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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - 5L1D3R

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General Anim8or Forum / Re: Can we put 3d above a movie or a picture.
« on: August 27, 2008, 05:29:01 pm »
I think feejo and Bmer are asking 2 different questions, confusing things.  It sounds like feejo is refering to using a reference image, although I don't understand what he means by  "I mean I can slice it into all kind of jpg after all".

...Bmer on the other hand sounds like he wants to morph a 2D image to create an animation. ...similar to photo morphing tools where you place reference points on 2 images, to morph a picture of your dog into your cat. ...or move the reference points on a single image to create a goofy, distorted picture of someone.

Anim8or v0.98 Discussion Forum / Re: Split Screens
« on: August 15, 2008, 10:31:11 pm »
[[/quote] You mean Wings3D?
Anim8or does everything (except physics).
Wings3D isn't stand-alone... Try loading it on a flash drive, and taking it from PC to PC.  If I need Physics, I go to my trusty 3dsMAX 9

Blaster, I feel your pain!
I am working on a steel frame building for a friend, and would like to be able to work on details inside the building.  I have had to use the "removeable wall" trick, but have gotten to a point where I am running out of walls I can rebuild easily.  Z clipping and view manipulation are very limiting, and don't really give the full flexibility of a dedicated "Camera" mode. 

I also use 3DS Max 9, and like the ability to place and use cameras while editing.  I posted a suggestion on the v0.97 preview forum suggesting a camera view that can move through an object, rather than just orbiting around it.

Anim8or v0.98 Discussion Forum / Re: "Object" mode camera suggestion
« on: August 15, 2008, 09:57:38 pm »
You should be able to edit with perspective (and using the "Arc Rotate" feature).
As for rendering, stills should be no problem, and "Scene Mode" was created for motion.
Perspective is still an external view. I am referring to editing an object from within that object. 

Say you have a sphere inside a cube...  If you are in Flat shaded or Smooth shaded, you can't edit the sphere, because you can't see it. No matter how far you zoom in or how you rotate the view, you can't see through the box.  If you switch to Scene mode, you can place the camera inside the box and see the sphere along with the inside of the box, but you cannot edit them. 

Finished Works and Works in Progress / Re: Mascots
« on: August 14, 2008, 10:29:51 pm »
...Kind of reminds me of those creatures from the Stephen King story "The Langoliers" or the movie "Critters". ...only friendlier!

Anim8or v0.98 Discussion Forum / Re: Split Screens
« on: August 14, 2008, 10:21:20 pm »
Steve, I've noticed in some "Suggestions" threads you mention that a particular item is on your "To Do" list... Why don't you post your to do list on the website or forums, ranked according to priority so people won't ask for things you are already working on, or have planned? 

I know I'd be curious to know what the future holds for the greatest free, stand-alone 3D modelling tool (sorry, need to clean the brown off my nose now)

Anim8or v0.98 Discussion Forum / "Object" mode camera suggestion
« on: August 14, 2008, 10:15:15 pm »
How about a "Camera" view in Object mode. That way, I could move through an object without having to switch to Scene mode.

I'm designing a steel building for a friend, and currently the only way I can work on the interior in flat or smooth shaded is to delete a wall face, and then add it back once I am finished. 

...With a camera view, I could position the camera inside the building, and edit what I want.  It would also be useful for previewing the inside of the building before I render - again, without having to setup a complete scene.
I could pan, zoom, tilt, dolley, etc.

I think it would give a lot more flexibility than the current "External" views

Finished Works and Works in Progress / Re: Dreamboat
« on: July 23, 2008, 11:00:49 pm »
Ok, I know this has been more than a week, but I had a vacation in there somewhere.  Anyhow, this was the more detailed version, but I didn't like the way the Salon and Deckhouse windows looked, so i am redoing those, but I have added some real wood textures, although the deck is darker than I like.

As far as the extra details, this has more fittings, such as the horn, anchor winch, lifering, etc. I also rendered it in ART so it looks a lot better except for that feisty near-Z clipping issue at the bow.  I also included a pic of the prototype so you can see what I am working towards.

