Hope that helps.

Finished Works and Works in Progress / Re: Red Man
« on: March 06, 2017, 06:19:22 pm »
Good first video

General Anim8or Forum / Re: Can I change the default orientation?
« on: February 23, 2017, 10:41:05 pm »
I have 5 meshes as a group.  If I just join solids with the group selected it does not work. If I add a mesh, select the mesh and the group, then join solids, it sets the orientation to 0,0,0 (as I want) but I don't think it joins the mesh and the group - I can simply select and delete the mesh in edit mode.

I can reset the orientation with this procedure, thanks.

I'm using 1263.

General Anim8or Forum / Can I change the default orientation?
« on: February 23, 2017, 08:25:54 pm »
If I have an object 'A' in object editor and I rotate it to -90, 0, 0 it is now oriented so it looks the same as object 'B' whose orientation is 0,0,0,

Can I change the default orientation of A so it now has an orientation of 0,0,0?

I tried cut and paste back the object, I tried to rotate the 'object /axis'.


General Anim8or Forum / Re: How do I get the image I started with?
« on: February 15, 2017, 09:11:26 pm »
Thanks Steve

I messed with it last night and concluded that I was trying to do something that it just wasn't designed to do but your suggestions worked first time :)

I didn't explain very well, in my comparison the top half of the image is the texture file and the bottom half is the rendered result from Anim8or - I assembled them one over the other in so I could see any difference between texture in and render out by looking at the join.  I've attached the result with your settings - any imperfections caused because I didn't get FOV quite right for the cube to exactly fit the camera  frame.

Hopefully I'll finish the video I'm planning in a few weeks and I'll post the results.

Thanks again

Finished Works and Works in Progress / Re: Have a Good Valentines Day
« on: February 15, 2017, 11:21:23 am »
As always - very impressive FSS

A new official release is a great idea :)

Updated documentation is also great news 


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