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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Aarangend

Pages: [1] 2
1
ASL Scripts / Re: Script to Generate Snail Shells
« on: August 06, 2008, 06:24:46 pm »
oookay... I will try that

2
General Anim8or Forum / Re: Major Probs here... ^^;
« on: August 06, 2008, 02:12:30 am »
you are very welcome

3
ASL Scripts / Re: Script to Generate Snail Shells
« on: August 06, 2008, 02:07:25 am »
OKay... could someone please tell me how to use scripts? cuz I have like no idea!

4
General Anim8or Forum / Re: Major Probs here... ^^;
« on: August 05, 2008, 05:42:49 am »
You basically have to make the body model like rellik said, then in the figure option you press on "Multi-Bone Skin" (The button that looks like a "Y"... Well in my opion it looks like a "Y")... Then you have a choice to either use Bone Influences, or Weights (I only know how to use weights though)... oh yeah... and before you do the whole weights thing you probably want to have the bones lined up in the proper places (Like have bones lined up through the whole body... from head to toe... and make sure that they are actually going through the figure)

Anyway... Once you have done all that (Like once you have gotten all the bones aligned and selected weights), you just select a bone and you paint the area that you want that bone to move (Like if you wanted a bone that was aligned with the forearm to move the forearm, then you would select that bone and paint the area that you wanted it to move)

Well I hope that helps (I am not really the best person at explaining stuff)... and if I already told you something that you already knew then I am srry for wasting your time

Good Luck

5
Finished Works and Works in Progress / Re: Heroes - Project
« on: August 05, 2008, 05:27:10 am »
wow how do you do that?
Did you use reference images off the internet or did you just free hand it?

6
Finished Works and Works in Progress / Re: Bugatti Veyron
« on: August 05, 2008, 05:21:00 am »
Holy cow dude! That looks pretty shnazy!

7
Finished Works and Works in Progress / Re: Sonic the Hedgehog
« on: August 05, 2008, 05:19:58 am »
Very cool Xuliang... It would be even cooler if you made the rest of his body and had a running sequence and then made a movie and him like run up and down walls and stuff like that

8
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 05, 2008, 05:17:23 am »
I dont want to join the team or anything but its just an idea that I was thinking would be a good idea for someone to make:

What if you had a big world... and in different sections of the word were different themes or something (For instants: One contry only used lazer guns and what not.... and another contry only used swords and whatnot)

I think it would be a good idea for a group that like different idea's and want their idea to be used... And it would be a long game that you could make alot of plot lines/miny plot lines and miny quests and stuff like that

Once again... just a suggestion

9
Woooooooooow... I dont understadn the whole glossy/reflection thingy like at all... I feel like an idiot

10
ASL Scripts / Re: ... :(
« on: August 05, 2008, 04:13:55 am »
Oh yeah, my point about my getting bored of things fast is that I will be doing something alot... But then I'll quit for a couple of weeks to a month... and then I'll get into it again... do you see what I meen?

11
ASL Scripts / Re: ... :(
« on: August 05, 2008, 03:45:23 am »
Well I am new to the website and I have had the program for a while... I am okay, its just that I usally get bored of somethings fast (Except for most computer things)... But like I havent had my account for very long, and I just now went on to this topic boared to see what it was

12
ASL Scripts / ... :(
« on: August 05, 2008, 03:05:09 am »
Okay so I am a newbie (Obviously)... ANd I dont know how to work with scripts, and from what I've heard, they are really helpful... so if someone could explain to me how they work, that would be great

13
General Anim8or Forum / Re: Animating
« on: August 04, 2008, 06:55:34 pm »
once you have all the bones in aligned with the body go to figure and click on the "Multi-Bone SKin" button (The one that looks like a "Y"... Well in my opinion it looks like a "Y")... then you can either do Weights or Bone Influences... Personally I like Weights better... I am not quite sure how bone influences works though

But anyway... When you have Weights picked out you just select a bone and paint the area that you want that bone to move (For instanst if you want a bone to only move a forearm, then you paint the area of the forearm)

Hope that helps... If that is your problem

14
General Anim8or Forum / Re: Good Head tutorial
« on: August 04, 2008, 06:23:40 pm »
okay i have no idea how to do any of this stuff... I tried but I just cant get it right

15
General Anim8or Forum / Re: Good Head tutorial
« on: August 04, 2008, 04:24:40 am »
okay thanks

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