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Messages - flipper

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16
General Anim8or Forum / Re: looking at downloaded model again.
« on: April 26, 2011, 12:58:14 am »
so I am back to starting from scratch :(

Ok next question: is there a way of exporting individual frames of a sequence to bmp/gif/png files? I thought I saw something on that but I am failing to find it right now

17
General Anim8or Forum / looking at downloaded model again.
« on: April 25, 2011, 10:22:24 pm »
just wondering how anim8or works with something I downloaded a while back.

It cam ein a *.3ds, *.b3d, *.cfx, and a *.ms3d format.
It is also suppose to be framed and animated.

Unfortuantely I amo only able to open it up in *.3ds and any boning an dskinning doesn't seem to be there.

Am I missing something?

18
Love the feathers!!!!!

19
Finished Works and Works in Progress / Re: GT+
« on: March 09, 2011, 07:31:13 pm »
looking good....just watch teh speed bumps

20
Finished Works and Works in Progress / Re: 1963 Chevy Nova SS
« on: March 09, 2011, 07:28:53 pm »
that is Great. and only 3 months

2 things... the parking lights look a little turned in an dthe license plate looks slightly out of perspective
Grill work is awesome
Now I am being nit picky...anyway of creasing or inserting a gap for the hood and body?
I feel horrible for even bringing any of these up as this is far and above anything I coud ever do and it looks awesome. (I'm still trying to get a cube down)

21
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 08, 2011, 08:16:26 pm »
OK it is coming along nicely now. I have the influences painted and if I go into sequence I can now move him around.

Now my problem is that his arms were a bit too close to the torso to paint properly.
My hope was to go into sequence, spread his arms enough to get inbetween to repaint.
To my dismay, I can't seem to take the movement I made in Sequence and apply it to Figure.
Any further hints?

22
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 07, 2011, 06:37:46 am »
thanks.I am actually making some really good progress now. But, I found an issue with my bones. Their exis is twisted somehow.
1) can I twist the axis with out affecting the influence?
2) how do you twist the bones?

Just for the record, I am trying to find the answers before posting.

23
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 07, 2011, 05:10:48 am »
So it is user error :)
Ok how do you get both flat and wireframe?

24
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 07, 2011, 02:26:06 am »
OMG
I don't believe it......
I opened it up
clicked on the skin button, clicked on the bone rising from the ground and now I have different colored bones, I have done this numerous times.
My abject is still red, not green like in the vids
But I will see if I can do anything. The only thing I did different was get out of wire frame mode and into flat shaded

Tried painting, didn't happen, I think since the object is red it is only associted with the root bone....gonna try again, but this is the furthest I have ever been :)

How can I un assign an object ot a bone? just delete?

25
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 07, 2011, 02:20:26 am »
here it is.
Thanks in advanced.
I just want to know why I can't make the bones all different colors, once I get theat I think painting the weights will be easy (just tedious)
Note: I did not create the object it is from a 3ds file

26
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 07, 2011, 12:28:42 am »
still can't get it.
Does the objuect have to be in a format....wireframe, grouped, etc?

I have never had such an issue with anything before, it is driving me nuts. You must all be shaking your heads by now.

27
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 06, 2011, 07:49:34 pm »
I hate being this dense.....


So I am going to list the exact steps.

open anim8or
Check version (.95)
Verified latest non-beta
Mode = Figure
Figure = import
Imported Skeleton
Figure = Object
Object = import
Mode = Figure
Figure/Edit button
leftclick a bone that all other bones are definitely descendants
Build = add object
added my wireframe and adjusted to skeleton.
What is the next step?

28
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 06, 2011, 12:49:19 am »
Thanks, but I think I must be doing something wrong. I have tried 3 times now.
I have a wireframe of a ninja walking.
I built several skeletons now.
1 with the root bone in the hip
1 with the root bone at the original position.
and 1 with the root boon just outside the  body (just like the vide states)
get all the bones potitioned and labeled and limits set (just like the video)
click on the root bone, press the skin button,
get a pop up asking about bone influence or weight.
I select no (for weight) just like the video
but instead of a green wire frame with multicolored bones, I am getting a red wirefram with all the bones the subdued grey.

29
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 05, 2011, 07:25:17 pm »
My perception was that I had to apply an object to a skeleton piece. right now the who mesh is 1 object
if I could find how to appliy a skeleton to a fully completed wireframe I'd be set :P

30
General Anim8or Forum / applying a skeleton to a Downloaded Object
« on: March 05, 2011, 05:55:37 pm »
I have found a ton of wireframes out there that are much better than I could ever do on my own (for now ;D)

Now, I am trying to figure out a few things.
(Final result will be a character that will be in a 64X64 image so details will be minimal)
My understanding is if I build a skeleton I must apply body parts to the skeleton.

I can not for the life of me figure out how to take (for example) just the lower leg of the total wireframe and copy it as a new object. I think once I get that I should be able to move forward.

I have Done the following:
OBject/point edit.
Drag Select (while on points, splines,or faces)
Copy
New object
But I can't paste!

Also I have Selected and deleted the entire wireframe and left just the leg but I can't save as just a leg object

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