Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - onespirit5777

Pages: 1 ... 19 20 [21] 22
301
Anim8or v0.98 Discussion Forum / Re: Audio in timeline
« on: August 20, 2008, 12:49:31 am »
I make music and would love to have that feature. If you understand the bpm of a song then you can time the video to go with the music with a little work

If your frames are 30 per second and your music is 140bpm you would have 2.33 beast per second. Even thoe you can't put a frame on the .33, you can get close to the right timing and most people will not notice it being slightly off.

It would be a nice feature to be able to set the time line to work with music.

302
Anim8or v0.98 Discussion Forum / Re: Undo History
« on: August 20, 2008, 12:41:50 am »
When ever I try to change my undo buffer I get this message.

Bad script directory

and it will not let me change it.

303
Anim8or v0.98 Discussion Forum / Re: Clipping planes? (feature request)
« on: August 20, 2008, 12:36:45 am »
What would be neat is if object could dissolve and reappear. I wonder if that could be done using key frames and working with transparent.

304
Anim8or v0.98 Discussion Forum / Shadows are the same color as the light
« on: August 20, 2008, 12:20:29 am »
Maybe I'm doing something wrong, but the shadow that is being cast is the same color as the light. If I use two lights with different colors lets say yellow and blue. The blue light will cast a yellow shadow and the yellow light will cast a blue shadow.


305
You guys are funny - Love the names :P

306
He/it is a protector of the reef and will do what ever is necessary without mercy.

307
All input is good - and thanks for the comp

308
Finished Works and Works in Progress / Bump map
« on: June 03, 2008, 03:49:59 am »
I used the x,y,z bump map in v.95 - It is something I will never give up. It would be good to have them both in one version. Here is the wire frame.

309
Finished Works and Works in Progress / Wire Frame Space Jet
« on: June 03, 2008, 03:45:24 am »
Hope this helps

310
Wish I had a pray tool to color  with. I'll try to export in 3ds and play with it in another program.

311
How to out put wire frame - I have no idea. Red is for sport cars and this is a sport jet! LOL! Yea, it needs something, but still looks good.

312
I've been using this program for a few years, but recently I've put focus on doing some real modeling for the past month or two. That thing I created took me about 5 to 6 hours. Aquatic Hobgoblin! Works for me! Reef keeper watching over the Kingdom Of The ????(Fill in the blank)  I'm going to make some more charaters and maybe we could put a story to gether. I could give this one some webbed hands and feet. If I can't make it look good - then I won't make it.

313
Finished Works and Works in Progress / Re: My Saloon
« on: June 02, 2008, 03:31:56 am »
Looks good - who cares if you can spell - can you model? That's wut we r here 4!

314
Finished Works and Works in Progress / The eyes
« on: June 02, 2008, 03:25:26 am »
I am working on the eyes.

315
Finished Works and Works in Progress / Physics with the pebel
« on: June 02, 2008, 03:23:49 am »
In a short distance the peble will travel in a straight line because of volocity. The higher the volocity the longer straight line. Weaker volocity is only curve. As the wheel begins to spin you have weaker volocity which makes the paritcles curve, but as the wheel speeds up - Do the math. Hope this helps

Pages: 1 ... 19 20 [21] 22