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Messages - DressedForSucess

Pages: 1 2 [3] 4 5 ... 8
31
Finished Works and Works in Progress / Re: New Idea, New Team
« on: May 03, 2008, 07:45:51 pm »
Haha thanks:) To be perfectly honest, i cant wait to get my new dualcore and try rendering the models using PovRay - raytracing generates so much better photorealistic results. I want v97 to come out and have a good functional Art RayTracer :)

cheers for the advice on texture settings, TheColclough :)

i did do a render of the corridor today but the damn thing didnt save and it took like an hour to render! :O

i really want my new pc lol

32
Finished Works and Works in Progress / Re: New Idea, New Team
« on: May 03, 2008, 11:10:47 am »
Well not all my images could fit onto one post. So i did another one. I dont think i double posted ... If i had, soz, wont happn again lol

thanks for the comments. as i said, these are simply tester sets. the real renders will have more detailed models.
that shadow problem is a strange thing. i just add a spotlight above the railings and make the railings cast shadows. then that happened. im not quite sure how to get over it.

what i will work on is ambience and diffuse settings so they react well to light but dont appear too bright as this environment is supposed to be quite dank and wet and dark ...

fog creates a haze, dusty effect i thort

any tips on how to create good cave environment settings in terms of textures, lights, etc??

btw, its not a staircase

added another pic of two trees ive added



33
Finished Works and Works in Progress / Re: New Idea, New Team
« on: May 03, 2008, 07:18:05 am »
and another image :P that was too big to fit to the last post. Keep posted for more to come.
I just cant wait to get my Dualcore lol


34
Finished Works and Works in Progress / Re: New Idea, New Team
« on: May 03, 2008, 07:16:47 am »
Here are some renders ive done of the tester model set for the cave at the beginning of the game. Its just a quick 3d model sketch basically, textured, light-sourced, just to see what looks gd and what doesnt (i did the sasme for Bridge Island). When i get my new pc, ill b able to model with so much more detail, etc, the scene will be to die for :P

Here are some images

its still a work in progress at the moment

By the way, 'Almost Cool' maybe you can model some rocks, stone tunnels, etc for this cave scene :) or if you have any suggestions of what you want to model, just ask

35
Finished Works and Works in Progress / Re: New Idea, New Team
« on: May 03, 2008, 07:10:35 am »
Heres the diffuse texture ...


If you want any more trans. and amb. textures ive created myself, just ask

(btw, i learned this trick from a fellow game designer ;))

36
Finished Works and Works in Progress / Re: New Idea, New Team
« on: May 03, 2008, 07:03:52 am »
Hey guys

Basiucally, to create realistic leaves, design a sphere and cut it in half - or just abive half (semi half:P) then get a good leaf texture.

Now for the trick to work, you must have a special ambience and transparency map.

Heres an example ... Ive attached an ambient and transparency pair of textures to create the leaf shape :)

Basically, one you have the diffuse set as the main colour leaf texture ( retrieved from cgtextures.com, turbosquid, wherever) and the transparency and ambience maps applied, you should get a result like the one ive attached (FiNalRender)

Ive attached a seperate imnage of the diffuse map i used on a seperate message ... :) Any probs, just ask.

37
Finished Works and Works in Progress / Re: New Idea, New Team
« on: May 02, 2008, 10:24:44 am »
Yeah, sure. Ill texture the models for you.

Ill create a tutorial for making leaves soon

38
Finished Works and Works in Progress / Re: New Idea, New Team
« on: May 01, 2008, 05:50:48 am »
ill be getting a new pc when i can actually get the money lol ... sumtime during May, june time? not quite sure yet. Hopefully very soon :)

just work at modelling from photos of trees
beech, willow, birch, oak ... anything

there is a great way to make leaves but i will model them myself as they mustnt cast shadows (or the trick is ruined:P) unfortunately the trivk doesnt work very well in anim8or in terms of shadows!


39
Finished Works and Works in Progress / Re: New Idea, New Team
« on: April 30, 2008, 05:24:50 pm »
lol sorry about the many typos ... I rushed to sixth form today, and commented fast. I was in a rush; apologise for any typos :D

and yeah, ducks in a pond, of course

im currently doing a quick tester model for the cave area
so keep posted for some images soon


40
Finished Works and Works in Progress / Re: New Idea, New Team
« on: April 30, 2008, 06:09:20 am »
enginmes ahvent got anythinbg tod o with this game. Its not going to be real time :S

its going to be slideshow point and click Myst style, with an engine already made using Adventure Maker. Its going to consist of prerendered graophics, so all effectsa re going to be okay ...

Panoramas would be great. It would make the game in the style of Myst III: Exile ... Though anim8or doesnt render panoramas ...

Trees, foliage, animals (ducks, horses)


41
Finished Works and Works in Progress / Re: New Idea, New Team
« on: April 29, 2008, 07:32:05 pm »
The images look wikid. I take it you're going to add a bit more texture to the models. At the moment they're quite black and white. But so far, i like the structures :):) great for developement models.

as i sed, i would add more images if i could render, but my pc is absooluttely roooooobish atm, so im going to invest in a better one soon

and Hi new person :)

yeah, well j'harn (the forest world) needs trees lol ... If you're good atr animal modelling, that would be good too :)
enemie wise, there aint many. Its in the style of myst.

On jahrin ive sketched concept ideas, etc, and have a puzzle involving some animals ... Dicks in a pond. TRhrough their food in the right palce to distract them, etc



42
Finished Works and Works in Progress / Re: New Idea, New Team
« on: April 22, 2008, 07:43:24 pm »
lol ah kl kl man. I was just wondering :P You hadnt been posting any comments on this topic for ages ahah ... i understand about the coursework, because i dno what you're doinga t the moment, but im doing a levels which r a hella lot harder thn gcses ...

still, i cope ... ish :P lol

yeah, im glad ure still doing some designs m8

btw, im at the point now where anim8or crashes completely even when rendering an image WITHOUT shadows ahaha coz my pcs so crap probably ... need a gd one sumtime

Anyway, glad to hear from you :P

43
Finished Works and Works in Progress / Re: New Idea, New Team
« on: April 21, 2008, 07:29:33 pm »
Yeah. I gathered he might be working on avenic ... MIGHT be :p ... because ive sent him a pm and he hasnt got bck 2 me for ages. I snt an email 2day, so maybe he'll get back to me ...

If he doesnt reply at all, hes either ignoring me or is still working on avenic or given up on the project ...

if so, ill have to model the entire game myself :D haha

44
Finished Works and Works in Progress / Re: New Idea, New Team
« on: April 21, 2008, 05:44:49 am »
I am currently adding the huge mountain terrains to the ocean :) This will follow byu adding trees, portal posts(unused), crashing waves/depth effects, etc.

Does anyone know where SPICY has gone? He is supposed to be modelling AVENIC but doesnt reply on here anymore :/ ?

Is he active on this forum at all lol?

PEACE

45
General Anim8or Forum / Re: background image uneffected by fog?
« on: April 19, 2008, 08:14:39 pm »
ah kl yea ive tried tht already

i have found a solution ... using Terragen. It generates fantadtic terrains as well as sky scapes etc :)


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