Anim8or v0.98 Discussion Forum / Re: Autobackup
« on: July 23, 2008, 08:22:45 pm »
The incremental backup would be more useful if you could specify triggers for the backup, like major modifications or after the scene or object has changed by a certain percentage  I usually only need 2 versions of any model I am working on.  I work until I am satisfied with the overall model, then create a second file and start experimenting.  I only overwrite the original file when I reach a point where I am satisfied with the overall progress and don't need to do any major reversion.  Rarely do I need more than 2 files

Finished Works and Works in Progress / Re: My Saloon
« on: July 22, 2008, 09:36:28 pm »
How about a perspective shot, so we can see the whole building? By the way, you may want to make the windows wider. 
...Edison didn't perfect the lightbulb until 1879, so for the 1800s and most of the 1900s buildings had large windows to allow a lot of light in, especially in the front. ...also, when a fight breaks out, you want nice big windows for people to get knocked through.  ;)

If you want a good idea of what a western town looked like, check out some model railroad magazines or websites.  Most model railroaders stick to the late 1800s, or the 50s and 60s, and they model down to the trash in the alley!  ...most towns actually had a lot more buildings than you would think.   Just check out this map of Calico, Ca:  the map includes modern additions (they didn't have Bus parking in 1881), but most of it is the original town.

It is only in the movies or little flea-speck towns where everything was arranged on 1 street and had a handful of buildings.  ...just depends on whether you want to model Walnut Grove, or Tombstone...

Anim8or v0.98 Discussion Forum / Re: Autobackup
« on: July 22, 2008, 09:01:23 pm »
YES!!!!! No More models lost because of my own stupidity!!!
You have my eternal gratitude, Steve!

Anim8or v0.98 Discussion Forum / Autobackup
« on: June 24, 2008, 05:47:08 pm »
How difficult would it be to implement an autobackup feature?  Those of us who forget to save before a test render would greatly appreciate it.  ;D  ...especially when we get the dreaded "Anim8or has encountered a problem and needs to close" :(

Anim8or v0.98 Discussion Forum / Re: Enhancement NEAR Z-limit
« on: June 18, 2008, 10:34:56 pm »
I've noticed a definite problem with the near Z limit with ART, but Scanline appears fine.  I am working on a model of a ship, uing the default measuring units as inches.  When I render with ART, the first 3rd of the hull gets lopped off.

Finished Works and Works in Progress / Re: Dreamboat
« on: June 11, 2008, 10:02:15 pm »
A lot of modern yachts have squared off sterns and shipbuilders have pretty much done away with the rounded boat-tail.  On the prototype there is a dive platform that folds down out of the transom, which I eventually plan to model the as well.

I haven't kept track, but I think I've been modelling as a hobby for about 5 years now. ...ever since I got my hands on G-MAX in MS Train Simulator.  I just checked my main model folder the other day and was actually surprised with how much I've done.  ...Everything from a flashlight to this boat.  Unfortunately i usually get distracted with something new to model so it sometimes takes me a while to finish a complete project.  A lot of the time I will model generic components that I can use later in bigger models.  ...switches, knobs, etc... I have a whole folder dedicated to just pieces and parts.

Finished Works and Works in Progress / Re: 3ds max computer wip
« on: June 10, 2008, 11:13:54 pm »
"i made this in less then 30 minutes"
...not to question your talent, but this isn't exactly the best model to use for comparison between Anim8or and 3DS Max...  It's basically just a bunch of boxes.  You could probably build it just as fast with Anim8or.  How about something more complex like a sportscar or the cooling fan from inside the computer.

I use Anim8or and 3DS MAX, and find they both have their pros and cons. I like Anim8or because it is portable, and in some cases more flexible when working with vertices and edges, but I use 3DS Max for the heavy duty modeling, especially if I need some boolean functionality.    I usually create the basic model in Animor, and use Max for refining and final texturing and lighting. 

I do think Anim8or handles background reference images better than Max. ...easier to manipulate and no loss of detail.

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